reposbox-scenestagingcancel

626 Commits over 397 Days - 0.07cph!

1 Year Ago
Don't self destruct proxies Don't draw text if there is no text Give players a nametag Set network instance to null when disposed Change cube launch angle
1 Year Ago
Disconnect when play stop Lobby list scene More global usings Component to automatically create a lobby
1 Year Ago
GameObjectNode is editable
1 Year Ago
This can be neater now Conna fixed that stuff
1 Year Ago
Don't update physics position from physics if we're a proxy RPC poc RPC attribute POC
1 Year Ago
Fix possible NRE on startup from cookies (?) Adding play and stop event (#49) This events has triggered when the scene is started or stopped. Add GetAttachment method to AnimatedModel (#29) * Add GetAttachment method to AnimatedModel --------- Co-authored-by: Fortune <7847372+Fortune117@users.noreply.github.com> Temporary group header in componentsheet Move Static to Collider - fixes sbox-scenestaging/issues/28 Fix GetComponents not returning derived classes (fixes sbox-scenestaging/issues/33) Set the correct surface on ModelColliders (fixes sbox-scenestaging/issues/39) Make name unique when duplicating (ctrl+d) Make ID's unique when pasting Fix GameObject/Component references not filling in disabled objects Add button for unlit mode to SceneView (fixes sbox-scenestaging/issues/48) Basic skeletal pose component - only works with Alyx hands, needs some more thought https://files.facepunch.com/alexguthrie/1b1311b1/vrmonitor_2IaktVphKK.png Remove unused UseRelativeTransform from tracked pose component Can drag prefabs from assetbrowser to hierarchy (fixes sbox-scenestaging/issues/4) Collider uses new shape.Tags Dragging objects into the scene uses physics traces instead of scene traces Remove drag tags when dropping into scene Show scene options when selecting scene root (fixes sbox-scenestaging/issues/12) Keep selected object when starting play mode (sbox/issues/1340) Add some shorthand methods for PanelComponent Make PanelComponent partial (whoops) Add Setclass to PanelComponent ComponentList: Open menu on same screen as GameObjectInspector (sbox-scenestaging/issues/61) Make sure all our menu popups have a parent, make them stick to the screen their parent is on Component headers can be dragged into control slots Use fixed position when opening component context menu with the button It just feels slightly better this way Add support for moving multiple selected GameObject nodes in the hierarchy Merge remote-tracking branch 'origin/main' into action-editor Some fixes after updating Facepunch.ActionGraphs
1 Year Ago
Network object destroy, destroy leaving client's objects
1 Year Ago
Use EditLog
1 Year Ago
Fix NREs
1 Year Ago
Add support for moving multiple selected GameObject nodes in the hierarchy
1 Year Ago
Consolidating network messages
1 Year Ago
Use fixed position when opening component context menu with the button It just feels slightly better this way
1 Year Ago
Component headers can be dragged into control slots
1 Year Ago
Make sure all our menu popups have a parent, make them stick to the screen their parent is on
1 Year Ago
ComponentList: Open menu on same screen as GameObjectInspector (sbox-scenestaging/issues/61)
1 Year Ago
Undo Support
1 Year Ago
Copy Component/Paste Values/Paste As New
1 Year Ago
Add Setclass to PanelComponent
1 Year Ago
Make PanelComponent partial (whoops)
1 Year Ago
Add some shorthand methods for PanelComponent
1 Year Ago
Components can send network data
1 Year Ago
Keep selected object when starting play mode (sbox/issues/1340)
1 Year Ago
Scene take focus when clicking Show network status in heirarchy Don't include networked objects in scene snapshot Time fixes
1 Year Ago
Add TextRenderer component Fucked it Squash commit of VR components from vr branch Inspector remembers if components were minimized using a cookie (sbox/issues/1328) Don't clear selection when selecting empty GameObject field in inspector Fixes #1329 Make component list scrollable Scene hierarchy selection adds to edit log Fixes selection getting confused when selecting from hierarchy, performing some other action, then undoing Add Move Up/Move Down to component context menu Add button to component header for context menu Fix unused context menu eating a mouse click Can debug draw Scene.PhysicsWorld with physics_debug_draw Fix possible NRE on startup from cookies (?) Adding play and stop event (#49) This events has triggered when the scene is started or stopped. Add GetAttachment method to AnimatedModel (#29) * Add GetAttachment method to AnimatedModel --------- Co-authored-by: Fortune <7847372+Fortune117@users.noreply.github.com> Temporary group header in componentsheet Move Static to