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776 Commits over 489 Days - 0.07cph!

1 Year Ago
Update to consider removed painstuff / obsolete
1 Year Ago
Editor.ActionGraph.ActionGraph -> Editor.ActionGraphs.EditorActionGraph (Facepunch/sbox#1360) To avoid conflict with Facepunch.ActionGraphs.ActionGraph
1 Year Ago
Editor.ActionGraph.ActionGraph -> Editor.ActionGraphs.EditorActionGraph (#1360) To avoid conflict with Facepunch.ActionGraphs.ActionGraph
1 Year Ago
GameObjectInspector, start multi edit GameObjectInspector support adding components to multiple gameobjects at once Handle component multi-select Component/GameObject ControlWidget multi edit support
1 Year Ago
Fix incorrect hinge gizmo drawing
1 Year Ago
Hinge center and axis use game object transform instead of properties Do the same for slider axis
1 Year Ago
Fix CharacterControllerHelper getting stuck along multiple planes With a few small changes to read closer to the original source
1 Year Ago
Messy-ish start to editable saveable terrain Terrain collider but commented out cos master doesn't have it yet Rename loads of shit, TerrainData not a resource (we can decide later), add back create menu option (I coded it but this could easily be a prefab template too if we don't save terrain as a resource) Don't cast shadows from terrain, it looks dog shit Json seems to give a fuck that these are private setters High precision lighting offset Use new Depth helper class CPU Bilinear interpolation for sampling terrain height Move terrain editing to editor code some toolvis sceneview options, messy latest component changes brush update splat shit painting Clamp min height on paint This should use images from content path now icons + fixed bug with loading them couple more brushes Fix controlmap not being create on first enable Shitty undo Misc
1 Year Ago
Fixed SkinnedModelRenderer bugs when multiple on same GameObject
1 Year Ago
No need for TypeIdentity to be sent now, use TypeLibrary.GetMemberByIdent for global lookup
1 Year Ago
Sent TypeIdentity in StaticRpcMsg as well to get rid of that other bs
1 Year Ago
Update to use MethodIdentity and new CodeGen callback format
1 Year Ago
Joint scene name + description
1 Year Ago
Joints grab body from keyframe collider if all else fails Joints test scene https://files.facepunch.com/layla/1b0511b1/sbox.2023.12.05.13.20.39.mp4
1 Year Ago
Fix sound scene description
1 Year Ago
Grabber uses new SmoothMove Cleanup
1 Year Ago
ModelPhysics creates ragdolls propertly
1 Year Ago
Joint components
1 Year Ago
Copied over WIP action graph editor WIP dynamic action graph nodes OnShoot example in TurretComponent Node error messages, GetRelevantNodes, property get / set Let TurretComponent.OnShoot handle setting the velocity HandleConfigs Tweak how properties appear in node creation menu Fixed getting relevant nodes for signals WIP property panel in action graph editor Constant node drawing tweaks Small action graph editor fixes Error list panel https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png Fix error when clearing links Stack trace integration for exceptions thrown by action jigs Field get / set, sort nodes better Instance method nodes Type selection drop down Fleshed out type selector, now checks constraints Pure attribute for some things that should be expression nodes Comment nodes Node display tweaks Icon fixes Rerouting and other fixes Error list title fix Action link pulsing in editor Jig -> Graph Editor.ActionGraphs -> Editor.ActionGraph To match Editor.ShaderGraph Start on undo / redo ActionGraphComponent OnUpdate, OnTouch action components Football demo using action graph Enum constant node fixes Action component tweaks ColliderBaseComponent was renamed to Collider Copy / pasting nodes Rework comment and reroute nodes in action graph Make comment node inspection work like ShaderGraph Comment nodes are listed separately Basic variable selector / creation Rework how variables are added Fix suggested variable nodes when dragging from an output On node deletion, remove unreferenced variables Show variable type in add node context menu Some