branchsbox-testbed/maincancel

69 Commits over 30 Days - 0.10cph!

10 Months Ago
Cleanup Re-save scenes with package information
10 Months Ago
Create README.md
10 Months Ago
CharacterController component nice and slimmed down Debug components for Trace and CharacterControllerHelper Add ModelComponent.ShouldCastShadows Latest player controller scene
10 Months Ago
When SceneTree changes scene, cache the selection and try to select those objects again
10 Months Ago
Fix not being able to drag in prefabs to scene (prioritize local files first)
10 Months Ago
Draw spheres, hulls and meshes when ModelCollider selected
10 Months Ago
ModelCollider - draw colliders (only capsule right now)
10 Months Ago
Add CameraPhysicsDebug component Add ModelCollider component Delete points from CameraPhysicsDebug faster
10 Months Ago
Player controller wip
10 Months Ago
Turret diagnosis scene, player controller wip
10 Months Ago
Fix new component wrong base type
10 Months Ago
Add Physics.Trace helper
10 Months Ago
Delete unused code
10 Months Ago
Can drag drop prefabs into the scene Can drag models into the scene
10 Months Ago
Cleanup - don't allow delete prefab root Edit the prefab scene directly, unified scene saving, cleaning up
10 Months Ago
Fix not switching scenes when playing Scene is a GameObject
10 Months Ago
Be more careful when iterating components Set up default collision rules Fix PhysicsComponent not using the scene it is a part of Add ColliderBaseComponent.IsTrigger (which does nothing atm) Add SelfDestructComponent Add CollisionDebugComponent Add physics collision test scenes
10 Months Ago
Scene tabs Update cube.object Scenes have unsaved changes state (lining up for undo), rename GameObjectComponent to BaseComponent
10 Months Ago
OpenSceneList Scene + Prefab thumbnails https://files.facepunch.com/garry/75a5537b-4e53-4ca7-a449-14342d12faf4.png
10 Months Ago
Can choose between play scene or play game
10 Months Ago
Alt fire, stats
10 Months Ago
Refactor so the game can start up when published
10 Months Ago
Fix components list not showing!
10 Months Ago
Attempt to place camera nicely when opening a scene
10 Months Ago
In scene prefab editor
10 Months Ago
Clean up
10 Months Ago
Paint prefabs different to gameobjects in GameObjectControlWidget Change how enable state is triggered
10 Months Ago
Rename SceneSource to SceneFile Add PrefabFile resource type Can convert a GameObject to a Prefab Can drag a PrefabFile to GameObject control widget GameObjects referencing a PrefabFile GameObject will serialize properly Changing Scene will automatically change scene of child objects Update turret scene
10 Months Ago
Wrap map loaded sceneobjects
10 Months Ago
Add GameObjectFlags IBodyModifier not used Map loading component test
10 Months Ago
Add SceneObject.MakeGameObjectsUnique, remove the old version of it
10 Months Ago
Update turret with movement
10 Months Ago
Create turret.scene Serialize GameObjects using their guid Add GameObjectControlWidget Enable GameObject reference serialization, uniquify them when duplicating + copying If physics is using a collider with a controller, use Move to move the object instead Update turret.scene Create TurretComponent.cs
10 Months Ago
Add Align To View ExceptionWrap Update
10 Months Ago
Add "Create Component", creates the .cs file with correct class name, adds new component to object
10 Months Ago
Add open cs file to component context menu https://files.facepunch.com/garry/aba7d9f4-393f-455f-8af6-c7fe9ff2dc8a.png Use GizmoInstance.Settings for camera settings in SceneView PhysicsComponent.Gravity does stuff
10 Months Ago
Make sure serialized children and components are in the same order Don't rebuild the scene tree on hotload
10 Months Ago
Can double click on tree object to focus scene view on it https://files.facepunch.com/garry/49d23208-2d76-4b6d-9f93-d5e24b669d1a.mp4
10 Months Ago
Keep world position when reparenting Align view / frame Fix PointLightComponent position ModelComponent model hitbox instead of bbox Error prevention
10 Months Ago
Cubemap fix
10 Months Ago
Scene cleanup
10 Months Ago
Fix cubemap bounds https://files.facepunch.com/garry/37a3a9bb-3225-4fde-aa65-f39b984b52ed.jpg
10 Months Ago
Add EnvmapComponent, cubemap test scene
10 Months Ago
Fix Spotlight transform
10 Months Ago
Create lights.scene rust scene floor collider Keyboard shortcuts for copy, paste, duplicate, delete etc
10 Months Ago
Increase shadow map size on the light component defaults Exception wrap Component callbacks Add ColliderBase Don't tick the active scene if we're playing
10 Months Ago
Tweak how Colliders initiate
10 Months Ago
Nicer add component menu Component context menu (can destroy components now)
10 Months Ago
Can enable/disable components Highlight pressed gameobject Don't allow parenting to own ancestor GameObject list support drag drop changing position etc
10 Months Ago
Add GameObject.Active, Component.Active Fill out destroy logic, unit tests