151 Commits over 153 Days - 0.04cph!
Fix Sprite Flash Tint not being applied if set when disabled
Fix TilesetResource not hotloading when adding/removing tiles
Added TilesetComponent.GetBounds()
Remove "Component" from Sprite/Tileset Titles, add [Tint] to each
Fix NREs when hotloading
Added 2D Sprite and 2D Tileset prefab templates
https://files.facepunch.com/CarsonKompon/2024/November/07_08-25-LightyellowLynx.png
Fix issues with setting SpriteComponent.Sprite to/from null
Updated example scene
Proper Tileset Bounds calculation for any Rotation
https://files.facepunch.com/CarsonKompon/2024/November/07_08-07-PoisedMorpho.mp4
Can now click on a TilesetComponent to select it in object mode
https://files.facepunch.com/CarsonKompon/2024/November/07_06-54-BasicDonkey.mp4
Prevent TilesetTool from being able to place out-of-bounds, throwing a warning
Make sure all Tileset Tools account for offset Tilesets
Can change selected Tileset Component in Tileset Tool
https://files.facepunch.com/CarsonKompon/2024/November/06_19-30-MotherlyDiscus.mp4
Fix a silly bounds issue
https://files.facepunch.com/CarsonKompon/2024/November/06_19-35-FabulousLunamoth.mp4
TilesetTool draws grid at the TilesetComponent's position so the grid is actually aligned to the object
Fix TilesetCollider not always building immediately
Proper Bake Selected Description
TilesetComponent docs
LayerControl Italics when Layer is locked, lighter text when hidden
Missed some other StatusTexts
Fix TilesetToolInspector not updating when switching Layers or changing Tilesets
Don't display Layers in the TilesetComponent, only in the TilesetTool so it's less confusing (hopefully)
Don't display Surface Properties in Tileset Tool
Refactor TilesetComponent so the Collider is a separate hidden component used invisibly.
Moved TilesetComponent Collision variables into their own feature tab which can be removed
Fixed "Set as Collision Layer" not instantly rebuilding Collisions
Don't show Collision Variables in the TilesetToolInspector
Fixed Tileset Tool Inspector. Resolves Facepunch/sbox-spritetools#26
Updated to fit the changes of Asset/AssetEntry
Fix ControlSheet issues
Create Input.config
Reset CurrentAnimation when changing the Sprite of a SpriteComponent
NRE fix in SpriteEditor Preview when no icon exists
Fixed string comparisons in SpriteComponent. Resolves Facepunch/sbox-spritetools#25
Added SpriteResource.GetAnimation
Fix TilesetTool NRE when there are no layers
Fix AnimationList NRE on Hotload
Transform.Postition/Rotation/Scale -> WorldPosition/WorldRotation/WorldScale
Modifying a Tileset source image will instantly hotload the changes. Resolves Facepunch/sbox-spritetools#21
Added TileAtlas.ClearCache to the Clear Cache menu option
Added SpriteResource.CopyFrom
Saving sprites created from an empty editor no longer cause an error. Resolves Facepunch/sbox-spritetools#24
Add .sbox folder to gitignore
Don't attempt animation playback on sprites that only have one frame. Fix DrawGizmos NRE when SpriteComponent doesn't have a Sprite
Fix NREs when opening a Sprite that references images that no longer exist (or have moved)
Added TilesetComponent.GetLayerFromName and TilesetComponent.GetLayerFromIndex
Added proper documentation to TilesetComponent, made a few things internal and changed some terminology. JsonUpgraders to ensure everyones stuff still works
Updated example files
Fix extreme lag when setting Tint/FlashTint on SpriteComponent
Tileset layering fixes, bounds calculated per-layer
Added TilesetComponent.LayerDistance
Dirty TilesetComponent on Layer SetTile. Set defaults for some params
fix UsePixelScale being half size 😳
Resolved compile errors from the ControlSheet refactor.
Fix SpriteComponent.UsePixelScale when AspectRatio != 1
Added SpriteComponent.UsePixelScale. When enabled, a 32x32 Sprite will have the dimensions of 32x32 instead of the default 100x100.
Fix massive Performance spike when loading certain Tilesets
Fix NREs when a Tileset has no Tiles defined
Fix Performance issues with the Tileset RenderingWidget in Tileset Editor and Tileset Tool
Update .sbproj
Completely refactor how tile textures are cropped in the Tileset Editor. Allows you to work with tilesets around or above 4K without massive hitches.
