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494 Commits over 213 Days - 0.10cph!

6 Months Ago
Fixed removing UI elements after creating a custom node Fix up old example action graphs Fix node positions in new custom graphs
6 Months Ago
GameObject inspector header cleanup
6 Months Ago
Refactoring
6 Months Ago
Clean RPC system, ownership taking, renouncing
6 Months Ago
Expose render/exclude tags to CameraComponent
6 Months Ago
WIP Create Custom Node in context menu
6 Months Ago
Tracked pose component has "Use Relative Transform" property
6 Months Ago
Add a spinner to test network jitter
6 Months Ago
Chat UI component
6 Months Ago
Fixed lerp stomping IsProxy checks for parent NWO Define network frequency in scene, allow network transforms to extrapolate PhysicsComponent read/write physics velocities GameTagsControlWidget create a TagSet is null IkReachOut ignore collision layer Allow keyframe proxy colliders twice as much time to arrive
6 Months Ago
Dirty envmap probes when changing skybox tint
6 Months Ago
Name tweaks
6 Months Ago
Base joint component Start of hinge component
6 Months Ago
Keep selected object when starting play mode (sbox/issues/1340) Add some shorthand methods for PanelComponent Make PanelComponent partial (whoops) Add Setclass to PanelComponent ComponentList: Open menu on same screen as GameObjectInspector (sbox-scenestaging/issues/61) Make sure all our menu popups have a parent, make them stick to the screen their parent is on Component headers can be dragged into control slots Use fixed position when opening component context menu with the button It just feels slightly better this way Add support for moving multiple selected GameObject nodes in the hierarchy GameObjectNode is editable Added ability to create scripts from a template (sbox-scenestaging/issues/8) https://files.facepunch.com/tony/1b1811b1/sbox-dev_YEq525Gg0s.mp4 Merge branch 'main' into networking Keep deserializing when component missing Don't serialize default values in GameObject NetworkObject isn't a component, add checkbox for networking to go
6 Months Ago
Dump test code for envmaps/sykbox dirtying envmaps
6 Months Ago
Nicer network status, dropdown menu
6 Months Ago
Added ability to create scripts from a template (sbox-scenestaging/issues/8) https://files.facepunch.com/tony/1b1811b1/sbox-dev_YEq525Gg0s.mp4
6 Months Ago
Graph nodes
6 Months Ago
Don't self destruct proxies Don't draw text if there is no text Give players a nametag Set network instance to null when disposed Change cube launch angle
6 Months Ago
Disconnect when play stop Lobby list scene More global usings Component to automatically create a lobby
6 Months Ago
GameObjectNode is editable
6 Months Ago
This can be neater now Conna fixed that stuff
6 Months Ago
Don't update physics position from physics if we're a proxy RPC poc RPC attribute POC
6 Months Ago
Fix possible NRE on startup from cookies (?) Adding play and stop event (#49) This events has triggered when the scene is started or stopped. Add GetAttachment method to AnimatedModel (#29) * Add GetAttachment method to AnimatedModel --------- Co-authored-by: Fortune <7847372+Fortune117@users.noreply.github.com> Temporary group header in componentsheet Move Static to Collider - fixes sbox-scenestaging/issues/28 Fix GetComponents not returning derived classes (fixes sbox-scenestaging/issues/33) Set the correct surface on ModelColliders (fixes sbox-scenestaging/issues/39) Make name unique when duplicating (ctrl+d) Make ID's unique when pasting Fix GameObject/Component references not filling in disabled objects Add button for unlit mode to SceneView (fixes sbox-scenestaging/issues/48) Basic skeletal pose component - only works with Alyx hands, needs some more thought https://files.facepunch.com/alexguthrie/1b1311b1/vrmonitor_2IaktVphKK.png Remove unused UseRelativeTransform from tracked pose component Can drag prefabs from assetbrowser to hierarchy (fixes sbox-scenestaging/issues/4) Collider uses new shape.Tags Dragging objects into the scene uses physics traces instead of scene traces Remove drag tags when dropping into scene Show scene options when selecting scene root (fixes sbox-scenestaging/issues/12) Keep selected object when starting play mode (sbox/issues/1340) Add some shorthand methods for PanelComponent Make PanelComponent partial (whoops) Add Setclass to PanelComponent ComponentList: Open menu on same screen as GameObjectInspector (sbox-scenestaging/issues/61) Make sure all our menu popups have a parent, make them stick to the screen their parent is on Component headers can be dragged into control slots Use fixed position when opening component context menu with the button It just feels slightly better this way Add support for moving multiple selected GameObject nodes in the hierarchy Merge remote-tracking branch 'origin/main' into action-editor Some fixes after updating Facepunch.ActionGraphs
