reposbox-scenestagingcancel

494 Commits over 213 Days - 0.10cph!

6 Months Ago
Set the correct surface on ModelColliders (fixes sbox-scenestaging/issues/39)
6 Months Ago
Fix GetComponents not returning derived classes (fixes sbox-scenestaging/issues/33)
6 Months Ago
Temporary group header in componentsheet Move Static to Collider - fixes sbox-scenestaging/issues/28
6 Months Ago
Add GetAttachment method to AnimatedModel (#29) * Add GetAttachment method to AnimatedModel --------- Co-authored-by: Fortune <7847372+Fortune117@users.noreply.github.com>
6 Months Ago
Adding play and stop event (#49) This events has triggered when the scene is started or stopped.
6 Months Ago
Fix possible NRE on startup from cookies (?)
6 Months Ago
Fog
6 Months Ago
Support Feathering https://files.facepunch.com/garry/b05a94f5-efda-4e6d-b03e-cb3f28846879.jpg
6 Months Ago
Create particle.sheets.scene Move sheet sampling to system.hlsl
6 Months Ago
Test scenes
6 Months Ago
Copied over WIP action graph editor WIP dynamic action graph nodes OnShoot example in TurretComponent Node error messages, GetRelevantNodes, property get / set Let TurretComponent.OnShoot handle setting the velocity HandleConfigs Tweak how properties appear in node creation menu Fixed getting relevant nodes for signals WIP property panel in action graph editor Constant node drawing tweaks Small action graph editor fixes Error list panel https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png Fix error when clearing links Stack trace integration for exceptions thrown by action jigs Field get / set, sort nodes better Instance method nodes Type selection drop down Fleshed out type selector, now checks constraints Pure attribute for some things that should be expression nodes Comment nodes Node display tweaks Icon fixes Rerouting and other fixes Error list title fix Action link pulsing in editor Jig -> Graph Editor.ActionGraphs -> Editor.ActionGraph To match Editor.ShaderGraph Start on undo / redo ActionGraphComponent OnUpdate, OnTouch action components Football demo using action graph Enum constant node fixes Action component tweaks ColliderBaseComponent was renamed to Collider Copy / pasting nodes Rework comment and reroute nodes in action graph Make comment node inspection work like ShaderGraph Comment nodes are listed separately Basic variable selector / creation Rework how variables are added Fix suggested variable nodes when dragging from an output On node deletion, remove unreferenced variables Show variable type in add node context menu
6 Months Ago
A chance to die as a result of a collision
6 Months Ago
Particles can push physics objects
6 Months Ago
Made particle collisions smoother
6 Months Ago
Cleanup motion blur Cleanup
6 Months Ago
Motion blur https://files.facepunch.com/garry/73ed326b-4ce6-4a72-bd3f-70faf633165a.jpg
6 Months Ago
Terrain Rust terrain and materials
6 Months Ago
Can debug draw Scene.PhysicsWorld with physics_debug_draw
6 Months Ago
Store random floats on the particle instead of using a seed
6 Months Ago
Use LFS for .jpg Concrete triplanar material Icons, small fixes Update object creation menu https://files.facepunch.com/ziks/2023-11-10/sbox-dev_Wbi2NqjYcU.mp4
6 Months Ago
Sliding/Bumpiness https://files.facepunch.com/garry/3815b497-446b-4fd3-85ef-51b102f907b8.mp4
6 Months Ago
Rotations
6 Months Ago
Basic libsdf editing tools
6 Months Ago
Stretch property
6 Months Ago
Color Group Fix color fucked
6 Months Ago
ParticleFloat
6 Months Ago
Inspector remembers if components were minimized using a cookie (sbox/issues/1328) Don't clear selection when selecting empty GameObject field in inspector Fixes #1329 Make component list scrollable Scene hierarchy selection adds to edit log Fixes selection getting confused when selecting from hierarchy, performing some other action, then undoing Add Move Up/Move Down to component context menu Add button to component header for context menu Fix unused context menu eating a mouse click Merge branch 'main' into custom-particles Update ComponentSheet.cs
6 Months Ago
Temporary group header in componentsheet A few groupings
6 Months Ago
Support sheets
6 Months Ago
Emitter looping, delay, burst StartVelocity Shadows, Count in ParticleSpriteRenderer Create ParticleConeEmitter.cs Encode color in TexCoord1 to get the full range Update triggers.scene
6 Months Ago
Add Move Up/Move Down to component context menu Add button to component header for context menu Fix unused context menu eating a mouse click
6 Months Ago
Scene hierarchy selection adds to edit log Fixes selection getting confused when selecting from hierarchy, performing some other action, then undoing
6 Months Ago
Make component list scrollable
6 Months Ago
Particle pool Use SceneDynamicObject for rendering instead of SceneCustomObject Use pool
6 Months Ago
Don't clear selection when selecting empty GameObject field in inspector Fixes #1329
6 Months Ago
Inspector remembers if components were minimized using a cookie (sbox/issues/1328)
6 Months Ago
Box emitter Particle simulation space
6 Months Ago
Build sprite using geometry shader
6 Months Ago
Scope the active scene when ticking it in the editor Particle effect wip
7 Months Ago
Update surf_scene.scene
7 Months Ago
Add test scene Simple hud Movement controller adjustments & additions Create SurfScene.cs
7 Months Ago
Squash commit of VR components from vr branch
7 Months Ago
Fucked it
7 Months Ago
Add TextRenderer component
7 Months Ago
On node deletion, remove unreferenced variables Show variable type in add node context menu
7 Months Ago
Copied over WIP action graph editor WIP dynamic action graph nodes OnShoot example in TurretComponent Node error messages, GetRelevantNodes, property get / set Let TurretComponent.OnShoot handle setting the velocity HandleConfigs Tweak how properties appear in node creation menu Fixed getting relevant nodes for signals WIP property panel in action graph editor Constant node drawing tweaks Small action graph editor fixes Error list panel https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png Fix error when clearing links Stack trace integration for exceptions thrown by action jigs Field get / set, sort nodes better Instance method nodes Type selection drop down Fleshed out type selector, now checks constraints Pure attribute for some things that should be expression nodes Comment nodes Node display tweaks Icon fixes Rerouting and other fixes Error list title fix Action link pulsing in editor Jig -> Graph Editor.ActionGraphs -> Editor.ActionGraph To match Editor.ShaderGraph Start on undo / redo ActionGraphComponent OnUpdate, OnTouch action components Football demo using action graph Enum constant node fixes Action component tweaks ColliderBaseComponent was renamed to Collider Copy / pasting nodes Rework comment and reroute nodes in action graph Make comment node inspection work like ShaderGraph Comment nodes are listed separately Basic variable selector / creation Rework how variables are added Fix suggested variable nodes when dragging from an output
7 Months Ago
Load collision rules from current game package Listen for addon config updates, update collision rules ComponentTypeSelector: add "New (x) Component..." option that creates component from query Updated DecalComponent, also moved it out of the Light folder Merge branch 'main' into networking
7 Months Ago
Updated DecalComponent, also moved it out of the Light folder
7 Months Ago
Update DecalComponent to match new API
7 Months Ago
Engine handles network channel guids