Cursor shows as pointer when hovering a TileControl
Update .sbproj
Added SpriteResource.GetAllTexturePaths()
Revert shader back to the manually edited shader since it's still needed for shadows
Revert manual shader changes and add calculated Bounds to TilesetSceneObject to prevent improper ordereing.
Update Example Scene
Fix not being able to Zoom in certain Rendering Widgets
Fixed issues with Sprites that had an aspect ratio of < 1 (scales width instead of height and vice-versa so things always fit in view)
Added Tags to TileResource
Potential NRE fix for GetAttachmentPosition
Fix AspectRatio only returning integer values
Queue Broadcast Events on the correct frame. Resolves Facepunch/sbox-spritetools#17
Don't place tile at -MaxValue,-MaxValue when using Line Tool or Rect Tool on a single position
Clear Animation Queue properly 😅
Pre-cache all animations in SpriteResource PostLoad. Can eventually calculate these when they are saved and have them be part of the resource in the future.
do not compile shadergraph for now since i am manually applying depth for shadows until theres a proper fix
Tileset Component uses hulls for necessary collisions
Moved existing Code files into a "Sprite" folder
Create Tileset folder and add a basic TilesetResource
Add empty TilesetComponent with stripped Tile class. Will optimize this further later.
Began basic Tileset Tool, Draw grid with gizmo instead
Create TilesetToolInspector, rebuild on hotload
Strip TilesetComponent.Tile class and add TilesetComponent.Layer class
TileMapTools -> TilesetTools. Add ControlSheet to TilesetToolInspector
Create GameObject w Component when necessary
Added SelectedLayer and Active to TilesetTool.
Tileset Tool Header shows Selected Layer
Created Layer List Widget and Layer Widget, displays in both ToolInspector and TileComponent
https://files.facepunch.com/CarsonKompon/2024/July/22_22-51-HugeOtter.mp4
TilesetComponent.Layers is now a property under the Layers group
Added Dragging to re-order Layers
https://files.facepunch.com/CarsonKompon/2024/July/22_23-09-ThoughtfulNabarlek.mp4
Change Height of Layer Scroll Area
Darken the layer being dragged
Ask for confirmation before deleting animation w/ right click
Added .Copy() functions to Tile and Layer classes
TilesetToolInspector NRE fix
Added Context Menu to TilesetLayerControl
https://files.facepunch.com/CarsonKompon/2024/July/23_07-52-ImperfectAmphibian.mp4
Fix TilesetLayerListControl Height
Create TilesetSceneObject for drawing tiles in a single Graphics.Draw call.
Replace Delete IconButton with Lock Button.
https://files.facepunch.com/CarsonKompon/2024/July/23_08-49-GrowingMastiff.png
Import some tile assets
Test Tileset Resource
TilesetLayerControl deletes on right click without the additional popup
Rebuild TilesetToolInspector when Selected Layer changes. Serialize Selected Layer as part of the ControlSheet
Fixed TilesetComponent SceneObject vertex maths. Each layer now gets its own material, sharing materials between layers if same atlas is used.
Update Grid Size to follow Tileset size
Fix Selected Layer inspector update
TilesetComponent NRE fixes
Fix e defined but not set
Removed unused variable viewerPosition
Show preview tile under cursor when in Tileset Tool. Fit to Grid nicely
Updated TileResource structure and prepared for creating Tileset Editor
Move UndoStack from SpriteTools.SpriteEditor to SpriteTools namespace
Removed AllWindows from SpriteEditor. Removed some debug logs from SpriteEditor. StateCookie is based on resource opened
More updates to TilesetResource. TilesetResource is titled "2D Tileset" and Tileset Component is "2D Tileset component".
Added SpriteComponent and TilesetComponent to "2D" category
Basic TilesetEditor (Empty Window for now. Fitted with asset saving/loading, toolbars, undostack, ect.
Move SpriteRenderingWidget up to SpriteTools namespace
Move SpritesheetImporter from SpriteTools.SpriteEditor namespace to SpriteTools namespace and make import an Action that SpriteEditor hooks into.
Hook up SpritesheetImporter to TilesetEditor window
Add Inspector to Tileset Editor
Add RenderingWidget/Preview to Tileset Editor
Add base settings to TilesetEditor Inspector. Minor changes to TilesetResource
MultiPick -> MultiSelect
Add SegmentedControl to Tileset Editor with Setup and Tiles tabs
Tileset Editor undo/redo works properly now and has undo steps for properties changing
Add Regenerate Tiles button with warning beneath explaining what it will do
Only show warning when tiles already exist
Display image in Preview when set/updated.
