reposbox-scenestagingcancel

626 Commits over 397 Days - 0.07cph!

12 Months Ago
Fixed sending wrong method index
12 Months Ago
Filter instance methods a bit
12 Months Ago
Fixed searching type hierarchy for accessible members
12 Months Ago
Add Scene.GetAllComponents<T> (fast path) PostProcessers can use this shortcut to get their camera
12 Months Ago
Scene hook system, convert Animation and Physics to use hook system
12 Months Ago
Stop using emoji for create object menu, everyone hates it except me
12 Months Ago
Hierarchy tree doesn't swallow shortcuts when focused
12 Months Ago
Update component template to match new API
12 Months Ago
Fix ComponentList not updating Fix undo breaking with too much depth
12 Months Ago
Update the skinned meshes in order when parented Fix undo json max depth
12 Months Ago
EditorBrowsable attr for WrapStaticMethod. Throw inside FindMethodIndex etc Build method index cache over time Fix invalid method usage
12 Months Ago
Show loading screen when loading scene
12 Months Ago
WIP show const values for inputs on the node UI
12 Months Ago
Add component.OnLoad - allows a component to keep the loading screen open while it's doing stuff (in theory)
12 Months Ago
Add GetOrCreate
12 Months Ago
Move Component access to a class, so we can use the same from Components without twinning methods GetComponent => Components.Get etc Rename Components.Add to Components.Create Tweaks Components.Get/GetAll so they can take flags to filter instead of the two bools Reverse the disable condition in ForEachChild to match new Component default
12 Months Ago
Moved HeaderBar folder up one to remove Editor directory warning
12 Months Ago
Remove all these test particles from triggers scane .gitignore: don't ignore shader_c Add sprite.shader_c AnimatedModelComponent => SkinnedModelRenderer, ModelComponent => ModelRenderer DecalRenderer component assumes we're using the new decal shader, has some settings Add decal test scenne Add some simple decals Add decal prefab SkinnedModelRenderer derives from ModelRenderer Added OnTagsChanged, tags cascade to child objects Tags show differently depending on whether they're inherited or not Fix missing player in volume fog scene Batch component callbacks nicer CallbackBatch deals with calling adding inside execute Make CallbackBatch awesomer Cleanup Make OnValidate protected FixedUpdate renamed to OnFixedUpdate, made protected, don't call in editor unless ExecuteInEditor Update renamed to OnUpdate, made protected OnStart is protected Unit test fix Made everything else protected Can get rid of ToString node hack WIP setting const values for node inputs in the editor Merge remote-tracking branch 'origin/main' into action-editor # Conflicts: # code/ExampleComponents/TurretComponent.cs # code/GameEngine/GameObject/GameTags/GameTags.cs Fix action graph component override method signatures If graph has an icon, use it in ActionControlWidget
12 Months Ago
Fix GetComponents getting components of disabled GameObjects Fixed children gameobjects not disabling properly Put a decal in the volume fog cave
12 Months Ago
Fix model not getting updated in ModelRenderer
12 Months Ago
Unit test fix Made everything else protected
12 Months Ago
Cleanup Make OnValidate protected FixedUpdate renamed to OnFixedUpdate, made protected, don't call in editor unless ExecuteInEditor Update renamed to OnUpdate, made protected OnStart is protected
12 Months Ago
CallbackBatch deals with calling adding inside execute Make CallbackBatch awesomer
12 Months Ago
Fix missing player in volume fog scene Batch component callbacks nicer
12 Months Ago
Tags show differently depending on whether they're inherited or not
12 Months Ago
Added OnTagsChanged, tags cascade to child objects
12 Months Ago
DecalRenderer component assumes we're using the new decal shader, has some settings Add decal test scenne Add some simple decals Add decal prefab
12 Months Ago
Run if not proxy
12 Months Ago
If not host broadcast otherwise send directly to owner
12 Months Ago
AnimatedModelComponent => SkinnedModelRenderer, ModelComponent => ModelRenderer
12 Months Ago
Initial commit poc
12 Months Ago
Clean up ActionControlWidget
1 Year Ago
Json seems to give a fuck that these are private setters
1 Year Ago
Rename loads of shit, TerrainData not a resource (we can decide later), add back create menu option (I coded it but this could easily be a prefab template too if we don't save terrain as a resource) Don't cast shadows from terrain, it looks dog shit
1 Year Ago
Messy-ish start to editable saveable terrain Terrain collider but commented out cos master doesn't have it yet
1 Year Ago
.gitignore: don't ignore shader_c Add sprite.shader_c
1 Year Ago
Remove all these test particles from triggers scane
1 Year Ago
Custom particles (#80) Static method calls are now distinct from instance method calls Added ToString nodes TODO: when Object is in TypeLibrary, this will be obsolete Merge remote-tracking branch 'origin/main' into action-editor
1 Year Ago
Custom particles (#80)
1 Year Ago
Namespace cleanup
1 Year Ago
Fix SpriteRenderer component
1 Year Ago
Add some common particle shapes
1 Year Ago
ComponentSheet group styles
1 Year Ago
Add particles to create menu Optimize querying ParticleFloat/ParticleGradient
1 Year Ago
Terrain collider but commented out cos master doesn't have it yet
1 Year Ago
Fix rebuilding shapes every update :S
1 Year Ago
Prefabs work as they should Collision indicator has partcles Fix scene thumbnails not generating properly Fix collider warning (because it expects to be initialized before children) Fix triggers invalid json
1 Year Ago
Fixed jumpscare when opening "Other" in the type selection menu
1 Year Ago
Copy Component/Paste Values/Paste As New Undo Support Use EditLog Nicer Task handling for GameObject/Component Merge pull request #60 from Facepunch/copy-paste-components Copy Component/Paste Values/Paste As New Moved copy/paste component stuff. Can right click GameObject inspector to paste component as new. Accept mouse event when opening context menu for component sheet to prevent passthrough. Set accepted on a bunch of OnContextMenu stuff to prevent passthrough. Add undo support / edit log for removing a component. Merge remote-tracking branch 'origin/main' into action-editor
1 Year Ago
Rename particle scene to Source Particles to avoid confusion