reposbox-twinstickcancel

58 Commits over 122 Days - 0.02cph!

7 Months Ago
Fixed being able to boost when dead
7 Months Ago
Fixed initial rotation delay for projectiles
7 Months Ago
Fixed UI absolute/relative issues
11 Months Ago
Adjustments to boost mechanic
11 Months Ago
Bullets point towards lerped direction, not raw input
11 Months Ago
Fixed projectile collisions being funky, disable main collider properly
11 Months Ago
Implement haptics for shooting Trigger haptics when taking damage
11 Months Ago
Start on pickup system, refactor shooting a bit to support haptics
11 Months Ago
Shield effects tint based on its current power
11 Months Ago
Use controller color for player's world panel
11 Months Ago
Add Rick's spaceship model
11 Months Ago
Fixed bullets colliding with dead players, collision problems w/ players
11 Months Ago
Don't show health bar if at max
11 Months Ago
Add ability to scope input hints https://files.facepunch.com/devultj/1b1811b1/sbox-dev_05o2cfn6aa.png
11 Months Ago
Add player damage FX, health bar
11 Months Ago
Add TryUnstuck to Player movement
11 Months Ago
Don't use 4 players lol Refactor projectiles to not require a collider
11 Months Ago
Add GameStateManager.PlayerCount for debug
11 Months Ago
Refactor player movement a bit, turn rate does stuff now, boost reduces turn rate drastically
11 Months Ago
Extend projectile lifetime when a shield deflects
11 Months Ago
Projectile colors are based off player color (https://files.facepunch.com/devultj/1b1711b1/sbox-dev_mphdzgYk4J.mp4)
11 Months Ago
Refactor shields to be directional, 90 degree angle coverage
11 Months Ago
Add shooting hint Add input hints for all mechanics
11 Months Ago
Add player name panel
11 Months Ago
Include System in Assembly.cs Add some boilerplate for differentiating local vs non-local players (for multiplayer later)
11 Months Ago
Minor fixes, can't shoot while shield is up
11 Months Ago
.sbproj cleanup
11 Months Ago
Fix menu glyph/input
11 Months Ago
Add ability to toggle between twinstick movement and face-velocity movement
11 Months Ago
Don't start the game automatically when everyone's ready, let them press a button
11 Months Ago
Add boost thrusters to player
11 Months Ago
Shield is continuous instead of toggle Use other speeder model Re-add ship exhaust FX (lost them somehow)
11 Months Ago
Add shield effects
11 Months Ago
Add particle to bullet projectile & player exhausts
11 Months Ago
Add OnPlayerSpawned event Can reflect projectiles off shield components
11 Months Ago
Use RangedFloat for ShieldComponent bounds, add twinstick_debug_shields Add twinstick_debug_health Hook up respawn if RespawnTime > 0, on respawn, move player to spawn using PlayerSpawner
11 Months Ago
Add some Actions to ShieldComponent
11 Months Ago
Add basic damage system, IDamageListener Add ShieldComponent, reject damage if shield is active
11 Months Ago
Add homing projectiles (https://files.facepunch.com/tony/1b1611b1/sbox-dev_HxO746PgRX.mp4)
11 Months Ago
Fixed laser shooting sound path
11 Months Ago
Use FP4 ships
11 Months Ago
Control player colors from PlayerManager instead of multiple times in multiple places
11 Months Ago
Add HealthComponent.LifeState, add ILifeStateListener, add ability for players to die (soft death, disable renderer, collision, input) Get rid of player's extra box collider
11 Months Ago
Projectile collision event, projectile damage, health component
11 Months Ago
Paint highlight outline on players instead of tinting them
11 Months Ago
Folder restructure
11 Months Ago
Add some UI sounds, TimedDestroyComponent, destroy projectiles if Lifetime > 0
11 Months Ago
Add shooting sound
11 Months Ago
Set player color based on player id, ready up will only scope input up to the max controller count
11 Months Ago
Add CameraManager script that tries to keep all active players on the screen