Show import gizmos when in setup tab. Show WarningBox with a different message when trying to view Tiles tab with no Tiles
Generate Tiles button generates tiles from shown import gizmos. Doesnt display in Tiles tab yet
Start on Tiles tab if Tileset already has Tiles
Onlyu display new import gizmos when no tiles exist or when hovering the Regenerate Button
Added "Delete All Tiles" button when resource has tiles. When undoing/redoing an action the inspector will rebuild appropriately
Added Tile Gizmos. Hovering over a Tile Gizmo will highlight it. Implemented TilesetResource.CurrentTileSize so Setup variable can affect current tiles (with optional regeneration button)
https://files.facepunch.com/CarsonKompon/2024/July/26_00-18-MadeupHoneybee.mp4
Organized Editor folder and made LabelTextEntry agnostic with OnStopEditing action
Add Name to TileResource.Tile
Fix not used warning
Add EmptyValue to LabelTextEntry
Add PixmapCache for creating cropped pixmaps from textures
Use PixmapCache in SpriteEditor
Created TileListControl and TileControl for TilesetEditor. Shows list of all created tiles. Shows preview icon. Can be renamed/reordered/ect.
https://files.facepunch.com/CarsonKompon/2024/July/26_10-38-TrickyHellbender.mp4
Move Editor Controls to Controls folder
Clean up some tile control styling
Added SelectedTile to Tileset Editor. Can select from list.
Deleted tiles show as ghost tiles, selected tile is highlighted and is a different colour.
Can click on Tile Gizmo to select it, right click to delete. Deleting selected tile will select first tile it can.
Clicking on ghost tile creates tile at that position. Make necessary fixes to allow swapping out sheets
https://files.facepunch.com/CarsonKompon/2024/July/26_12-06-NextMealworm.mp4
Draw selected widget above others
Add CornerDrag Gizmos to Selected Tile. Change cursor when hovering based on direction. Show as hidden when movement is invalid.
Can click and drag Corners to resize the tile. Bunch of updates to invalid resize checks
https://files.facepunch.com/CarsonKompon/2024/July/26_14-08-PlainArmednylonshrimp.mp4
Adding/Removing tiles by clicking on gizmos are part of the undo stack
Tiles have their own Guid now. This does not get serialized and are assigned on load
Don't allow to box to resize into others. Prevent deselecting gizmo when resizing up-left
LabelTextEntry text now updates when property updates (if it was edited elsewhere)
Added "Selected Tile" section to Tileset Editor Inspector
Put Selected Tile section in an Expand Group so we can have ControlSheet groups within that are less confusing
Display [ReadOnly] Index in Selected Tile group
Removed TilesetResource.SheetRect and replaced it with two Vector2Ints (Position and Size).
Fixed can drag logic on Corners
Remove cooldown on resize so it's snappier
Added Multi-Select to Tiles List and supported MultiEdit in the Selected Tile Inspector.
Adding/Removing tiles no longer rebuilds entire list, only makes necessary changes. Also fixed a few NREs from previous commit
Can remove from selection when CTRL selecting in tile list
Can now MultiSelect from gizmos directly
https://files.facepunch.com/CarsonKompon/2024/July/26_20-12-InsidiousChinchilla.mp4
Can now create new tile even if tiles have yet to be generated. Will use current settings from Setup tab. Updated warning box text in Tiles tab to fit. Update inspector when adding first tile/removing last.
Fix divide by zero error when dragging sprite with single frame in first animation
Support TileSize of non-square size. Draw grid accordingly.
Push the example assets for now since old ones are ancient
Added Click and Drag to move tiles in Tileset Editor
https://files.facepunch.com/CarsonKompon/2024/July/28_16-49-VibrantIvorybilledwoodpecker.mp4
Update TilesetComponent.Tile and UVs on drawing
Fix TilesetTool NRE
Setup BaseTileTool for Tileset Subtools
Added PaintTileTool for painting tiles
Fix tile drawing so higher layers are drawn above lower ones.
