reposbox-scenestagingcancel

626 Commits over 397 Days - 0.07cph!

1 Year Ago
Particle prewarm, controllers, and opaque mode
1 Year Ago
Moved copy/paste component stuff. Can right click GameObject inspector to paste component as new. Accept mouse event when opening context menu for component sheet to prevent passthrough. Set accepted on a bunch of OnContextMenu stuff to prevent passthrough. Add undo support / edit log for removing a component.
1 Year Ago
Copy Component/Paste Values/Paste As New Undo Support Use EditLog Merge pull request #60 from Facepunch/copy-paste-components Copy Component/Paste Values/Paste As New
1 Year Ago
Add ParticleGradient
1 Year Ago
Motion blur test scene
1 Year Ago
Add descriptions for particle scenes Make particle sequence time multi-component, so we can have direct set and/or time scale
1 Year Ago
ComponentSheet groups are nicer, folding Particle CollisionIgnore works Particle SheetSequence group Shader uses new helper classes
1 Year Ago
Messy-ish start to editable saveable terrain
1 Year Ago
Fix editor scene time Compile fix Fixed sprite shader fog
1 Year Ago
Nicer Task handling for GameObject/Component
1 Year Ago
Can debug draw Scene.PhysicsWorld with physics_debug_draw Fix possible NRE on startup from cookies (?) Adding play and stop event (#49) This events has triggered when the scene is started or stopped. Add GetAttachment method to AnimatedModel (#29) * Add GetAttachment method to AnimatedModel --------- Co-authored-by: Fortune <7847372+Fortune117@users.noreply.github.com> Temporary group header in componentsheet Move Static to Collider - fixes sbox-scenestaging/issues/28 Fix GetComponents not returning derived classes (fixes sbox-scenestaging/issues/33) Set the correct surface on ModelColliders (fixes sbox-scenestaging/issues/39) Make name unique when duplicating (ctrl+d) Make ID's unique when pasting Fix GameObject/Component references not filling in disabled objects Add button for unlit mode to SceneView (fixes sbox-scenestaging/issues/48) Basic skeletal pose component - only works with Alyx hands, needs some more thought https://files.facepunch.com/alexguthrie/1b1311b1/vrmonitor_2IaktVphKK.png Remove unused UseRelativeTransform from tracked pose component Can drag prefabs from assetbrowser to hierarchy (fixes sbox-scenestaging/issues/4) Collider uses new shape.Tags Dragging objects into the scene uses physics traces instead of scene traces Remove drag tags when dropping into scene Show scene options when selecting scene root (fixes sbox-scenestaging/issues/12) Keep selected object when starting play mode (sbox/issues/1340) Add some shorthand methods for PanelComponent Make PanelComponent partial (whoops) Add Setclass to PanelComponent ComponentList: Open menu on same screen as GameObjectInspector (sbox-scenestaging/issues/61) Make sure all our menu popups have a parent, make them stick to the screen their parent is on Component headers can be dragged into control slots Use fixed position when opening component context menu with the button It just feels slightly better this way Add support for moving multiple selected GameObject nodes in the hierarchy GameObjectNode is editable Added ability to create scripts from a template (sbox-scenestaging/issues/8) https://files.facepunch.com/tony/1b1811b1/sbox-dev_YEq525Gg0s.mp4 Tracked pose component has "Use Relative Transform" property Expose render/exclude tags to CameraComponent VR component cleanup, update VR test scene - Renamed components to better reflect their functions, dropped Component suffix - Drop update types - I can't think of a reason why you *wouldn't* want these to update constantly, but feel free to tell me if I'm being dumb - Comment everything for when our editor UI shows this stuff Fix Collider component not cleaning up its OnTagsChanged event Add GameObject.GetOrAddComponent<T> (#78) * Add GetOrAddComponent<T> * Behave more like EntityComponentSystem.GetOrCreate GameObject networking foundation https://docs.facepunch.com/s/sbox-dev/doc/networking-multiplayer-kaVboe3yRD Merge branch 'main' into custom-particles
1 Year Ago
GameObjectNode is editable Added ability to create scripts from a template (sbox-scenestaging/issues/8) https://files.facepunch.com/tony/1b1811b1/sbox-dev_YEq525Gg0s.mp4 Tracked pose component has "Use Relative Transform" property Expose render/exclude tags to CameraComponent VR component cleanup, update VR test scene - Renamed components to better reflect their functions, dropped Component suffix - Drop update types - I can't think of a reason why you *wouldn't* want these to update constantly, but feel free to tell me if I'm being dumb - Comment everything for when our editor UI shows this stuff Fix Collider component not cleaning up its OnTagsChanged event Add GameObject.GetOrAddComponent<T> (#78) * Add GetOrAddComponent<T> * Behave more like EntityComponentSystem.GetOrCreate GameObject networking foundation https://docs.facepunch.com/s/sbox-dev/doc/networking-multiplayer-kaVboe3yRD Fixed error involving Connection Merge remote-tracking branch 'origin/main' into action-editor Removed debug logging
