reposbox-spritetoolscancel

157 Commits over 153 Days - 0.04cph!

4 Months Ago
Fix gizmo bounds on SpriteComponent when origin was in lower-left quadrant
4 Months Ago
Optimize single non-spritesheet Sprites
4 Months Ago
Another TextureAtlas NRE fix when uninitialized Fixed CellOffset visual display in Spritesheet Importer Fixed Cell Offset in Import process
4 Months Ago
Fix TextureAtlas NRE when uninitialized
4 Months Ago
Fix more sprite component errors when no Sprite is set
4 Months Ago
Added popup to Create Sprites menu option allowing you to specify import settings for each sprite https://files.facepunch.com/CarsonKompon/2024/July/18_19-26-TinyWrenchbird.mp4
4 Months Ago
Whoops creating sprite from menu didnt actually save the file
4 Months Ago
Fix error serializing SpriteComponent without a Sprite
4 Months Ago
Added Right Click Menu for creating 2D Sprite(s) from image files https://files.facepunch.com/CarsonKompon/2024/July/18_18-16-TurbulentBongo.mp4
4 Months Ago
Fix Sprite Component gizmos erroring when no Sprite is set
4 Months Ago
Only run OnAnimationComplete if Game.IsPlaying Changed SpriteComponent title to "2D Sprite Component" to prevent confusion with existing sprite components Fix Sprite Objects being dragged in with an incorrect rotation Added SpriteComponent.GetAttachmentTransform to get Transform of an attachment without having to create Attachment Objects Added documentation to PlayAnimation function Made Attach Points much more visible in the Sprite Editor Hopefully prevent spontaneous crash when crating new Attach Points Delete the test sprite
4 Months Ago
Fix sprites not initializing since SceneObject didn't exist before setter was set
4 Months Ago
Minor SpriteComponent Optimizations. SpriteComponent also updates properly when Sprite is changed after being initially set.
4 Months Ago
Cache textures for TextureAtlas.GetTextureFromFrame
4 Months Ago
Make CurrentTexture public on SpriteComponent.
4 Months Ago
Queue Broadcast Events so they can be run on the main thread to prevent code being unknowingly run on another thread
4 Months Ago
Give attach points proper rotations when flipped, respecting origin
4 Months Ago
Flip attach points when sprite is flipped Don't update attachments in SpriteAnimationSystem, only do it when necessary
4 Months Ago
Update Attachments properly for non-square aspect ratios
4 Months Ago
Don't stretch asset preview/thumbnail for sprites with non-square aspect ratio Timeline FrameButtons no longer stretch Sprites with non-square aspect ratio
4 Months Ago
Add TextureAtlas.AspectRatio SpriteComponent now supports Sprites of non-square aspect ratios Fixed not being able to click on Sprite Components to select them in the Scene
4 Months Ago
TextureAtlas now supports packing textures of non-square aspect ratio Added Sprite Tools -> Flush Texture Cache to Menu
4 Months Ago
Fix origin/attach point pixel snapping on images that weren't square aspect ratios Fix origin/attach point bounds and dragging on images that aren't square aspect ratio "Point Controls" shortcut buttons now set origin directly instead of setting via the draggable Add CTRL+Wheel to quickly zoom in/out of Sprite Editor Timeline https://files.facepunch.com/CarsonKompon/2024/July/16_08-21-ThoroughVerdin.mp4
4 Months Ago
Fix default rotationOffset when placing a new sprite
4 Months Ago
Make sure attach points respect the UpDirection
4 Months Ago
Added UpDirection to SpriteComponent. Added JsonUpgrader to prevent previous components from becoming the new default.
4 Months Ago
Fix Frame -> Duplicate creating a duplicate reference of the current frame instead of a duplicate copy
4 Months Ago
Basic 2d player movement for example scene https://files.facepunch.com/CarsonKompon/2024/July/14_21-17-MemorableSteed.mp4
4 Months Ago
SpriteDropObject now respects camera rotation Remove shit we don't need in the example project anymore Right Click -> Delete in the Sprite Editor Timeline will delete all selected frames if multiple are selected Update Ninja Frog sprite to include all necessary animations Add `HasBroadcastEvents` to SpriteComponent. Hide Broadcast Events in Inspector if `!HasBroadcastEvents`. Add `Bounds` to SpriteComponent Add "footstep" events to Ninja Frog sprite Remove all the old code files from the example project Update the example scene
4 Months Ago
Fix broadcast events not firing on the first frame on the first loop. Fixed BroadcastEvents not firing when PlaybackSpeed is negative (reverse).
4 Months Ago
Fix StartingAnimationName returning "" when it couldnt find anim
4 Months Ago
Fallback when no obtainable origin for SpriteComponent gizmo
4 Months Ago
Remove the animator stuff for now. If I end up doing this it'll be on another branch Micro-optimization Add warning when calling PlayAnimation for an animation that doesnt exist
4 Months Ago
Prevent multiple toolbars in Sprite Editor Can open multiple Sprite Editors to edit multiple sprites at once now Remove UpdateWindowTitle from SpriteEditor Preview Added Animator Dock/Tab to Sprite Editor Update .sbproj files Update example files
4 Months Ago
Serialize Tint and apply to SceneObject when created.
4 Months Ago
White outline when selected (similar to renderer components)
4 Months Ago
Fixed SpriteComponent Gizmo hitbox (Facepunch/sbox-spritetools#2) https://files.facepunch.com/CarsonKompon/2024/July/10_10-17-BasicChipmunk.mp4
4 Months Ago
Animation List is has hover highlight and StatusTip FrameButton now has hover highlight and StatusTip displaying frame number, file name, and sheet rect (if applicable)
4 Months Ago
Fix BroadcastEvents widget not updating on file change Remove un-needed Spritesheet Preview Overlay stuff Properly serialize BroadcastEvents Actiongraph so it saves/loads.
