reposbox-unicycle-frenzycancel
819 Commits over 1,096 Days - 0.03cph!
Use NetworkIdent so not all players randomly tilt the same
Fade out other players when you get near them
Make dev parts look a little better
Make uf_devhud able to be set by the client
Do suggested changes
Merge pull request #16 from Kaydax/clientside-devhud
Make uf_devhud able to be set by the client
Add gvar's canyon to map cycle
Added 2 new trails https://files.facepunch.com/louie/1b1811b1/Photoshop_oIJkXFiZKQ.png
Add .vmdl extension to part models
Precache parts
Move fall messages to top right
Added new trail effect https://files.facepunch.com/louie/1b1711b1/2021-12-17%2016-35-16.mp4
Fix NRE sometimes caused when spamming restart/go back
Fix for ragdolls sometimes missing clothes
Added trails to customise list
Added New Trails + Sprites https://files.facepunch.com/louie/1b1711b1/trails17122021a.jpg
Update .gitignore
Merge branch 'main' of sbox-unicycle-frenzy
Fix world leaderboard order by best time
Don't reduce game timer in every client's tick
Use full ident in map cycle list
Add uf_pop_rock to the map cycle
Stop timer when entering noclip
Fix issue with spamming restart and go back binds
Fix crash sound not always playing
Show next map to players
Add restart & go back binds
Add restart & go back binds to controls menu
Added leaderboard to map
Merge branch 'main' of sbox-unicycle-frenzy
Bit of cleanup
Don't snap to ground normal, tilt harder on sloped ground
Added new ambient sound
Added new map pop rock
Middle checkpoint flag only shows for player's current checkpoint
Checkpoints now show flag if hit the checkpoint
Temp Flag model with skins
Checkpoints now display coloured flag based on start and finish
Smooth pedal rotation a bit
Format leaderboard sign and completion message times to m:ss.ff
Respawn at center of the checkpoint
Spawn checkpoint flag at forward left corner of checkpoint bounds
Rotate checkpoint flag model to look forward
Increase time's font size on world leaderboard
Fix custom chat overriding info
Update sbox-unicycle-frenzy.fgd
Session based leaderboards, print player times on in-game leaderboard panel
Add shadow to leaderboard world panel text
Allowed Custom leader board models
Updated leader board model + added wood version
Updated and recompiled maps
ambient sound should be played anywhere
Updated trails, adjusted size and only spawn once moving
Minor tweaks
Set trail particle's cp6 based on the player's speed
Hide empty menus for now
Add some notes to the controls tab
Add and adjust fall messages
Simple map change when the game timer expires
Game timer, display time left in hud
Display a random message when a player falls
Players will spawn at the same spot in a checkpoint, randomly determined when they first touch the checkpoint
Disable player to player collisions
Prediction for falling
Zero velocity z when jumping to fix grounding on inclines
Destroy the previous trail particle when its changed
Remove unused buttons in customize tab
Adjusted checkpoint
loop ambient sound
Balanced map and added end flag
Work in progress map (Hop Stop)