16 Commits over 123 Days - 0.01cph!
Asset compile
Update .addon
Refactor fixes
Fix compile error, replace obsolete
Fix NRE
Depth test false for primitive tool's box
Prevent drag start occurring the same frame as extrude release
Show height when creating primitive
Generate cylinder with correct size
Add sphere primitive
Add texcoords to cylinder
Start on cylinder primitive
Jump hotkey focuses camera on selected primitive
Fix tool defaulting to select after hotload
Add a couple of tool shortcut keys, close opened div tag
Use Planar UV mapping when creating a box primitive.
Add some feedback sounds on primitive tool.
Basic grid shader with varying origin, only works on up normal currently.
https://files.facepunch.com/matt/1b1811b1/sbox_akgTj9dI8e.jpg
Initial commit.
Simple game base with free client authorative movement
Simple tool api and toolbar from [Library] marked tools
Add configurable grid size
Simple cube extrude tool, creating networked primitives
Selection tool, just show an outline for now and press F to delete primitives
LICENSE