reposbox-ss1-scenecancel

72 Commits over 153 Days - 0.02cph!

3 Days Ago
update spritetools
4 Days Ago
achievements remove debug
5 Days Ago
update spritetools temp fix for spritetools error fix death screen
36 Days Ago
update spritetools remove LINQ use fix revive spawning update spritetools
36 Days Ago
items flicker before disappearing
36 Days Ago
fix leaderboard height
42 Days Ago
stat tests
46 Days Ago
cleanup Merge branch 'master' of sbox-ss1-scene
46 Days Ago
Update README.md
46 Days Ago
Update README.md
46 Days Ago
Create README.md
47 Days Ago
zombies_killed stat test
48 Days Ago
menu zombie json upgrader
50 Days Ago
Revert "send timesince relative as score" This reverts commit de75c3de691e3d2dabcd512a01e35b3ded3b0206.
51 Days Ago
fix charger flipX, show timer when game over send timesince relative as score fix gameover timer
51 Days Ago
Add leaderboard support
51 Days Ago
remove debug inputs
51 Days Ago
timer display changes
51 Days Ago
disable healing darts
51 Days Ago
menu, TimeSinceRunStart, anim tweak
51 Days Ago
pausing pause timer
51 Days Ago
No longer take ownership of Manager GameObject No longer take ownership of the GameObjects that shouldn't be owned by anyone Mark a bunch of client-side prefabs as Never Network Update Shadow Spawning and make them client-side. Reduces a ton of network load. Remove .wav files from ResourceFiles Move SpawnShadow from OnAwake to OnStart to ensure GameManager initializes Stop looping through every player and doing sqrt calculations for each individual sfx Don't network Current/Required Experience since it isn't shown to other players Don't run certain Spitter code on non-host EnemyBullets should only check collisions on host Don't update Hud on Time.Now, make fade in client-side Save game.scene after having it run the JsonUpgraders Sync attacking animation Broadcast Explosion animation for Exploder Fix Fade-In. Do it entirely thru CSS so UI doesnt rebuild every frame while fading. Update SpriteTools Move Player Nametags code into its own razor panel so it can update with Time.Now without updating everything else Hopefully fix most of the animation networking issues. Also fix sounds for other players not playing fix exploder spawn anim not playing Revert "Move SpawnShadow from OnAwake to OnStart to ensure GameManager initializes" This reverts commit db7cdf26e0ad0bc78e0db7eb4522f354ba22d927. fix sprite anims
51 Days Ago
Update SpriteTools Move Player Nametags code into its own razor panel so it can update with Time.Now without updating everything else Hopefully fix most of the animation networking issues. Also fix sounds for other players not playing
55 Days Ago
Sync attacking animation Broadcast Explosion animation for Exploder Fix Fade-In. Do it entirely thru CSS so UI doesnt rebuild every frame while fading.
55 Days Ago
No longer take ownership of Manager GameObject No longer take ownership of the GameObjects that shouldn't be owned by anyone Mark a bunch of client-side prefabs as Never Network Update Shadow Spawning and make them client-side. Reduces a ton of network load. Remove .wav files from ResourceFiles Move SpawnShadow from OnAwake to OnStart to ensure GameManager initializes Stop looping through every player and doing sqrt calculations for each individual sfx Don't network Current/Required Experience since it isn't shown to other players Don't run certain Spitter code on non-host EnemyBullets should only check collisions on host Don't update Hud on Time.Now, make fade in client-side Save game.scene after having it run the JsonUpgraders
56 Days Ago
flipX, some cleanup _deathScale, sfx networking tweaks remove SetFlipHorizontal
2 Months Ago
exploder fix
2 Months Ago
Fixed some poor logic 😅
2 Months Ago
DeathProgress no longer [Sync] var Thing networking changes Changed some [Broadcast] RPCs to [Authority] Added Singleplayer button to main menu
2 Months Ago
networking tweaks etc
2 Months Ago
update spritetools
2 Months Ago
font tweaks, fix fear dmg numbers font ui tweaks
2 Months Ago
Tiny ui and cursor styling
2 Months Ago
fade in, fix status icon hover enemy size variance more menu scene
2 Months Ago
main menu/pause wip
2 Months Ago
adjust UI padding and camera top bounds chat arrow polish
2 Months Ago
background wip bg color tweaks Merge branch 'master' of sbox-ss1-scene replace enemy ElapsedTime with TimeSinceSpawn delete unneeded textures
2 Months Ago
Clean up rubbish files Update .gitignore
2 Months Ago
shield vfx fix enemy damage without player source error update spritetools fix fire sprite limit # enemy death sfx per frame fix jank when player hit bounds fix boss nametag
2 Months Ago
boss burning vfx frozen vfx fear vfx fire sprite
2 Months Ago
charger elite charger elite zombie runner, elite runner
2 Months Ago
spitter bullet elite spitter spiker elite spiker
2 Months Ago
update spritetools
2 Months Ago
update spritetools more exploder elite exploder spitter spitter wip
2 Months Ago
death shadow opacity grenade sprite explosion sprite tweak explosion colors magnet sprite soul sprite remove OffsetY exploder wip
2 Months Ago
update spritetools blood health pack sprite update spritetools
3 Months Ago
Remove mks, use new format
3 Months Ago
hook up manager prefabs
3 Months Ago
zombie
3 Months Ago
crate etc hooked up sprites