reposbox-ss1-scenecancel

69 Commits over 122 Days - 0.02cph!

27 Days Ago
update spritetools remove LINQ use fix revive spawning update spritetools
27 Days Ago
items flicker before disappearing
27 Days Ago
fix leaderboard height
33 Days Ago
stat tests
37 Days Ago
cleanup Merge branch 'master' of sbox-ss1-scene
37 Days Ago
Update README.md
37 Days Ago
Update README.md
37 Days Ago
Create README.md
38 Days Ago
zombies_killed stat test
39 Days Ago
menu zombie json upgrader
41 Days Ago
Revert "send timesince relative as score" This reverts commit de75c3de691e3d2dabcd512a01e35b3ded3b0206.
42 Days Ago
fix charger flipX, show timer when game over send timesince relative as score fix gameover timer
42 Days Ago
Add leaderboard support
42 Days Ago
remove debug inputs
42 Days Ago
timer display changes
42 Days Ago
disable healing darts
42 Days Ago
menu, TimeSinceRunStart, anim tweak
42 Days Ago
pausing pause timer
42 Days Ago
No longer take ownership of Manager GameObject No longer take ownership of the GameObjects that shouldn't be owned by anyone Mark a bunch of client-side prefabs as Never Network Update Shadow Spawning and make them client-side. Reduces a ton of network load. Remove .wav files from ResourceFiles Move SpawnShadow from OnAwake to OnStart to ensure GameManager initializes Stop looping through every player and doing sqrt calculations for each individual sfx Don't network Current/Required Experience since it isn't shown to other players Don't run certain Spitter code on non-host EnemyBullets should only check collisions on host Don't update Hud on Time.Now, make fade in client-side Save game.scene after having it run the JsonUpgraders Sync attacking animation Broadcast Explosion animation for Exploder Fix Fade-In. Do it entirely thru CSS so UI doesnt rebuild every frame while fading. Update SpriteTools Move Player Nametags code into its own razor panel so it can update with Time.Now without updating everything else Hopefully fix most of the animation networking issues. Also fix sounds for other players not playing fix exploder spawn anim not playing Revert "Move SpawnShadow from OnAwake to OnStart to ensure GameManager initializes" This reverts commit db7cdf26e0ad0bc78e0db7eb4522f354ba22d927. fix sprite anims
42 Days Ago
Update SpriteTools Move Player Nametags code into its own razor panel so it can update with Time.Now without updating everything else Hopefully fix most of the animation networking issues. Also fix sounds for other players not playing
46 Days Ago
Sync attacking animation Broadcast Explosion animation for Exploder Fix Fade-In. Do it entirely thru CSS so UI doesnt rebuild every frame while fading.
46 Days Ago
No longer take ownership of Manager GameObject No longer take ownership of the GameObjects that shouldn't be owned by anyone Mark a bunch of client-side prefabs as Never Network Update Shadow Spawning and make them client-side. Reduces a ton of network load. Remove .wav files from ResourceFiles Move SpawnShadow from OnAwake to OnStart to ensure GameManager initializes Stop looping through every player and doing sqrt calculations for each individual sfx Don't network Current/Required Experience since it isn't shown to other players Don't run certain Spitter code on non-host EnemyBullets should only check collisions on host Don't update Hud on Time.Now, make fade in client-side Save game.scene after having it run the JsonUpgraders
47 Days Ago
flipX, some cleanup _deathScale, sfx networking tweaks remove SetFlipHorizontal
54 Days Ago
exploder fix
54 Days Ago
Fixed some poor logic 😅
54 Days Ago
DeathProgress no longer [Sync] var Thing networking changes Changed some [Broadcast] RPCs to [Authority] Added Singleplayer button to main menu
54 Days Ago
networking tweaks etc
54 Days Ago
update spritetools
54 Days Ago
font tweaks, fix fear dmg numbers font ui tweaks
55 Days Ago
Tiny ui and cursor styling
55 Days Ago
fade in, fix status icon hover enemy size variance more menu scene
55 Days Ago
main menu/pause wip
56 Days Ago
adjust UI padding and camera top bounds chat arrow polish
56 Days Ago
background wip bg color tweaks Merge branch 'master' of sbox-ss1-scene replace enemy ElapsedTime with TimeSinceSpawn delete unneeded textures
57 Days Ago
Clean up rubbish files Update .gitignore
57 Days Ago
shield vfx fix enemy damage without player source error update spritetools fix fire sprite limit # enemy death sfx per frame fix jank when player hit bounds fix boss nametag
58 Days Ago
boss burning vfx frozen vfx fear vfx fire sprite
58 Days Ago
charger elite charger elite zombie runner, elite runner
59 Days Ago
spitter bullet elite spitter spiker elite spiker
59 Days Ago
update spritetools
60 Days Ago
update spritetools more exploder elite exploder spitter spitter wip
2 Months Ago
death shadow opacity grenade sprite explosion sprite tweak explosion colors magnet sprite soul sprite remove OffsetY exploder wip
2 Months Ago
update spritetools blood health pack sprite update spritetools
2 Months Ago
Remove mks, use new format
2 Months Ago
hook up manager prefabs
2 Months Ago
zombie
2 Months Ago
crate etc hooked up sprites
2 Months Ago
added SpriteComponent export all spritesheet frames reinstall sprite library some player anims etc aimer cloud sprite more sprite shit
2 Months Ago
Revert "background bits" This reverts commit 1460c3aa505dfeb8d23d795daeec2a41c12e38a7. Revert "updated sprite animations" This reverts commit 6cf514f8c0f500288b92bd852880f0e82b24bc85.
4 Months Ago
background bits