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490 Commits over 213 Days - 0.10cph!

7 Months Ago
Use Transform proxies instead of copying the transforms
7 Months Ago
AnimatedModel creates and updates bone GameObjects (not the best perf right now, but I will address it)
7 Months Ago
Error list title fix
7 Months Ago
Rerouting and other fixes
7 Months Ago
Add AnimatedModelComponent Add SetAnimParameter functions for AnimatedModelComponent Add CitizenAnimation component Remove debug Update AnimatedModelComponent with new getters for parameters
7 Months Ago
Icon fixes
7 Months Ago
Node display tweaks
7 Months Ago
Components can be [Property] fields
7 Months Ago
Set keyframe physics time to arrive the same as the physics time step Use Continuous by default Add TransformInterpolate class Character controller - don't bounce off floor Fix character controller not grounding properly when walking up hill GameTransform._local needs to compare to right transform PlayerController uses FixedUpdate
7 Months Ago
Comment nodes
7 Months Ago
Type selection drop down Fleshed out type selector, now checks constraints Pure attribute for some things that should be expression nodes
7 Months Ago
Fixed update implementation When transform changed, notify our children too Disable fixed update for now
7 Months Ago
Clicking a GameObject in a GameObjectControlWidget will select it Fill out TreeNode.HasDescendant for GameObjects
7 Months Ago
Fix colliders not rebuilding when editing transform or collider properties
7 Months Ago
Remove the debug gizmo text output in CharacterControllerHelper
7 Months Ago
Copied over WIP action graph editor WIP dynamic action graph nodes OnShoot example in TurretComponent Node error messages, GetRelevantNodes, property get / set Let TurretComponent.OnShoot handle setting the velocity HandleConfigs Tweak how properties appear in node creation menu Fixed getting relevant nodes for signals WIP property panel in action graph editor Constant node drawing tweaks Small action graph editor fixes Error list panel https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png Fix error when clearing links Stack trace integration for exceptions thrown by action jigs Field get / set, sort nodes better Instance method nodes
7 Months Ago
Add OnValidate Fix Surface defined multiple times Refactor Scene class
7 Months Ago
Open scene menu when right clicking hierarchy tree background Fix SpinComponent speed limit Catch errors in undo Fix GameObject.Clear not actually clearing shit
7 Months Ago
particles component Tonemap sliders
7 Months Ago
Save and Restore scene session camera state
7 Months Ago
Use ProjectCookie for scene last opened
7 Months Ago
Enable colliders in editor session again
7 Months Ago
Cleanup/Refactor
7 Months Ago
Fix character collider bugs
7 Months Ago
Keep character controller trace consistent Create ModelPhysics (doesn't do anything yet) ModelCollider collider bones use the part transform Cleanup Select next child when deleting
7 Months Ago
repro
7 Months Ago
7 Months Ago
Fix scene saving not using the extension
7 Months Ago
Add some [Range] attributes
7 Months Ago
Add bloom component
7 Months Ago
Post processing icons Outline Highlight
7 Months Ago
Added some post processing components
7 Months Ago
Try to load last opened scene on startup
7 Months Ago
Fix serialization changing component order
7 Months Ago
Panel Components (#23)
7 Months Ago
Cleanup
7 Months Ago
Disable showing overlay user interface on scene camera
7 Months Ago
Explicitly define GameRootPanel as not a world panel This shouldn't change anything but it makes me feel better MockHudPanel has mouse input
7 Months Ago
Fix no collision Add UI category to object create menu UI test, screen and world panel
7 Months Ago
Add arrow navigation to component selector https://files.facepunch.com/tony/1b1611b1/sbox_RkwqBfEEYi.mp4
7 Months Ago
Add RenderOverlay Panel components GetComponentInParent takes an "and self" bool UI test panels
7 Months Ago
Cleanup, docs, fixed search targeting the current selection - instead reset selection entirely
7 Months Ago
Rewrite component type selector to support selection categories, animated traversal https://files.facepunch.com/tony/1b1511b1/sbox_86bKULbb2X.mp4
7 Months Ago
Show component header icon fallback
7 Months Ago
experiments
7 Months Ago
Clear scene when leaving play mode Make internal PreRender non virtual
7 Months Ago
Add icon for sound listener
7 Months Ago
Can expand/shrink component sheets https://files.facepunch.com/tony/1b1511b1/sbox_IZ529lK3ch.png
7 Months Ago
Add SoundListenerComponent, test sound on Turret
7 Months Ago
Enforce Scene GameObject.Id uniqueness, change Id and warn when adding a gameobject with a duplicate Id Update scenes with all unique Ids