fixes after updating Facepunch.ActionGraphs Graph nodes WIP Create Custom Node in context menu Fixed removing UI elements after creating a custom node Fix up old example action graphs Fix node positions in new custom graphs Fixed missing connections on creating custom nodes Support for renaming inputs / outputs of custom nodes Update UI of custom nodes if their definition changes ActionGraph: Better support for methods with lots of overloads Fixed error involving Connection Removed debug logging Fixed jumpscare when opening "Other" in the type selection menu Static method calls are now distinct from instance method calls Added ToString nodes TODO: when Object is in TypeLibrary, this will be obsolete Clean up ActionControlWidget Can get rid of ToString node hack WIP setting const values for node inputs in the editor Fix action graph component override method signatures If graph has an icon, use it in ActionControlWidget WIP show const values for inputs on the node UI Fixed searching type hierarchy for accessible members Filter instance methods a bit Hide indexer properties from ActionGraph for now Fixed some action graphs Don't list ignored members when creating nodes Test out action graph include / ignore attributes Sort members properties first, then methods (Facepunch/sbox#1360) Node menu category icons, reordering Fix OnTouchComponent after rebase Make getting / adding components simpler in ActionGraph
1 Year Ago
Render the main camera if we're not in play mode (not sure about this yet) Get lowest priority camera for player controller (so we're not trying to control the viewmodel camera) Update cameras.scene
1 Year Ago
Update to not use camera.Enabled
1 Year Ago
Add viewmodel camera test scene
1 Year Ago
More api fixes
1 Year Ago
Api update
1 Year Ago
Multiple scene cameras test (wip)
1 Year Ago
Couple small fixes
1 Year Ago
Mesh editor & movement test scene
1 Year Ago
1 Year Ago
Add Scene.GetSystem<T> Fix opening all menus as modal Add BaseComponent.OnDirty, [MakeDirty] property attribute Add GameObjectSystem.ITraceProvider Remove CameraPhysicsDebug from menu camera 🤦 Hitbox components, Hitbox System PlayerController faces the direction of the camera when spawning CameraPhysicsDebug does its traces in a thread
1 Year Ago
Add AnimationHelper.WithWishVelocity to example playercontroller
1 Year Ago
icons + fixed bug with loading them couple more brushes
1 Year Ago
This should use images from content path now
1 Year Ago
Clamp min height on paint
1 Year Ago
Messy-ish start to editable saveable terrain Terrain collider but commented out cos master doesn't have it yet Rename loads of shit, TerrainData not a resource (we can decide later), add back create menu option (I coded it but this could easily be a prefab template too if we don't save terrain as a resource) Don't cast shadows from terrain, it looks dog shit Json seems to give a fuck that these are private setters High precision lighting offset Use new Depth helper class CPU Bilinear interpolation for sampling terrain height Move terrain editing to editor code some toolvis sceneview options, messy latest component changes brush update splat shit painting
1 Year Ago
Add Scene.Trace, HitboxGroup (heaby work in progress)
1 Year Ago
Fix components not getting unregistered on destroy
1 Year Ago
Node menu category icons, reordering
1 Year Ago
Sort members properties first, then methods (Facepunch/sbox#1360)
1 Year Ago
NodePropertyAttribute -> ActionGraphPropertyAttribute Don't list ignored members when creating nodes Test out action graph include / ignore attributes
1 Year Ago
Rename SceneHook to GameObjectSystem
1 Year Ago
correct path for box sound component
1 Year Ago
Sound Box component + scene
1 Year Ago
box shape in soundscape scene
1 Year Ago
soundscape box shape
1 Year Ago
Sound Point test
1 Year Ago
Fixed some action graphs
1 Year Ago
Remove unused / old vars
1 Year Ago
Rename SoundListenerComponent to AudioListener Sound.Listener defaults to camera position Soundscape component
1 Year Ago
Hide indexer properties from ActionGraph for now
1 Year Ago
Alternate method index using fast hash