21,419 Commits over 1,552 Days - 0.58cph!
Get rid of some of our C# detour abstractions (agent, query), since we now have direct access in managed.
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Copy over dotrecast detour and detourcrowd
Yeet IO stuff
Remove csprojs
Use our own numerics instead of recast/detour stuff
Hope I didn't make any typos while refactoring because I will regret them for all eternity.
Remove C++ version of detour and detourcrowd
Make wireframe models work in Hammer again, colored without a combo. Fixes Facepunch/sbox-issues#7215
Build shaders
Ignore build hash for multiple list properties
Factor collection count into list control widget value hash for when collection is modified outside of control widget https://files.facepunch.com/layla/1b2511b1/sbox-dev_SIJY1NsYwk.mp4
Don't contribute ambient light from lights that are render excluded by camera
Remove DECLARE_ANIM_UPDATE_NODE, unused
Support long to enum in SerializedProperty.ValueToType - Fixes enum control widgets not working from ReflectionSerializedProperty
Fix SceneRenderingWidget.GetRay using wrong camera
Add needed modes to template shaders, this ToolsVis combo is the plague
Don't USE_VCRT in materialsystem2
Add Shader.GetPropertiesJson()
Add TypeLibrary.CreateProperty, Obsolete SerializedProperty.Create
TypeLibrary.CreateProperty takes attributes - allowing further customization
GameObjectInspector prefab property uses TypeLibrary.CreateProperty
List variables in MaterialInspector
Add Shader.Combos
Add Material.Shader
Create MaterialInspector.cs
Remove unused
Add combo index
Bit more material access
Don't load shader compiler dll on dedicated server
Don't add resourcecompiler app system on dedicated server
Hook up SoundHandle.ElapsedTime
Show all enum flags in control widget, opt out with Hide attribute instead (We want the option to show All = Apple | Banana unless specified not to)
Make sure to destroy scene on widget destroy
Use SceneRenderingWidget for sound editor
Use SceneRenderingWidget for viseme editor
Use SceneRenderingWidget for texture editor
Shift click compile notice to open all files with errors
Fix typo in "Copy World Transform" - it was copying local transform
JsonIgnore bullshit in Transform
Fix whitespace being added as an asset type tag in search widget
Wait until shadergraph preview asset is compiled and up to date before reloading shader
Lets make this shader compile code less pointer'y
Fix shader compile progress always being 0%
Rebuild shaders
Remove unused shader code
Use VideoWidget for video widget test, delete VideoNativeWidget
Init AssetPickParameters_t defaults
Fix gizmo tests not initializing camera
GizmoSceneTest uses SceneRenderingWidget
SceneRenderingWidget manages its own gizmo instance
Disable gizmo push until I figure out what's wrong with it
Make sure things using scene rendering widgets calls Scene.EditorTick
Push gizmo scope in Scene.Push - Allows for gizmo rendering in SceneRenderingWidget.PreFrame
Don't call Scene.PreRender in SceneRenderingWidget, it's the job of Scene.EditorTick to call this so we ran the risk of this being called twice
Render to widget example in widget gallery uses SceneRenderingWidget
Generated csproj LangVersion 11 -> 13
Hide code compile notice when NotificationPopups is false instead of clearing them, in case notification sounds are enabled (was this by design?)
Specify input type to SerializeToNode when serializing game resources - Fixes Type not being serialized in game resources
Only have one version of FloatSlider in sandbox.tools, delete the one in property editors
Fix behavior when deserializing fields with code defined initializer
Partially reverts: 3ce2d74fbd9effd2d280d1a59c9029f4b0a5c387
Added a bunch of tests
Use float control widget in curve editor
Delete FloatProperty
Changing Terrain.MaterialOverride updates mesh if it exists, Facepunch/sbox-issues#7180
Update Terrain buffer when transform changes, resolves Facepunch/sbox-issues#7192
Restore two layer depth prepass behaviour which seems to reduce draw calls somehow
Delete citizen_2023-03-06.fbx
Fix save/save as not working as expected with prefabs, default to location/filename of existing source if one exists
Tweak editor File menu, make actions more context aware/prevent in dodgy circumstances
Improve readability of File > Open Recents menu, show correct icons for type
VRAD3 (& it's resourcecompiler) explicitly uses rendersystem, our tools can omit it but we need to read back textures from the GPU for map compilation
Strip expressions from CVfxShaderAttribute
Fix crash due to yoga measure function exceptions
Print if compile failed
More shader code cleanup
V_atoi64 return 0 if string passed in is null (fixes antlr crash on syntax error)
Revert "Launch ToolAppSystem pretending to be a dedicated server so it doesn't use rendersystem for CI, revert me soon"
This reverts commit 5e0b9b50644194ea43e8ae7c9c3bafb4292de7d0.
Revert "Reenable rendersystem for console apps for map compilation"
This reverts commit 612f6a9f5352f83d87d2540572f83d64c7fa4e5f.
Launch ToolAppSystem pretending to be a dedicated server so it doesn't use rendersystem for CI, revert me soon