reposbox-slingshotsiegecancel

138 Commits over 151 Days - 0.04cph!

2 Years Ago
Added BombData and RequiresChaperone for config Add bomb to test egg set Added stub Bomb entity and fixed unit rotations when chaperoning
2 Years Ago
Update all damage resistances Add Cavalry and Spearman stubs Adjusted unit speeds to make more sense Added additional watch tower attachments for archers Added custom entity type for Watch Tower which spawns its own archers at attachments Check IsValid on egg group in ProcessIdle to support items with no group Added EggFlags.Chaperone and have Archer, Cavalry and Spearman set chaperone capability Added TickAttack and set Target properly for each group when one is found. Added Escorting system (initial basic impl) which will keep formation relative to the escortee. Units inherit velocity of their group. Chaperones inherit velocity of their escortee.
2 Years Ago
Set rotation of stationary items to face their target on spawn Update rotation of Trebuchet model so that it faces forward Add EggFlags Add target / process stubs to Stationary egg entity Add flags and move conditions for attacking and attack priority to egg classes Update trebuchet to only attack stationary or mobile item types (it should ignore escort only items)
2 Years Ago
Added Trebuchet data and Direct Damage data Plague Barrel entity stub Plague Barrel data with particle effects OnEggThrown and OnEggLanded virtual methods on data Set model of thrown direct damage eggs immediately and initialize any trail effects
2 Years Ago
Add submodule properly
2 Years Ago
Remove modules :S
2 Years Ago
Add submodule
2 Years Ago
Remove gamelib directory
2 Years Ago
Units will move towards their group position if the target position is blocked (they would hit a wall) Egg groups will interpolate their z position to align with the ground as they move Make traces for egg landings only hit the world and remove the radius Merge branch 'main' of sbox-slingshotsiege
2 Years Ago
Added Generic fire particle
2 Years Ago
Added Plague explosion
2 Years Ago
Tweaked plague trail Added Plague puddle effect
2 Years Ago
Recompile placeholder assets Have units start out in the middle and get into formation on egg break IDamageable extends IValid ProcessMove, ProcessIdle and ProcessAttack implementations
2 Years Ago
Move Speed to base Egg Item Data Add TickMove to IEggItem Implement TickMove on Unit and GetGroupPosition implementation Move groups as their own thing and have members move to localized positions within the group as a formation
2 Years Ago
Restore weapons for egg items
2 Years Ago
Attempts to fix the random crashing that's cursing my night
2 Years Ago
Added some placeholder assets. Completely stripped out Flow Field / Pathfinding related stuff, it's not really needed at all actually for this game. Started adding attack / find target logic to egg groups. Temporarily allow any position to be valid when throwing an egg until map is updated to support play area. Added Spawn Radius property to egg items. Archers will spawn evenly distributed in a circle.
2 Years Ago
TripleShot/CannonBall and Plague Trail effects
2 Years Ago
Update sling_basement.vmap
2 Years Ago
Removed old test map Updated slingshot map with art
2 Years Ago
Added basic Figurine classes to represent static items inside eggs Add figurine data for each available egg type Create figurine and attach to attachment for each egg Use right hand transform for egg rotation by multiply by rotation from right vector
2 Years Ago
Added a basic egg hud that - for now - just shows the name of the item in the egg IEggItem uses IValid interface for better usage Fixed egg particle crack effects being shown multiple times. Add Egg Hud to Eggs and standardize egg colors by type. Fixed eggs sometimes not respawning after landing
2 Years Ago
Weaknesses renamed to DamageModifiers. Update base stats for Archer, Battering Ram and Watch Tower.
2 Years Ago
Simple weakness data for any egg item type (not hooked up)
2 Years Ago
Localize particle creation for egg impact
2 Years Ago
Adjust VR anchor to cater for sitting / standing mode (I think my room scale config was wrong before) Merge branch 'main' of sbox-slingshotsiege
2 Years Ago
bomb explosion particle
2 Years Ago
Updated egg impact particle to look better in VR Added basic set up for testing impact effect
2 Years Ago
Added Egg impact particle and model
2 Years Ago
Organised Materials better
2 Years Ago
Organised models better Updated file path on slingshot for models
2 Years Ago
Organised particles better Changed slingshot code to reference new file path for rope
2 Years Ago
Use sling speed modifier for egg rotation as well
2 Years Ago
Clamp slingshot force to min and max to fix overshooting and ignoring egg mass. Add egg item data sling speed modifier (set it to 0.5 by default).
2 Years Ago
Rotate BR model 90 degrees so it faces F(orward). Increase mass of stationary eggs. Slow down BR.
2 Years Ago
Added Battering Ram stub. Let egg item data classes create their own animators. Pass owning player to spawn for eggs.
2 Years Ago
Center the egg group hud and raise it. Automatically scale based on distance.
2 Years Ago
Added Stationary, StationaryData. Added prelim support for Watch Tower (first stationary egg.) Add HudOffset for eggs. Let egg data classes handle their own spawn logic.
2 Years Ago
Set player model to citizen. Hide if we are the local pawn (client-side.) Set IK animation values for hands (bit wonky at the minute.)
2 Years Ago
Correctly spawn a new egg for every egg lost (eventually eggs will respawn on a timer)
2 Years Ago
Adjust maximum flowfield square size automatically based on node size. Show red circle if target placement is invalid.
2 Years Ago
Fixed pouch force not being applied on release
2 Years Ago
Only simulate egg physics if authority.
2 Years Ago
Automatically set a sensible value for the flowfield height threshold. Lower flowfield node and collision sizes for this game. Find a suitable location near the gate if the gate's location is occupied.
2 Years Ago
Added EggGroupHud with basic information for a group such as Name, Count and Health
2 Years Ago
Added EggGroup for tracking multiple units / egg items and averaging position
2 Years Ago
Updated to use pickup as right trigger. Use regular tick for egg physics after it has been flung. Keep track of player in egg.
2 Years Ago
Added Mass property to egg data. Added simulated target position calculation for eggs. Use simulated target position to render a circle to show predicted landing.
2 Years Ago
Apply twice as much force to the pouch and don't apply force if sent from server and we're the owner (we already did that)
2 Years Ago
Temp projectile models Merge branch 'main' of sbox-slingshotsiege