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21,419 Commits over 1,552 Days - 0.58cph!

4 Hours Ago
Get rid of some of our C# detour abstractions (agent, query), since we now have direct access in managed.
Yesterday
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Yesterday
Copy over dotrecast detour and detourcrowd Yeet IO stuff Remove csprojs Use our own numerics instead of recast/detour stuff Hope I didn't make any typos while refactoring because I will regret them for all eternity. Remove C++ version of detour and detourcrowd
Yesterday
Make wireframe models work in Hammer again, colored without a combo. Fixes Facepunch/sbox-issues#7215 Build shaders
Yesterday
Same fix for dictionary
Yesterday
Ignore build hash for multiple list properties
Yesterday
Factor collection count into list control widget value hash for when collection is modified outside of control widget https://files.facepunch.com/layla/1b2511b1/sbox-dev_SIJY1NsYwk.mp4
Yesterday
Don't contribute ambient light from lights that are render excluded by camera
Yesterday
Remove DECLARE_ANIM_UPDATE_NODE, unused
2 Days Ago
Support long to enum in SerializedProperty.ValueToType - Fixes enum control widgets not working from ReflectionSerializedProperty
2 Days Ago
Fix SceneRenderingWidget.GetRay using wrong camera
3 Days Ago
Add needed modes to template shaders, this ToolsVis combo is the plague
3 Days Ago
Sliders
3 Days Ago
Don't USE_VCRT in materialsystem2 Add Shader.GetPropertiesJson() Add TypeLibrary.CreateProperty, Obsolete SerializedProperty.Create TypeLibrary.CreateProperty takes attributes - allowing further customization GameObjectInspector prefab property uses TypeLibrary.CreateProperty List variables in MaterialInspector
4 Days Ago
Add Shader.Combos Add Material.Shader Create MaterialInspector.cs Remove unused Add combo index Bit more material access
4 Days Ago
Don't load shader compiler dll on dedicated server
4 Days Ago
Don't add resourcecompiler app system on dedicated server
4 Days Ago
Hook up SoundHandle.ElapsedTime
4 Days Ago
Show all enum flags in control widget, opt out with Hide attribute instead (We want the option to show All = Apple | Banana unless specified not to)
4 Days Ago
Make sure to destroy scene on widget destroy
4 Days Ago
Use SceneRenderingWidget for sound editor Use SceneRenderingWidget for viseme editor
4 Days Ago
Use SceneRenderingWidget for texture editor
4 Days Ago
Shift click compile notice to open all files with errors
4 Days Ago
Fix typo in "Copy World Transform" - it was copying local transform JsonIgnore bullshit in Transform
4 Days Ago
Fix whitespace being added as an asset type tag in search widget
4 Days Ago
Wait until shadergraph preview asset is compiled and up to date before reloading shader
4 Days Ago
Lets make this shader compile code less pointer'y Fix shader compile progress always being 0% Rebuild shaders Remove unused shader code
5 Days Ago
Use VideoWidget for video widget test, delete VideoNativeWidget
5 Days Ago
Init AssetPickParameters_t defaults
5 Days Ago
Fix gizmo tests not initializing camera
5 Days Ago
GizmoSceneTest uses SceneRenderingWidget
5 Days Ago
SceneRenderingWidget manages its own gizmo instance
5 Days Ago
Disable gizmo push until I figure out what's wrong with it
5 Days Ago
Make sure things using scene rendering widgets calls Scene.EditorTick
6 Days Ago
Push gizmo scope in Scene.Push - Allows for gizmo rendering in SceneRenderingWidget.PreFrame Don't call Scene.PreRender in SceneRenderingWidget, it's the job of Scene.EditorTick to call this so we ran the risk of this being called twice
6 Days Ago
Render to widget example in widget gallery uses SceneRenderingWidget
6 Days Ago
Generated csproj LangVersion 11 -> 13
6 Days Ago
Hide code compile notice when NotificationPopups is false instead of clearing them, in case notification sounds are enabled (was this by design?)
6 Days Ago
Specify input type to SerializeToNode when serializing game resources - Fixes Type not being serialized in game resources
6 Days Ago
Only have one version of FloatSlider in sandbox.tools, delete the one in property editors
6 Days Ago
Fix behavior when deserializing fields with code defined initializer Partially reverts: 3ce2d74fbd9effd2d280d1a59c9029f4b0a5c387 Added a bunch of tests
6 Days Ago
Use float control widget in curve editor Delete FloatProperty
6 Days Ago
Changing Terrain.MaterialOverride updates mesh if it exists, Facepunch/sbox-issues#7180 Update Terrain buffer when transform changes, resolves Facepunch/sbox-issues#7192
6 Days Ago
Restore two layer depth prepass behaviour which seems to reduce draw calls somehow
6 Days Ago
Delete citizen_2023-03-06.fbx
6 Days Ago
Fix save/save as not working as expected with prefabs, default to location/filename of existing source if one exists Tweak editor File menu, make actions more context aware/prevent in dodgy circumstances Improve readability of File > Open Recents menu, show correct icons for type
6 Days Ago
VRAD3 (& it's resourcecompiler) explicitly uses rendersystem, our tools can omit it but we need to read back textures from the GPU for map compilation
6 Days Ago
Strip expressions from CVfxShaderAttribute
7 Days Ago
Fix crash due to yoga measure function exceptions Print if compile failed More shader code cleanup V_atoi64 return 0 if string passed in is null (fixes antlr crash on syntax error) Revert "Launch ToolAppSystem pretending to be a dedicated server so it doesn't use rendersystem for CI, revert me soon" This reverts commit 5e0b9b50644194ea43e8ae7c9c3bafb4292de7d0. Revert "Reenable rendersystem for console apps for map compilation" This reverts commit 612f6a9f5352f83d87d2540572f83d64c7fa4e5f.
7 Days Ago
Launch ToolAppSystem pretending to be a dedicated server so it doesn't use rendersystem for CI, revert me soon