branchsbox-voxels/light-fixescancel
5 Commits over 0 Days - ∞cph!
Screw it, just do it all in another thread... slight visual glitch with this though when updating mesh in a thread (to investigate)
A little better maybe but still screwed. May need a general re-think.
Have the lightmap queue a full update when it becomes dirty
Update mesh immediately when ready and perform initial torch/sunlight update in thread