reposbox-slingshotsiegecancel

138 Commits over 151 Days - 0.04cph!

11 Months Ago
Added BombData and RequiresChaperone for config Add bomb to test egg set Added stub Bomb entity and fixed unit rotations when chaperoning
11 Months Ago
Update all damage resistances Add Cavalry and Spearman stubs Adjusted unit speeds to make more sense Added additional watch tower attachments for archers Added custom entity type for Watch Tower which spawns its own archers at attachments Check IsValid on egg group in ProcessIdle to support items with no group Added EggFlags.Chaperone and have Archer, Cavalry and Spearman set chaperone capability Added TickAttack and set Target properly for each group when one is found. Added Escorting system (initial basic impl) which will keep formation relative to the escortee. Units inherit velocity of their group. Chaperones inherit velocity of their escortee.
11 Months Ago
Set rotation of stationary items to face their target on spawn Update rotation of Trebuchet model so that it faces forward Add EggFlags Add target / process stubs to Stationary egg entity Add flags and move conditions for attacking and attack priority to egg classes Update trebuchet to only attack stationary or mobile item types (it should ignore escort only items)
11 Months Ago
Added Trebuchet data and Direct Damage data Plague Barrel entity stub Plague Barrel data with particle effects OnEggThrown and OnEggLanded virtual methods on data Set model of thrown direct damage eggs immediately and initialize any trail effects
11 Months Ago
Add submodule properly
11 Months Ago
Remove modules :S
11 Months Ago
Add submodule
11 Months Ago
Remove gamelib directory
11 Months Ago
Units will move towards their group position if the target position is blocked (they would hit a wall) Egg groups will interpolate their z position to align with the ground as they move Make traces for egg landings only hit the world and remove the radius Merge branch 'main' of sbox-slingshotsiege
11 Months Ago
Added Generic fire particle
11 Months Ago
Added Plague explosion
11 Months Ago
Tweaked plague trail Added Plague puddle effect
11 Months Ago
Recompile placeholder assets Have units start out in the middle and get into formation on egg break IDamageable extends IValid ProcessMove, ProcessIdle and ProcessAttack implementations
11 Months Ago
Move Speed to base Egg Item Data Add TickMove to IEggItem Implement TickMove on Unit and GetGroupPosition implementation Move groups as their own thing and have members move to localized positions within the group as a formation
11 Months Ago
Restore weapons for egg items
11 Months Ago
Attempts to fix the random crashing that's cursing my night
11 Months Ago
Added some placeholder assets. Completely stripped out Flow Field / Pathfinding related stuff, it's not really needed at all actually for this game. Started adding attack / find target logic to egg groups. Temporarily allow any position to be valid when throwing an egg until map is updated to support play area. Added Spawn Radius property to egg items. Archers will spawn evenly distributed in a circle.
11 Months Ago
TripleShot/CannonBall and Plague Trail effects
11 Months Ago
Update sling_basement.vmap
11 Months Ago
Removed old test map Updated slingshot map with art
11 Months Ago
Added basic Figurine classes to represent static items inside eggs Add figurine data for each available egg type Create figurine and attach to attachment for each egg Use right hand transform for egg rotation by multiply by rotation from right vector
11 Months Ago
Added a basic egg hud that - for now - just shows the name of the item in the egg IEggItem uses IValid interface for better usage Fixed egg particle crack effects being shown multiple times. Add Egg Hud to Eggs and standardize egg colors by type. Fixed eggs sometimes not respawning after landing
11 Months Ago
Weaknesses renamed to DamageModifiers. Update base stats for Archer, Battering Ram and Watch Tower.
11 Months Ago
Simple weakness data for any egg item type (not hooked up)
11 Months Ago
Localize particle creation for egg impact
11 Months Ago
Adjust VR anchor to cater for sitting / standing mode (I think my room scale config was wrong before) Merge branch 'main' of sbox-slingshotsiege
11 Months Ago
bomb explosion particle
11 Months Ago
Updated egg impact particle to look better in VR Added basic set up for testing impact effect
11 Months Ago
Added Egg impact particle and model
11 Months Ago
Organised Materials better
11 Months Ago
Organised models better Updated file path on slingshot for models
11 Months Ago
Organised particles better Changed slingshot code to reference new file path for rope
12 Months Ago
Use sling speed modifier for egg rotation as well
12 Months Ago
Clamp slingshot force to min and max to fix overshooting and ignoring egg mass. Add egg item data sling speed modifier (set it to 0.5 by default).
12 Months Ago
Rotate BR model 90 degrees so it faces F(orward). Increase mass of stationary eggs. Slow down BR.
12 Months Ago
Added Battering Ram stub. Let egg item data classes create their own animators. Pass owning player to spawn for eggs.
12 Months Ago
Center the egg group hud and raise it. Automatically scale based on distance.
12 Months Ago
Added Stationary, StationaryData. Added prelim support for Watch Tower (first stationary egg.) Add HudOffset for eggs. Let egg data classes handle their own spawn logic.
12 Months Ago
Set player model to citizen. Hide if we are the local pawn (client-side.) Set IK animation values for hands (bit wonky at the minute.)
12 Months Ago
Correctly spawn a new egg for every egg lost (eventually eggs will respawn on a timer)
12 Months Ago
Adjust maximum flowfield square size automatically based on node size. Show red circle if target placement is invalid.
12 Months Ago
Fixed pouch force not being applied on release
12 Months Ago
Only simulate egg physics if authority.
12 Months Ago
Automatically set a sensible value for the flowfield height threshold. Lower flowfield node and collision sizes for this game. Find a suitable location near the gate if the gate's location is occupied.
12 Months Ago
Added EggGroupHud with basic information for a group such as Name, Count and Health
12 Months Ago
Added EggGroup for tracking multiple units / egg items and averaging position
12 Months Ago
Updated to use pickup as right trigger. Use regular tick for egg physics after it has been flung. Keep track of player in egg.
12 Months Ago
Added Mass property to egg data. Added simulated target position calculation for eggs. Use simulated target position to render a circle to show predicted landing.
1 Year Ago
Apply twice as much force to the pouch and don't apply force if sent from server and we're the owner (we already did that)
1 Year Ago
Temp projectile models Merge branch 'main' of sbox-slingshotsiege