reposbox-sdfcancel

160 Commits over 306 Days - 0.02cph!

2 Months Ago
Fixed build errors
5 Months Ago
Fixed mesh / textures not always updating Fixed box SDF distance calculation
5 Months Ago
WIP way to rebuild chunks from a list of modifications
5 Months Ago
Fix sphere SDF 3D bounds Keep chunks around when clearing Misc changes
6 Months Ago
Fixed SendModifications memory leak (#20)
7 Months Ago
Refactor net writing / reading to support general serialization (#19) Use BinaryReader / BinaryWriter (#19)
7 Months Ago
Update chunk transforms in `SdfWorld.Update()` Fixes #18
8 Months Ago
Some documentation for the new API
8 Months Ago
WIP allow creation of SdfWorlds in menu realm Rename Tick to Update
8 Months Ago
Rename Tick to Update
8 Months Ago
WIP allow creation of SdfWorlds in menu realm
8 Months Ago
Slight tweak to help reliability (#17)
8 Months Ago
Avoid duplicate vertices when clipping 2D SDF meshes
8 Months Ago
Skip generating normals for collision meshes
8 Months Ago
Placeholder materials in mining demo
8 Months Ago
Collision mesh vertex merging (#13) If a 2D layer uses one material for all faces, simplify mesh generation
8 Months Ago
Fix broken normals in 2D SDF meshes #16
8 Months Ago
Polygon lib API changes
9 Months Ago
Tangent / normal fix
9 Months Ago
libpolygon API change
9 Months Ago
New libpolygon API
9 Months Ago
Some initial work for 2D edge styles 2D: smooth cut face normals across chunk boundaries First pass at edge styles Might need to rethink this, large edge radii cause problems Regenerate SDF meshes on resource change 2D: Get rid of inset bias for rounded / bevel edges 2D: Rewriting mesh gen to be edge loop based Identify positive vs negative edge loops Find which positive loop contains each negative loop PolygonMeshBuilder Formatting Refactoring, skeleton of new 2D meshing strategy CutMeshWriter Chunk mesh clipping .addon to .sbproj New mesh writer almost working Fixed rounded edges, dodgy clip fix Bug fixes Fixes Another fix More fixes, UVs for cut faces Small fixes Keep layer width consistent New polygon closing method More consistent position sorting for sweeps Another fix Debugging A bit more stable Refactor, stability Non-reflex angles can split Allow merges in either direction Trying to find isolated polys is buggy, just do them all together Slight optimization Collision mesh generation Remove debug Some cleanup WIP add vertices to limit smooth normal blend distance Fixed off-by-one halving max bevel width Moved PolygonMeshBuilder to its own package Remove debug again
9 Months Ago
Fixed off-by-one halving max bevel width Moved PolygonMeshBuilder to its own package Remove debug again
9 Months Ago
Remove debug Some cleanup WIP add vertices to limit smooth normal blend distance
9 Months Ago
Slight optimization Collision mesh generation
9 Months Ago
Allow merges in either direction Trying to find isolated polys is buggy, just do them all together
9 Months Ago
Non-reflex angles can split
9 Months Ago
Keep layer width consistent New polygon closing method More consistent position sorting for sweeps Another fix Debugging A bit more stable Refactor, stability
9 Months Ago
Small fixes
9 Months Ago
Another fix More fixes, UVs for cut faces
9 Months Ago
Fixes
9 Months Ago
Bug fixes
9 Months Ago
Fixed rounded edges, dodgy clip fix
9 Months Ago
.addon to .sbproj New mesh writer almost working
9 Months Ago
Chunk mesh clipping
9 Months Ago
CutMeshWriter
9 Months Ago
Formatting Refactoring, skeleton of new 2D meshing strategy
9 Months Ago
PolygonMeshBuilder
9 Months Ago
Take into account styled edge radius when adding / subtracting
9 Months Ago
Limit how spikey a bevelled / rounded corner can be
9 Months Ago
Find which positive loop contains each negative loop
9 Months Ago
Identify positive vs negative edge loops
9 Months Ago
2D: Rewriting mesh gen to be edge loop based
9 Months Ago
Regenerate SDF meshes on resource change 2D: Get rid of inset bias for rounded / bevel edges
9 Months Ago
First pass at edge styles Might need to rethink this, large edge radii cause problems
9 Months Ago
2D: smooth cut face normals across chunk boundaries
9 Months Ago
Some initial work for 2D edge styles
10 Months Ago
Fixed deleted SdfWorlds not deleting chunk SceneObjects (#12)
10 Months Ago
WIP allow creating SdfWorlds in the menu
10 Months Ago