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776 Commits over 489 Days - 0.07cph!

1 Year Ago
Add shooter decals to some scenes
1 Year Ago
Prop wip
1 Year Ago
Use Input.AnalogLook and Input.AnalogMove in PlayerController
1 Year Ago
Add trigger to trace scene
1 Year Ago
Use latest api
1 Year Ago
Compile fix Switch to map if already loaded
1 Year Ago
MapStartupScene
1 Year Ago
Update decals scene
1 Year Ago
Add MapLoader scene
1 Year Ago
Physics Lock scene
1 Year Ago
Add trace test scene
1 Year Ago
Multicamera test scene
1 Year Ago
Fix BBox obsoletes Turret use a sound that exists
1 Year Ago
Fix compile error
1 Year Ago
Use new CitizenAnimationHelper
1 Year Ago
Terrain test scene
1 Year Ago
PhysicsComponent => Rigidbody
1 Year Ago
Fix collision particles
1 Year Ago
Rename prefabs
1 Year Ago
Use damping in joints test scene
1 Year Ago
"aim_headaim_body_weight_weight" ➡ "aim_body_weight"
1 Year Ago
fix error
1 Year Ago
No more Program.Main
1 Year Ago
countdown beep
1 Year Ago
global includes
1 Year Ago
delete Program
1 Year Ago
set StartupScene Merge branch 'main' into ballpoker
1 Year Ago
set StartupScene
1 Year Ago
leaderboard
1 Year Ago
ballpoker
1 Year Ago
Actions example Example nested graph
1 Year Ago
Move GameObject templates
1 Year Ago
Removed materials that are in sbox now
1 Year Ago
Editor is included with game now
1 Year Ago
Moved some stuff to engine
1 Year Ago
Move a bunch of stuff into Sandbox.Tools
1 Year Ago
GameObject tests moved to engine
1 Year Ago
Moved Scene, Component, GameObject into engine
1 Year Ago
Fix components not starting disabled
1 Year Ago
Update component template to match new API
1 Year Ago
delete GameObjectTypeSelector
1 Year Ago
Compat update
1 Year Ago
Compat update
1 Year Ago
Component selector arrow key navigation improvements - first time you press down arrow while in the search box doesn't get eaten - fix scroller stepping after clicking it then using up/down arrow navigation - scroller scrolls to selection when going up/down with arrows
1 Year Ago
Rename BaseComponent to Component
1 Year Ago
Fix warnings
1 Year Ago
Remove assets that were moved into core New sound api
1 Year Ago
Add editor handles for joints
1 Year Ago
Change how GameObject and Components are serialized so that when the Component properties are serialized, everything that is going to be created is already created.
1 Year Ago
AnimatedModelComponent => SkinnedModelRenderer, ModelComponent => ModelRenderer DecalRenderer component assumes we're using the new decal shader, has some settings Add decal test scenne Add some simple decals Add decal prefab SkinnedModelRenderer derives from ModelRenderer Added OnTagsChanged, tags cascade to child objects Tags show differently depending on whether they're inherited or not Fix missing player in volume fog scene Batch component callbacks nicer CallbackBatch deals with calling adding inside execute Make CallbackBatch awesomer Cleanup Make OnValidate protected FixedUpdate renamed to OnFixedUpdate, made protected, don't call in editor unless ExecuteInEditor Update renamed to OnUpdate, made protected OnStart is protected Unit test fix Made everything else protected Fix model not getting updated in ModelRenderer Fix GetComponents getting components of disabled GameObjects Fixed children gameobjects not disabling properly Put a decal in the volume fog cave Moved HeaderBar folder up one to remove Editor directory warning Move Component access to a class, so we can use the same from Components without twinning methods GetComponent => Components.Get etc Rename Components.Add to Components.Create Tweaks Components.Get/GetAll so they can take flags to filter instead of the two bools Reverse the disable condition in ForEachChild to match new Component default Add GetOrCreate Add component.OnLoad - allows a component to keep the loading screen open while it's doing stuff (in theory) Show loading screen when loading scene Update the skinned meshes in order when parented Fix undo json max depth Fix ComponentList not updating Fix undo breaking with too much depth Update component template to match new API Hierarchy tree doesn't swallow shortcuts when focused Stop using emoji for create object menu, everyone hates it except me Scene hook system, convert Animation and Physics to use hook system Add Scene.GetAllComponents<T> (fast path) PostProcessers can use this shortcut to get their camera Rename SoundListenerComponent to AudioListener Sound.Listener defaults to camera position Soundscape component Sound Point test soundscape box shape box shape in soundscape scene Sound Box component + scene correct path for box sound component Rename SceneHook to GameObjectSystem Fix components not getting unregistered on destroy Add Scene.Trace, HitboxGroup (heaby work in progress) Add AnimationHelper.WithWishVelocity to example playercontroller Add Scene.GetSystem<T> Fix opening all menus as modal Add BaseComponent.OnDirty, [MakeDirty] property attribute Add GameObjectSystem.ITraceProvider Remove CameraPhysicsDebug from menu camera 🤦 Hitbox components, Hitbox System PlayerController faces the direction of the camera when spawning CameraPhysicsDebug does its traces in a thread Joint components ModelPhysics creates ragdolls propertly Grabber uses new SmoothMove Cleanup Fix sound scene description Joints grab body from keyframe collider if all else fails Joints test scene https://files.facepunch.com/layla/1b0511b1/sbox.2023.12.05.13.20.39.mp4 Joint scene name + description Fixed SkinnedModelRenderer bugs when multiple on same GameObject Fix CharacterControllerHelper getting stuck along multiple planes With a few small changes to read closer to the original source Hinge center and axis use game object transform instead of properties Do the same for slider axis Fix incorrect hinge gizmo drawing GameObjectInspector, start multi edit GameObjectInspector support adding components to multiple gameobjects at once Handle component multi-select Component/GameObject ControlWidget multi edit support Update to consider removed painstuff / obsolete Merge branch 'main' into staticrpc-authorityrpc