6 Months Ago
Network object destroy, destroy leaving client's objects
6 Months Ago
Use EditLog
6 Months Ago
Fix NREs
6 Months Ago
Add support for moving multiple selected GameObject nodes in the hierarchy
6 Months Ago
Consolidating network messages
6 Months Ago
Use fixed position when opening component context menu with the button It just feels slightly better this way
6 Months Ago
Component headers can be dragged into control slots
6 Months Ago
Make sure all our menu popups have a parent, make them stick to the screen their parent is on
6 Months Ago
ComponentList: Open menu on same screen as GameObjectInspector (sbox-scenestaging/issues/61)
6 Months Ago
Undo Support
6 Months Ago
Copy Component/Paste Values/Paste As New
6 Months Ago
Add Setclass to PanelComponent
6 Months Ago
Make PanelComponent partial (whoops)
6 Months Ago
Add some shorthand methods for PanelComponent
6 Months Ago
Components can send network data
6 Months Ago
Keep selected object when starting play mode (sbox/issues/1340)
6 Months Ago
Scene take focus when clicking Show network status in heirarchy Don't include networked objects in scene snapshot Time fixes
6 Months Ago
Add TextRenderer component Fucked it Squash commit of VR components from vr branch Inspector remembers if components were minimized using a cookie (sbox/issues/1328) Don't clear selection when selecting empty GameObject field in inspector Fixes #1329 Make component list scrollable Scene hierarchy selection adds to edit log Fixes selection getting confused when selecting from hierarchy, performing some other action, then undoing Add Move Up/Move Down to component context menu Add button to component header for context menu Fix unused context menu eating a mouse click Can debug draw Scene.PhysicsWorld with physics_debug_draw Fix possible NRE on startup from cookies (?) Adding play and stop event (#49) This events has triggered when the scene is started or stopped. Add GetAttachment method to AnimatedModel (#29) * Add GetAttachment method to AnimatedModel --------- Co-authored-by: Fortune <7847372+Fortune117@users.noreply.github.com> Temporary group header in componentsheet Move Static to Collider - fixes sbox-scenestaging/issues/28 Fix GetComponents not returning derived classes (fixes sbox-scenestaging/issues/33) Set the correct surface on ModelColliders (fixes sbox-scenestaging/issues/39) Make name unique when duplicating (ctrl+d) Make ID's unique when pasting Fix GameObject/Component references not filling in disabled objects Add button for unlit mode to SceneView (fixes sbox-scenestaging/issues/48) Basic skeletal pose component - only works with Alyx hands, needs some more thought https://files.facepunch.com/alexguthrie/1b1311b1/vrmonitor_2IaktVphKK.png Remove unused UseRelativeTransform from tracked pose component Can drag prefabs from assetbrowser to hierarchy (fixes sbox-scenestaging/issues/4) Collider uses new shape.Tags Dragging objects into the scene uses physics traces instead of scene traces Remove drag tags when dropping into scene Show scene options when selecting scene root (fixes sbox-scenestaging/issues/12) Merge branch 'main' into networking Refactor so PlayerController works as before
6 Months Ago
Show scene options when selecting scene root (fixes sbox-scenestaging/issues/12)
6 Months Ago
Remove drag tags when dropping into scene
6 Months Ago
Collider uses new shape.Tags Dragging objects into the scene uses physics traces instead of scene traces
6 Months Ago
Can drag prefabs from assetbrowser to hierarchy (fixes sbox-scenestaging/issues/4)
6 Months Ago
Basic skeletal pose component - only works with Alyx hands, needs some more thought https://files.facepunch.com/alexguthrie/1b1311b1/vrmonitor_2IaktVphKK.png Remove unused UseRelativeTransform from tracked pose component
6 Months Ago
Add button for unlit mode to SceneView (fixes sbox-scenestaging/issues/48)
6 Months Ago
Fix GameObject/Component references not filling in disabled objects
6 Months Ago
Make name unique when duplicating (ctrl+d) Make ID's unique when pasting