257 Commits over 518 Days - 0.02cph!
Remove prediction on TimerEntity props
I don't think these need to be predicted, they're only used for display on client and the prediction error was going to be a headache to track down.
Small cleanup
Update RanksPage.razor.scss
Add ranks page listing the top 50 players
Improve completion message
Fix stylesheet no loading
Include menu background with menu
Add loading spinner and no completions note
Add leaderboards to map pages
Add heaven difficulty
Title / description of other example map
List all .surf assets as maps
Procsurf: Multiple stage support, respawn on hit water
Increase ZFar when playing procsurf
Always include procsurf map
Load in example procedural surf map
Pause replay bot when before it starts/finishes
Update ReplayEntity.cs
Merge pull request #19 from Nukoooo/replay-bot
Pause replay bot when before it starts/finishes
Add a keybind setting for noclip
Fix [unknown] replay bot name
Add difficulties for bhop_easy & bhop_hot
Fix ladder movement
Base font size, remove unused texture from menu
Pass server title to server login
Add server verification command
Check server's whitelist status from backend
Recompile all assets
Add global jump & distance travelled stats
Set tickrate
Maps page style tweak
Add a loading screen
Style improvements
Show tt's strafe as ranked
Setting save/restore
Misc settings page
Use stored client settings
Basic settings page
Bit of scss cleanup
Style tweaks
Show map type and difficulty on server list
Simpler difficulty levels, show difficulty on map page
Can sort maps by various parameters
Add map type & difficulty filters
Show disconnect notice
Fix exception
Add a loading spinner when fetching data
Disconnect button & appear slightly different in-game
Map single/create game page
Cleanup and fix ambiguous navlink
Server list connect & refresh
Show tag on ranked servers
Simple server filter
Maps page
Fix stylesheet path
Start on the game menu
Teleport & push trigger gizmos