4 Months Ago
Clear appropriate texture caches on file changes when in editor. Also tell respective components to get the new texture from the cache. https://files.facepunch.com/CarsonKompon/2024/July/09_21-25-ForestgreenInganue.mp4
4 Months Ago
Only apply SpriteFlags when necessary & Apply Material Offset after playing new animation Fix some TextureAtlas issues and added Documentation Comments SpriteResource.Load shorthand TextureAtlas.GetTextureFromFrame Sprite AssetPreview with Thumbnails Animated SpritePreview if there is an animation Added SpriteInspector. Allows you to view animations similarly to ModelInspector. https://files.facepunch.com/CarsonKompon/2024/July/09_14-38-SerpentineGrassspider.mp4 SpriteResource.GetPreivewTexture and more TextureAtlas fixes Make SpriteComponent.Sprite public. Not sure why this wasn't before.... Added SpriteDropObject so you can drag-and-drop sprites into the Scene. https://files.facepunch.com/CarsonKompon/2024/July/09_16-17-YellowCorydorascatfish.mp4
5 Months Ago
UV offset gets reset appropriately when changing animation
5 Months Ago
Update .sbproj Fixed Looping variable not working properly
5 Months Ago
Added "Import Spritesheet" button which opens a blank import dialog Merge branch 'main' into spritesheet-importer Merge branch 'main' into spritesheet-importer Merge branch 'main' into spritesheet-importer TextureAtlas.FromSprites orders list by name so order doesnt matter TextureAtlas.FromSpritesheet re-orders list so order doesn't matter Merge branch 'main' into spritesheet-importer Create SceneWorld thru EditorUtility Created SpritesheetPreview widget Created SpriteRenderingWidget as a generic for SpriteEditor and SpritesheetImporter to both extend Import settings control widgets Import Settings Groups Importer window shows importing image Remove unused shaders and renamed main shader & material to "sprite_2d" Spritesheet Importer Overlay Buttons Fixed transparency issues with spritesheet importer Fixed origin/attachment materials Created sprite_sheet_grid which draws over the spritesheet import preview Update sprite_2d vmat initial variables Attempt at grid shader Spritesheet Importer Window UI https://files.facepunch.com/CarsonKompon/2024/July/04_18-39-ImperturbableCorydorascatfish.mp4 Remove debug logs Remove some other un-needed stuff Add SpriteSheetRecf to SpriteAnimationFrame TextureAtlas class now caches the atlas itself instead of just the texture Created TextureAtlas.FromAnimation which respects sprites *and* spritesheets Spritesheet Import Button which saves image+rect data to the selected animation Timeline optimizations with respects to spritesheets FrameButton supports spritesheet frames Preview now supports a supplied rect SpriteComponent now supports sprites with spritesheets Improve TextureAtlas caching Support sprites that aren't square aspect ratio in the Sprite Editor UI Imported some more spritesheet test assets Fix spritesheet size being used instead of rect size for spritesheet frames Update Frame List automatically after importing spritesheet Remove Spritesheet Overlay Update player and example scene Fix SpriteFlags not applying OnStart
5 Months Ago
Timeline optimizations with respects to spritesheets FrameButton supports spritesheet frames Preview now supports a supplied rect SpriteComponent now supports sprites with spritesheets Improve TextureAtlas caching Support sprites that aren't square aspect ratio in the Sprite Editor UI Imported some more spritesheet test assets Fix spritesheet size being used instead of rect size for spritesheet frames Update Frame List automatically after importing spritesheet Remove Spritesheet Overlay Update player and example scene Fix SpriteFlags not applying OnStart
5 Months Ago
Remove debug logs Remove some other un-needed stuff Add SpriteSheetRecf to SpriteAnimationFrame TextureAtlas class now caches the atlas itself instead of just the texture Created TextureAtlas.FromAnimation which respects sprites *and* spritesheets Spritesheet Import Button which saves image+rect data to the selected animation
5 Months Ago
Update sprite_2d vmat initial variables Attempt at grid shader Spritesheet Importer Window UI https://files.facepunch.com/CarsonKompon/2024/July/04_18-39-ImperturbableCorydorascatfish.mp4
5 Months Ago
Fixed origin/attachment materials Created sprite_sheet_grid which draws over the spritesheet import preview
5 Months Ago
Import Settings Groups Importer window shows importing image Remove unused shaders and renamed main shader & material to "sprite_2d" Spritesheet Importer Overlay Buttons Fixed transparency issues with spritesheet importer
5 Months Ago
Gave a few SpriteComponent properties "Visuals" Category. Removed FlashAmount in favour of FlashTint. Fixed Opacity not working on Tint Property Added SpriteFlags, starting with Horizontal Flip and Vertical Flip. https://files.facepunch.com/CarsonKompon/2024/June/28_21-54-ShockingYearling.mp4 SpriteComponent doesn't draw backface by default. Added Draw Backface SpriteFlag. https://files.facepunch.com/CarsonKompon/2024/June/28_22-54-InconsequentialBantamrooster.mp4 Fix NRE in UpdateMaterialOffset Merge branch 'main' into spritesheet-importer Create SceneWorld thru EditorUtility Created SpritesheetPreview widget Created SpriteRenderingWidget as a generic for SpriteEditor and SpritesheetImporter to both extend Import settings control widgets