1 Year Ago
ActionGraph: Better support for methods with lots of overloads ActionGraph: nicer titles for GetComponent nodes with type params
1 Year Ago
GameObject networking foundation https://docs.facepunch.com/s/sbox-dev/doc/networking-multiplayer-kaVboe3yRD
1 Year Ago
Update to latest api changes
1 Year Ago
Add Network.AssignOwnership Don't try to do NetworkUpdate if no network Added Network.Spawn( channel ) Changed RenderOverlay to IRenderOverlay Add INetworkListener Print joins and leaves in chat Host creates the player object, rather than having player create their own Update for IRenderOverlay Call SceneNetworkSystem.OnChangingScene when loading a scene
1 Year Ago
Refresh the lobby list We don't need this scene now
1 Year Ago
Redraw network status on change
1 Year Ago
Disconnect from server when leaving scene
1 Year Ago
Don't delete all network objects on disconnect if Id is empty
1 Year Ago
Don't send empty chat
1 Year Ago
Give scenes title and description Scene ignore Lerp SceneNetworkSystem keep map name up to date Send a final update before dropping ownership List lobbies on menu, show scene descriptions
1 Year Ago
Add GameObject.GetOrAddComponent<T> (#78) * Add GetOrAddComponent<T> * Behave more like EntityComponentSystem.GetOrCreate
1 Year Ago
Move ObjectMessages to here
1 Year Ago
Handle new packed rpc arguments Carrying tweaks
1 Year Ago
Fix Collider component not cleaning up its OnTagsChanged event
1 Year Ago
VR component cleanup, update VR test scene - Renamed components to better reflect their functions, dropped Component suffix - Drop update types - I can't think of a reason why you *wouldn't* want these to update constantly, but feel free to tell me if I'm being dumb - Comment everything for when our editor UI shows this stuff
1 Year Ago
Fix NRE in draw gizmos when joint isn't attached to another object
1 Year Ago
Update UI of custom nodes if their definition changes
1 Year Ago
Support for renaming inputs / outputs of custom nodes
1 Year Ago
Hinge limits and friction Slider joint Add BreakForce and BreakTorque to base joint (izabu needs to support joint breaking now) Spring joint Fixed joint Don't get joint properties from the joint, they wont exist until scene starts
1 Year Ago
Fixed missing connections on creating custom nodes
1 Year Ago
Fixed removing UI elements after creating a custom node Fix up old example action graphs Fix node positions in new custom graphs
1 Year Ago
GameObject inspector header cleanup
1 Year Ago
Refactoring
1 Year Ago
Clean RPC system, ownership taking, renouncing
1 Year Ago
Expose render/exclude tags to CameraComponent
1 Year Ago
WIP Create Custom Node in context menu
1 Year Ago
Tracked pose component has "Use Relative Transform" property
1 Year Ago
Add a spinner to test network jitter
1 Year Ago
Chat UI component
1 Year Ago
Fixed lerp stomping IsProxy checks for parent NWO Define network frequency in scene, allow network transforms to extrapolate PhysicsComponent read/write physics velocities GameTagsControlWidget create a TagSet is null IkReachOut ignore collision layer Allow keyframe proxy colliders twice as much time to arrive
1 Year Ago
Dirty envmap probes when changing skybox tint
1 Year Ago
Name tweaks
1 Year Ago
Base joint component Start of hinge component
1 Year Ago
Keep selected object when starting play mode (sbox/issues/1340) Add some shorthand methods for PanelComponent Make PanelComponent partial (whoops) Add Setclass to PanelComponent ComponentList: Open menu on same screen as GameObjectInspector (sbox-scenestaging/issues/61) Make sure all our menu popups have a parent, make them stick to the screen their parent is on Component headers can be dragged into control slots Use fixed position when opening component context menu with the button It just feels slightly better this way Add support for moving multiple selected GameObject nodes in the hierarchy GameObjectNode is editable Added ability to create scripts from a template (sbox-scenestaging/issues/8) https://files.facepunch.com/tony/1b1811b1/sbox-dev_YEq525Gg0s.mp4 Merge branch 'main' into networking Keep deserializing when component missing Don't serialize default values in GameObject NetworkObject isn't a component, add checkbox for networking to go
1 Year Ago
Dump test code for envmaps/sykbox dirtying envmaps
1 Year Ago
Nicer network status, dropdown menu
1 Year Ago
Added ability to create scripts from a template (sbox-scenestaging/issues/8) https://files.facepunch.com/tony/1b1811b1/sbox-dev_YEq525Gg0s.mp4
1 Year Ago
Graph nodes