branchsbox-vrtk/maincancel

28 Commits over 0 Days - ∞cph!

37 Days Ago
Faster posing Finger return rate
39 Days Ago
Minor adjustments for accuracy
39 Days Ago
Hands scene IK-based hand test - more accurate https://files.facepunch.com/alexguthrie/1b1211b1/sbox-dev_bLi9YIRCtL.mp4
39 Days Ago
Night scene
39 Days Ago
Grab reference rotation offset reflects rotation across YZ (still not perfect)
40 Days Ago
Fix some stuff that got stomped in Hand.cs (sorry Tony)
40 Days Ago
Initial first pass at procedural hand poses, bit buggy, needs cleaning up https://files.facepunch.com/alexguthrie/1b1111b1/sbox-dev_s4WQrpNId2.mp4
40 Days Ago
Add arrow to VrSimulator hand, fixed rotation offset with right hand
40 Days Ago
DualGrabObject: Can't grab same ref if we're holding already
40 Days Ago
Add DualGrabObject.UseAveragePosition so we can compare if it's shit or not
40 Days Ago
Can get hand preset per hand from a grabbable - can detach hand mesh and place it onto an object if you want
40 Days Ago
Small refactors to hand grabbing API, add WantsKeyboardInput for outside of VR hand input so we can test dual interactions WIP DualGrabObject (shitty code) Update minimal.scene
40 Days Ago
add a few props
40 Days Ago
Proper rotated offset Don't need this
40 Days Ago
Grabbables can define a hand preset, use grab reference to position SimpleObject
40 Days Ago
account for offset when holding in different hand
40 Days Ago
GrabReference [not hooked up yet] https://files.facepunch.com/tony/1b1111b1/sbox-dev_GTh0Xc9JsD.jpg
40 Days Ago
Add DefaultGrabbable so we can set the held item immediately
40 Days Ago
Add toggle mode for hand input, grip/trigger pressed/released detection
41 Days Ago
Initial procedural pose layout
43 Days Ago
Calculate hand's velocity outside of VR
43 Days Ago
Hand grabbing / releasing WIP
43 Days Ago
Implement roll controls, add some debug output while using the simulator
43 Days Ago
Started coding a VR simulator, because VR development sucks when you enter the headset
44 Days Ago
Player velocity
44 Days Ago
Body fwd translation based on duck height
44 Days Ago
Extremely basic body root translation based off HMD
44 Days Ago
Initial commit, testing out body IK, auto-ducking, started setting up hands and hand animations