Fix layer index on Tile Tools
Add EraseTileTool. Choose when preview tile renders
Added Shortcuts using new Shortcut attribute
Don't draw tileset tool sceneobject when no subtool is selected
https://files.facepunch.com/CarsonKompon/2024/July/30_20-54-LivelyAldabratortoise.mp4
Update Shortcuts to use the new Editor Keybinds system
Did some minor tileset optimizations. Added Line Tool to Tileset Tool
https://files.facepunch.com/CarsonKompon/2024/August/02_10-44-SickBird.mp4
Update example project assets
Round calculated line positions instead of flooring them (prevents lines from looking oddly curved at certain angles)
Added Rectangle Tool
Tileset Tool Inspector now shows Properties on the currently selected tool. Added Separation to Line Tool and Hollow to Rectangle Tool
https://files.facepunch.com/CarsonKompon/2024/August/02_11-11-IllinformedArmyworm.mp4
Right Click with Rectangle Tool will delete
https://files.facepunch.com/CarsonKompon/2024/August/02_12-33-CheerfulAngora.mp4
Fix Rectangle Tool Delete Gizmo displaying incorrectly
Rectangle Tool optimizations and bug fixes
Make TilesetComponent.Tiles a Dictionary instead of a List so position lookup is much more easy/optimal
Add Collider generation to Tileset Component
https://files.facepunch.com/CarsonKompon/2024/August/02_19-31-DarkgoldenrodFlycatcher.mp4
Added TileComponent.HasCollider, defaults to false.
Rebuild TilesetComponent collision on tile add/remove.
https://files.facepunch.com/CarsonKompon/2024/August/02_19-45-IndianredAsiandamselfly.mp4
Can mark a Layer as a Collision Layer. Collision Mesh will only be generated from this layer.
https://files.facepunch.com/CarsonKompon/2024/August/02_20-37-TotalAss.png
Fixed a bunch of NREs when Layer(s) or Tile(s) weren't set yet. Also fixed tools not updating when certain properties were changed in the inspector
Tileset Tool Inspector NRE fix
Tiles are referenced by Guid instead of CellPosition. Allows you to edit existing tiles after being placed already
https://files.facepunch.com/CarsonKompon/2024/August/03_10-17-HelplessSanddollar.mp4
Update example scene to use guid format
Fix Deserialization on TilesetComponent.Tile
Added "Bake Selected Layer" button to Tileset Tool. This detaches any placed tiles from their references.
https://files.facepunch.com/CarsonKompon/2024/August/03_11-01-MediocrePaddlefish.mp4
Added Tile Picker to Tileset Tool Inspector
https://files.facepunch.com/CarsonKompon/2024/August/03_12-52-StormyRabbit.mp4
Paint Tool can now paint tiles larger than size 1x1
https://files.facepunch.com/CarsonKompon/2024/August/03_13-06-OutrageousAnemone.mp4
Don't draw tiles with broken id references, don't rent those verts
Don't draw multi-tile brush in non-paint tool.
Added Rotation and Flip variables w/ Shortcuts
Can now place rotated/flipped tiles.
https://files.facepunch.com/CarsonKompon/2024/August/03_13-37-VirtuousDarklingbeetle.mp4
Updated example again
More example scene stuff
NRE fix
Only draw Collision Gizmo when TilesetComponent is selected
Draw Missing Tiles (When a placed unbaked tile has their referenced tile deleted/regenerated)
https://files.facepunch.com/CarsonKompon/2024/August/04_10-56-UnlawfulGallinule.png
Various minor optimizations
Don't show base Collider Properties in the Tileset Tool Inspector
TilesetComponent now has proper collisions. Also cleaned up the Rebuild function
https://files.facepunch.com/CarsonKompon/2024/August/08_13-55-GummyTopi.mp4
Created TileAtlas class which will create a new texture from a Tileset that adds 1px of bleed around each tile so you don't see UV seems at medium-to-far zoom levels. Rewrote TilesetComponent to use TileAtlas w some other minor optimizations
https://files.facepunch.com/CarsonKompon/2024/August/08_17-04-SnivelingQuetzalcoatlus.mp4
TileAtlas now properly adds bleeding tiles for tiles of sizes larger than 1,1
Fix AspectRatio returning 1 (even when not 1) for single frame sprites
OnAnimationComplete is now run on the main thread so code isn't unknowingly run on other threads
Added TileScale to TilesetResource. Changes scale of placed tiles.
Fixed some TilesetComponent collision faces facing the wrong way
Added support for rotating tiles of size larger than 1,1
https://files.facepunch.com/CarsonKompon/2024/August/09_12-14-ElatedEarthworm.mp4
Added Undo/Redo support to Tileset Tools
Merge branch 'tilemap-tools'