reposbox-ss1-scenecancel

101 Commits over 244 Days - 0.02cph!

5 Months Ago
No longer take ownership of Manager GameObject No longer take ownership of the GameObjects that shouldn't be owned by anyone Mark a bunch of client-side prefabs as Never Network Update Shadow Spawning and make them client-side. Reduces a ton of network load. Remove .wav files from ResourceFiles Move SpawnShadow from OnAwake to OnStart to ensure GameManager initializes Stop looping through every player and doing sqrt calculations for each individual sfx Don't network Current/Required Experience since it isn't shown to other players Don't run certain Spitter code on non-host EnemyBullets should only check collisions on host Don't update Hud on Time.Now, make fade in client-side Save game.scene after having it run the JsonUpgraders Sync attacking animation Broadcast Explosion animation for Exploder Fix Fade-In. Do it entirely thru CSS so UI doesnt rebuild every frame while fading. Update SpriteTools Move Player Nametags code into its own razor panel so it can update with Time.Now without updating everything else Hopefully fix most of the animation networking issues. Also fix sounds for other players not playing fix exploder spawn anim not playing Revert "Move SpawnShadow from OnAwake to OnStart to ensure GameManager initializes" This reverts commit db7cdf26e0ad0bc78e0db7eb4522f354ba22d927. fix sprite anims
5 Months Ago
Update SpriteTools Move Player Nametags code into its own razor panel so it can update with Time.Now without updating everything else Hopefully fix most of the animation networking issues. Also fix sounds for other players not playing
5 Months Ago
Sync attacking animation Broadcast Explosion animation for Exploder Fix Fade-In. Do it entirely thru CSS so UI doesnt rebuild every frame while fading.
5 Months Ago
No longer take ownership of Manager GameObject No longer take ownership of the GameObjects that shouldn't be owned by anyone Mark a bunch of client-side prefabs as Never Network Update Shadow Spawning and make them client-side. Reduces a ton of network load. Remove .wav files from ResourceFiles Move SpawnShadow from OnAwake to OnStart to ensure GameManager initializes Stop looping through every player and doing sqrt calculations for each individual sfx Don't network Current/Required Experience since it isn't shown to other players Don't run certain Spitter code on non-host EnemyBullets should only check collisions on host Don't update Hud on Time.Now, make fade in client-side Save game.scene after having it run the JsonUpgraders
5 Months Ago
flipX, some cleanup _deathScale, sfx networking tweaks remove SetFlipHorizontal
5 Months Ago
exploder fix
5 Months Ago
Fixed some poor logic 😅
5 Months Ago
DeathProgress no longer [Sync] var Thing networking changes Changed some [Broadcast] RPCs to [Authority] Added Singleplayer button to main menu
5 Months Ago
networking tweaks etc
5 Months Ago
update spritetools
5 Months Ago
font tweaks, fix fear dmg numbers font ui tweaks
5 Months Ago
Tiny ui and cursor styling
5 Months Ago
fade in, fix status icon hover enemy size variance more menu scene
5 Months Ago
main menu/pause wip
5 Months Ago
adjust UI padding and camera top bounds chat arrow polish
5 Months Ago
background wip bg color tweaks Merge branch 'master' of sbox-ss1-scene replace enemy ElapsedTime with TimeSinceSpawn delete unneeded textures
5 Months Ago
Clean up rubbish files Update .gitignore
5 Months Ago
shield vfx fix enemy damage without player source error update spritetools fix fire sprite limit # enemy death sfx per frame fix jank when player hit bounds fix boss nametag
5 Months Ago
boss burning vfx frozen vfx fear vfx fire sprite
5 Months Ago
charger elite charger elite zombie runner, elite runner
5 Months Ago
spitter bullet elite spitter spiker elite spiker
5 Months Ago
update spritetools
6 Months Ago
update spritetools more exploder elite exploder spitter spitter wip
6 Months Ago
death shadow opacity grenade sprite explosion sprite tweak explosion colors magnet sprite soul sprite remove OffsetY exploder wip
6 Months Ago
update spritetools blood health pack sprite update spritetools
6 Months Ago
Remove mks, use new format
6 Months Ago
hook up manager prefabs
6 Months Ago
zombie
6 Months Ago
crate etc hooked up sprites
6 Months Ago
added SpriteComponent export all spritesheet frames reinstall sprite library some player anims etc aimer cloud sprite more sprite shit
6 Months Ago
Revert "background bits" This reverts commit 1460c3aa505dfeb8d23d795daeec2a41c12e38a7. Revert "updated sprite animations" This reverts commit 6cf514f8c0f500288b92bd852880f0e82b24bc85.
7 Months Ago
background bits
7 Months Ago
updated sprite animations
7 Months Ago
Spawn enemies as prefabs Enemy prefabs Broken everything moving to Sprite Tool
7 Months Ago
Zombie prefab Temp spawn zombies through prefabs Zombie Thing
7 Months Ago
Test using Sprite Tool
7 Months Ago
shield vfx sfx etc
7 Months Ago
dash fire death panel boss nametag sfx wip
7 Months Ago
spiker elite spiker boss
7 Months Ago
elite spitter exploder elite exploder elite zombie runner elite runner charger elite charger
7 Months Ago
networking fixes, etc healthpack spitter enemy bullet
8 Months Ago
grenades revive soul
8 Months Ago
add upgrade files choice hotkeys, enemy status stage restart damage number particles burning freeze fear
8 Months Ago
choice panel status panel status tooltips
8 Months Ago
camera tweaks, enemy sprite flipping, etc networking fixes, etc nametag info panel timer panel
8 Months Ago
magnet crates networking fixes shadow networking blood clouds
8 Months Ago
sprite y offset shadows sprite depth
8 Months Ago
killing enemies etc use og version's measurements add status coins
8 Months Ago
bullet etc wip shooting
8 Months Ago
camera aimer