reposboxcancel

3,259 Commits over 395 Days - 0.34cph!

1 Hour Ago
Properly display errors when ModelDoc fails to import a model (fbx/obj, etc)
1 Hour Ago
Fix compile warning about Trace.Sweep XML comment Merge branch 'master' of sbox
2 Hours Ago
Security Shutter - textured non blockout models Merge branch 'master' of sbox
2 Hours Ago
Removed weird 20px top padding from console panels Entering a console command automatically scrolls console to the bottom Adds Panel.TryScrollToBottom()
Sam
3 Hours Ago
Use constant buffer for transform Add VFX ABI version Move constant buffer combo to a define Fix some legacy code used for debug visualizations
4 Hours Ago
Give game list a placeholder background when game's thumb is loading Placeholder text for loading/failed to load games on home screen
5 Hours Ago
GameLobby uses Sandbox.Lobby
6 Hours Ago
Let RootPanels delete non immediately (keep default to immediate), mark default delete behaviour for WorldPanels to non-immediate. This lets you use the pseudo class :outro for transitions when WorldPanels are deleted.
6 Hours Ago
Move dropdown control to base addon Add Panel.SetPropertyObject SteamClient can cache off name and SteamId, allows Local to collect them without querying Steam Lobby settings
Today
Allow Solid/Brush/Mesh entities to appear in Entity Tool and be spawnable using it (Hammer.EntityTool attrib) ent_nav_blocker and func_nav_markup now appear in the entity tool for visibility Entity tool buttons now use entity class description for tooltip if a tooltip was not provided
Sam
Today
Pad nBlendWeightCount to fix AMD issues if using texture transform data
Today
Delete any rogue RootPanels on Game shutdown
Today
Delete any rogue RootPanels on Game shutdown
Today
Fixed style selector giving priority to pseudo flags OnTemplateSlot receives an INode - so it can inspect attributes (Obsoleted old version) TabContainer can be constructed in html with slot="tab" tabtext="fff" tabicon="fff" Split friend to own file Search worldwide for lobbies Lobby sidebar is tabbed
Today
Steamworks is now completely internal
Today
BBox.ClosestPoint
Today
update to net 6.0.0-rc.2
Today
ParticleEditor: Ask the user if they want to save when trying to add new child to new empty session
Today
Remove broken test maps Fix NRE Fix anim events not firing on clientside models (ie, viewmodels) Rust pump shotgun deploy sound Update base.fgd
Today
ParticleEditor: Fix crash when trying to add child to new unsaved session
Today
Other shaders
Today
Partial shader build
Today
Don't delete asset preview directly
Today
Add glowProperty.SetGlowMaterialOverride
Today
Precache all loaded models after map is loaded, fixes map models being errors when reused across server restarts.
Yesterday
Light ShouldDraw checks nodraw effect in hierarchy, fixes base entities disabling child light rendering
Yesterday
Multiple class tags in fgd autogenerate correctly
Yesterday
Added Hammer.VisGroup which puts entities in given automatic visgroup Also give auto visgroups to most c# entities
Yesterday
Added ent_nav_blocker, as replacement for func_nav_blocker Remove func_nav_blocker from the fgd
Yesterday
ModelDoc: Extra safety checks for multi-take support
Yesterday
Add optimization switch to vfx compiler
Yesterday
Lobby list fixes
Yesterday
On-the-fly delta compositing for melee_punch
Yesterday
UseTemplate: preserve / prefix, fix menu hotloads
Yesterday
Make sure EntityComponent.OnDeactivate is called when the component's entity is removed
Sam
Yesterday
Make blendable compile with new base shader headers
Yesterday
Full shader compile Shader compile
Sam
Yesterday
Fix CUBEMAP_REFLECTION ToolsVisMode
Yesterday
Fix hot reloading not working due to visual studio atomic saves
Sam
Yesterday
Fix shaders not compiling, fix skinning being broken Fix path in visualization shaders
Yesterday
Network WalkController properties so you can change speed easily without prediction errors
Yesterday
Fixed crash when resizing after asset browser is closed
Yesterday
Fix parsing error on SCSS files which end in a multiline comment
Yesterday
Properly format empty vfx file warning
Yesterday
Normalize filename here too so it stores the right reference
Yesterday
Normalize filenames within Texture.Load, fixes loading images containing uppercase on joined games. Fix UseTemplate attribute substiuting wrong path
Yesterday
security shutter - adjusted shutter curtains to have pivot at base of mesh
Yesterday
parking bollard - tweaked phys shape Merge branch 'master' of sbox Security shutter - revised all sizing and origins for better snapping Merge branch 'master' of sbox security shutter - adjusted sizing and origins to improve snapping
2 Days Ago
ModelDoc: Change physics shape box and sphere default size to 10 to keep consistent with the mesh primitives
2 Days Ago
Disable light rendering if entity shouldn't draw