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494 Commits over 213 Days - 0.10cph!

7 Months Ago
Object update tests
7 Months Ago
Network instantiate
7 Months Ago
Fix GameObject/Component references not filling in disabled objects
7 Months Ago
Scene serialize/deserialize Network instance launcher Added SceneNetworkSystem Create networking.scene
7 Months Ago
ComponentTypeSelector: add "New (x) Component..." option that creates component from query
7 Months Ago
Hand model offset
7 Months Ago
Fix suggested variable nodes when dragging from an output
7 Months Ago
VR anchor component Tracked pose component cleanup
7 Months Ago
Update flags Fix a bunch of TrackedPoseComponent blunders, add tests for left/right hands
7 Months Ago
Tracked pose component Test player
7 Months Ago
Initial VR test scene
7 Months Ago
Add TargetEye property to camera component
7 Months Ago
Rework how variables are added
7 Months Ago
7 Months Ago
Listen for addon config updates, update collision rules
7 Months Ago
Load collision rules from current game package
7 Months Ago
Basic variable selector / creation
7 Months Ago
Comment nodes are listed separately
7 Months Ago
Make comment node inspection work like ShaderGraph
7 Months Ago
Rework comment and reroute nodes in action graph
7 Months Ago
Putting updated DecalComponent content here so I don't lose it
7 Months Ago
ColliderBaseComponent was renamed to Collider Copy / pasting nodes
7 Months Ago
Copied over WIP action graph editor WIP dynamic action graph nodes OnShoot example in TurretComponent Node error messages, GetRelevantNodes, property get / set Let TurretComponent.OnShoot handle setting the velocity HandleConfigs Tweak how properties appear in node creation menu Fixed getting relevant nodes for signals WIP property panel in action graph editor Constant node drawing tweaks Small action graph editor fixes Error list panel https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png Fix error when clearing links Stack trace integration for exceptions thrown by action jigs Field get / set, sort nodes better Instance method nodes Type selection drop down Fleshed out type selector, now checks constraints Pure attribute for some things that should be expression nodes Comment nodes Node display tweaks Icon fixes Rerouting and other fixes Error list title fix Action link pulsing in editor Jig -> Graph Editor.ActionGraphs -> Editor.ActionGraph To match Editor.ShaderGraph Start on undo / redo ActionGraphComponent OnUpdate, OnTouch action components Football demo using action graph Enum constant node fixes Action component tweaks
7 Months Ago
Ik scene
7 Months Ago
Update IK functions
7 Months Ago
Footsteps scene
7 Months Ago
Add AnimatedModel.Set Ik placeholder
7 Months Ago
GameObjectControlWidget shows the full GameObject path Add ITintable Fix errors when trying to Set animated model parameters when no SceneObject exists Update bloom defaults Fog scene
7 Months Ago
Fix NRE Fix exception whe ncopying Remove debug
7 Months Ago
Fill out menu screen slightly People want to do new GameObject, not GameObject.Create. They get confused and angry.
7 Months Ago
Reposition collider when updating Add sliders to ScreenPanel Scene menu Load menu scene on startup Fix oob exception if delete a bunch of children in update Fix particles updating using RealTime instead of Time Fix updating physicsbody position instead of keyframebody position Return to menu on escape component
7 Months Ago
Fix ResourcePath being used instead of ResourceName for physics materials
7 Months Ago
Action component tweaks
7 Months Ago
Enum constant node fixes
7 Months Ago
Refactor
7 Months Ago
CitizenAnimation EyeSource, LookAtObject tests Rename ColliderBaseComponent to Collider, add ICollisionListener SceneViewWidget ignore Camera.Ortho Add alternate to SceneUtility.Instantiate
7 Months Ago
Add Orthographic options to camera component Add Range to SpotLightComponent
7 Months Ago
Copied over WIP action graph editor WIP dynamic action graph nodes OnShoot example in TurretComponent Node error messages, GetRelevantNodes, property get / set Let TurretComponent.OnShoot handle setting the velocity HandleConfigs Tweak how properties appear in node creation menu Fixed getting relevant nodes for signals WIP property panel in action graph editor Constant node drawing tweaks Small action graph editor fixes Error list panel https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png Fix error when clearing links Stack trace integration for exceptions thrown by action jigs Field get / set, sort nodes better Instance method nodes Type selection drop down Fleshed out type selector, now checks constraints Pure attribute for some things that should be expression nodes Comment nodes Node display tweaks Icon fixes Rerouting and other fixes Error list title fix Action link pulsing in editor Jig -> Graph Editor.ActionGraphs -> Editor.ActionGraph To match Editor.ShaderGraph Start on undo / redo ActionGraphComponent OnUpdate, OnTouch action components Football demo using action graph
7 Months Ago
Add ITriggerListener https://files.facepunch.com/garry/284b5018-18e7-4b4c-a846-1851498c8955.mp4
7 Months Ago
Fix player controller body pitching Add BaseComponent.OnComponentActivated, OnComponentDeactivated CharacterController obeys IgnoreLayers ParticleSystem checks control points are valid before using them Trigger test scene
7 Months Ago
Copied over WIP action graph editor WIP dynamic action graph nodes OnShoot example in TurretComponent Node error messages, GetRelevantNodes, property get / set Let TurretComponent.OnShoot handle setting the velocity HandleConfigs Tweak how properties appear in node creation menu Fixed getting relevant nodes for signals WIP property panel in action graph editor Constant node drawing tweaks Small action graph editor fixes Error list panel https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png Fix error when clearing links Stack trace integration for exceptions thrown by action jigs Field get / set, sort nodes better Instance method nodes Type selection drop down Fleshed out type selector, now checks constraints Pure attribute for some things that should be expression nodes Comment nodes Node display tweaks Icon fixes Rerouting and other fixes Error list title fix Action link pulsing in editor Jig -> Graph Editor.ActionGraphs -> Editor.ActionGraph To match Editor.ShaderGraph Start on undo / redo
7 Months Ago
Add experimental/temporary ragdoll capabilities
7 Months Ago
Editor.ActionGraphs -> Editor.ActionGraph To match Editor.ShaderGraph Start on undo / redo
7 Months Ago
GameTagsControlWidget is TagSetControlWidget, works on any ITagSet
7 Months Ago
Copy/Paste/Reset transform
7 Months Ago
GameTags implements ITagSet Copy tags to sceneobjects and shapes
7 Months Ago
Add GameObject.Tags Serialize Tags Fix Transform lerping from World instead of local Tag editor widget Allow setting the position of a physics body
7 Months Ago
Jig -> Graph
7 Months Ago
AnimatedModelComponent Footstep Event, DropObjectOnFootstep example component
7 Months Ago
Fix CameraPhysicsDebug start pos Use BodyGroups selector (I hate this)