reposbox-sdfcancel

162 Commits over 366 Days - 0.02cph!

11 Months Ago
Allow synchronous modifications too Some thread safety, including copy samples before generating mesh
11 Months Ago
Sdf modification methods are now async
11 Months Ago
Smoother normals
11 Months Ago
Fixed some bugs with generated vertices Mesh generation is multithreaded again
11 Months Ago
Fleshed out the rest of Sdf3DMeshWriter Flipped triangles Updated blobtool
11 Months Ago
Fixed degenerate triangles
11 Months Ago
Generate code for adding triangles
11 Months Ago
3D cases code gen boilerplate First pass at finding edge loops
11 Months Ago
Break up MeshWriter classes, basic example for generated 3D cases
11 Months Ago
Sdf3DMeshWriter structs and enums
11 Months Ago
Mining demo renaming SDF materials to layers Sdf3D Array, Chunk, World, stubbed MeshWriter
11 Months Ago
Added Sdf3DVolume resource Big abstracting refactor
11 Months Ago
Implemented Sdf3DArray
11 Months Ago
Deleted old marching cubes stuff Added 3D SDF primitives Some 2D refactoring Tabify WorldQuality refactor to support 3D worlds Abstracted out SdfArray from Sdf2DArray
12 Months Ago
Fixed texture source layers not clearing properly client-side
12 Months Ago
Fixed errors when clearing a world
12 Months Ago
Fixed layer _Params attribute not being set correctly for absent chunks Fixed possible warning on client
12 Months Ago
Some more asset cleanup Updated README.md
12 Months Ago
Layer texture referencing cleanup, example shader has full material control
12 Months Ago
Big refactor, allow passing SDFs as texture attributes between layers
12 Months Ago
WIP painting
12 Months Ago
Deleted old marching cubes stuff Added 3D SDF primitives
12 Months Ago
Added pivot parameter to TextureSdf constructor #1
12 Months Ago
Fixed crash on deleting an Sdf2DWorld Fixes sboxgame/issues#3276
12 Months Ago
Allow more control over SDF layer quality
12 Months Ago
Added TexCoordSize material property, fixed duplicate collision mesh faces Added a little demo game for the 2D SDF stuff
12 Months Ago
Update README.md
12 Months Ago
Each layer can have a different quality
12 Months Ago
Can now leave front / back / cut materials as null to skip generating the respective geometry
12 Months Ago
Added LineSdf Fixed collision mesh of offset layers
12 Months Ago
Added Sdf2DMaterial.Offset Useful for background layers
12 Months Ago
Chunk physics shapes now belong to the Sdf2DWorld
12 Months Ago
Update README.md
12 Months Ago
Update README.md
12 Months Ago
Update README.md
12 Months Ago
Update README.md
12 Months Ago
Update README.md
12 Months Ago
Some 2D SDF boilerplate, WIP mesh generation Some mesh generation fixes Another mesh generation fix Add CornerRadius property to BoxSdf Allow configuring maximum distance in SDF Front and back mesh generation Cut face mesh generation Some mesh writer simplification Encode each distance as a byte rather than a float Chunk networking Re-use MarchingSquaresMeshWriter instances Physics shape generation Some cleanup, experimenting with multiple layers Loading SDFs from textures Cleanup, working on nicer cut face UV generation Solved some UV mapping edge cases Made things internal, added ISdf2D.Translate(offset) Documented public members More cleanup and documentation Added example SDF
12 Months Ago
More cleanup and documentation
12 Months Ago
Documented public members
12 Months Ago
Made things internal, added ISdf2D.Translate(offset)
12 Months Ago
Solved some UV mapping edge cases
12 Months Ago
Cleanup, working on nicer cut face UV generation
12 Months Ago
Loading SDFs from textures
12 Months Ago
Some cleanup, experimenting with multiple layers
12 Months Ago
Re-use MarchingSquaresMeshWriter instances Physics shape generation
12 Months Ago
Chunk networking
12 Months Ago
Some mesh writer simplification Encode each distance as a byte rather than a float
12 Months Ago
Cut face mesh generation
12 Months Ago
Front and back mesh generation