Collider - fixes sbox-scenestaging/issues/28 Fix GetComponents not returning derived classes (fixes sbox-scenestaging/issues/33) Set the correct surface on ModelColliders (fixes sbox-scenestaging/issues/39) Make name unique when duplicating (ctrl+d) Make ID's unique when pasting Fix GameObject/Component references not filling in disabled objects Add button for unlit mode to SceneView (fixes sbox-scenestaging/issues/48) Basic skeletal pose component - only works with Alyx hands, needs some more thought https://files.facepunch.com/alexguthrie/1b1311b1/vrmonitor_2IaktVphKK.png Remove unused UseRelativeTransform from tracked pose component Can drag prefabs from assetbrowser to hierarchy (fixes sbox-scenestaging/issues/4) Collider uses new shape.Tags Dragging objects into the scene uses physics traces instead of scene traces Remove drag tags when dropping into scene Show scene options when selecting scene root (fixes sbox-scenestaging/issues/12) Merge branch 'main' into networking Refactor so PlayerController works as before
1 Year Ago
Show scene options when selecting scene root (fixes sbox-scenestaging/issues/12)
1 Year Ago
Remove drag tags when dropping into scene
1 Year Ago
Collider uses new shape.Tags Dragging objects into the scene uses physics traces instead of scene traces
1 Year Ago
Can drag prefabs from assetbrowser to hierarchy (fixes sbox-scenestaging/issues/4)
1 Year Ago
Basic skeletal pose component - only works with Alyx hands, needs some more thought https://files.facepunch.com/alexguthrie/1b1311b1/vrmonitor_2IaktVphKK.png Remove unused UseRelativeTransform from tracked pose component
1 Year Ago
Add button for unlit mode to SceneView (fixes sbox-scenestaging/issues/48)
1 Year Ago
Fix GameObject/Component references not filling in disabled objects
1 Year Ago
Make name unique when duplicating (ctrl+d) Make ID's unique when pasting
1 Year Ago
Set the correct surface on ModelColliders (fixes sbox-scenestaging/issues/39)
1 Year Ago
Fix GetComponents not returning derived classes (fixes sbox-scenestaging/issues/33)
1 Year Ago
Temporary group header in componentsheet Move Static to Collider - fixes sbox-scenestaging/issues/28
1 Year Ago
Add GetAttachment method to AnimatedModel (#29) * Add GetAttachment method to AnimatedModel --------- Co-authored-by: Fortune <7847372+Fortune117@users.noreply.github.com>
1 Year Ago
Adding play and stop event (#49) This events has triggered when the scene is started or stopped.
1 Year Ago
Fix possible NRE on startup from cookies (?)
1 Year Ago
Fog
1 Year Ago
Support Feathering https://files.facepunch.com/garry/b05a94f5-efda-4e6d-b03e-cb3f28846879.jpg
1 Year Ago
Create particle.sheets.scene Move sheet sampling to system.hlsl
1 Year Ago
Test scenes
1 Year Ago
Copied over WIP action graph editor WIP dynamic action graph nodes OnShoot example in TurretComponent Node error messages, GetRelevantNodes, property get / set Let TurretComponent.OnShoot handle setting the velocity HandleConfigs Tweak how properties appear in node creation menu Fixed getting relevant nodes for signals WIP property panel in action graph editor Constant node drawing tweaks Small action graph editor fixes Error list panel https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png Fix error when clearing links Stack trace integration for exceptions thrown by action jigs Field get / set, sort nodes better Instance method nodes Type selection drop down Fleshed out type selector, now checks constraints Pure attribute for some things that should be expression nodes Comment nodes Node display tweaks Icon fixes Rerouting and other fixes Error list title fix Action link pulsing in editor Jig -> Graph Editor.ActionGraphs -> Editor.ActionGraph To match Editor.ShaderGraph Start on undo / redo ActionGraphComponent OnUpdate, OnTouch action components Football demo using action graph Enum constant node fixes Action component tweaks ColliderBaseComponent was renamed to Collider Copy / pasting nodes Rework comment and reroute nodes in action graph Make comment node inspection work like ShaderGraph Comment nodes are listed separately Basic variable selector / creation Rework how variables are added Fix suggested variable nodes when dragging from an output On node deletion, remove unreferenced variables Show variable type in add node context menu
1 Year Ago
A chance to die as a result of a collision
1 Year Ago
Particles can push physics objects
1 Year Ago
Made particle collisions smoother
1 Year Ago
Cleanup motion blur Cleanup
1 Year Ago
Motion blur https://files.facepunch.com/garry/73ed326b-4ce6-4a72-bd3f-70faf633165a.jpg
1 Year Ago
Terrain Rust terrain and materials
1 Year Ago
Can debug draw Scene.PhysicsWorld with physics_debug_draw