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16,846 Commits over 1,277 Days - 0.55cph!

1 Year Ago
m_pDriverVersion reports as "unknown" instead of a null string
1 Year Ago
Disable game launcher's play button while compiles are pending Prevents a kick with flurry of errors Fixed errors when deleting a ButtonEntity mid movement
1 Year Ago
don't use V_vsnprintf in SentryOutput, external code can specify the funky %S format specifiers Texture2DBuilder.Finish(): correctly check the memory required for texures w/ mips
1 Year Ago
Possible fix for access violation in CreateAnimGraphInstance, although I suspect it's maybe an error in HAnimationGraph networking support
1 Year Ago
Use crashpad for fatal errors
1 Year Ago
Make spam setting speed on PlatformEntity work (And spam StartMoving, etc)
1 Year Ago
Update steam audio to 4.11 but keep it as dynamic only for the time being since baked is not working :(
1 Year Ago
Fix editor fullscreen positioning Launcher position cleanuip
1 Year Ago
Fix filter for addon switcher
1 Year Ago
advertising board - removed placeholder advert
1 Year Ago
office desk - removed until fixed Merge branch 'master' of sbox
1 Year Ago
Remove fallback DX9 code for getting driver version, it's straightforward to grab from the registry by the DX adapter LUID. This returns the same windows driver version numbers DX9 was reporting, but I've added some vendor specific renames e.g for nvidia "31.0.15.1659" becomes "516.59" making it easier to filter by driver for us rendersystemdx11: stop linking d3d9 rendersystemdx11: stop linking nvapi LoadD3dCompiler calls Plat_LoadModule without full path ( this is exactly the same way ADJ and we use the same d3dcompiler_47.dll - so hopefully that fixes weird WINE shit ) Replace Direct3D 9 PIX with D3D11 ID3DUserDefinedAnnotation - we're getting a much better list of events in RenderDoc now too New: https://files.facepunch.com/matt/1b2911b1/qrenderdoc_5uxtBKqZlV.png Old: https://files.facepunch.com/matt/1b2911b1/qrenderdoc_fcTCgPGtQT.png - Enable CPixEventScope to record events, these are used to tell us our View / Layer - Don't limit these events behind Plat_IsRunningOnCustomerMachine() - there is no overhead and it can be incredibly helpful for us having them on Steam builds Implemented following guidance of: https://developer.nvidia.com/blog/best-practices-gpu-performance-events/ rendersystemdx11: don't link d3dx11 legacy stuff Fix ErrorReports::UpdateGpu usage from rebase conflcit Delete dead D3DX dlls
1 Year Ago
Revert "office desk - wip" This reverts commit c500813f83dffc62a407afba54ec9e378ab5700e. Merge branch 'master' of sbox office desk - moved to correct folder
1 Year Ago
Add nullcheck in CProceduralWorkingSet_MapReferences::UpdateAssetList
1 Year Ago
switch sentry backend to crashpad Set error tag stating whether tools, server or game Add error tag to determine whether running under proton Lets record what gamemode and map we're crashing in, to see if there's any kind of patterns Lets set the explicit path to crashpad_handler.exe instead of just hoping
1 Year Ago
Refresh wave lines for sound file preview on resize and maybe fix NRE while we're at it
1 Year Ago
Reinstall crash handler after startup
1 Year Ago
Delete dead D3DX dlls
1 Year Ago
Remove fallback DX9 code for getting driver version, it's straightforward to grab from the registry by the DX adapter LUID. This returns the same windows driver version numbers DX9 was reporting, but I've added some vendor specific renames e.g for nvidia "31.0.15.1659" becomes "516.59" making it easier to filter by driver for us rendersystemdx11: stop linking d3d9 rendersystemdx11: stop linking nvapi LoadD3dCompiler calls Plat_LoadModule without full path ( this is exactly the same way ADJ and we use the same d3dcompiler_47.dll - so hopefully that fixes weird WINE shit ) Replace Direct3D 9 PIX with D3D11 ID3DUserDefinedAnnotation - we're getting a much better list of events in RenderDoc now too New: https://files.facepunch.com/matt/1b2911b1/qrenderdoc_5uxtBKqZlV.png Old: https://files.facepunch.com/matt/1b2911b1/qrenderdoc_fcTCgPGtQT.png - Enable CPixEventScope to record events, these are used to tell us our View / Layer - Don't limit these events behind Plat_IsRunningOnCustomerMachine() - there is no overhead and it can be incredibly helpful for us having them on Steam builds Implemented following guidance of: https://developer.nvidia.com/blog/best-practices-gpu-performance-events/ rendersystemdx11: don't link d3dx11 legacy stuff Fix ErrorReports::UpdateGpu usage from rebase conflcit
1 Year Ago
Add core.voip_3d for when the user can set the sound asset for voice chat
1 Year Ago
Pass the client pawn to player voice stream so voice emits from player when a 3d sound asset is used for voice chat
1 Year Ago
Add voice chat speaker UI element
1 Year Ago
Add core.voip.sound so voice chat works again
1 Year Ago
office desk - wip Merge branch 'master' of sbox
1 Year Ago
Remove magic number and reproject view for tiled light builder
1 Year Ago
Fix glows in Vr while we're at it, still pending rewrite Preliminary support for VR in tiled light builder, include objects
1 Year Ago
Capture GPU information before it crashes
1 Year Ago
Initial work for VR Instancing for tiled light rendering
1 Year Ago
Hammer: fix crash when closing editor sessions with active working sets
1 Year Ago
New Outfit Piece - Army Shirt New Army Shirt to help complete the Army Outfit, LODs and revised skinning coming ASAP. Plus a black version of the long hair and scruffy beard! https://files.facepunch.com/daniel/1b2811b1/Photoshop_9b7Nkf3uk9.jpg
1 Year Ago
EntityTarget struct can now be used as a target_destination [Property] Also added EntityTarget.IsValid() convenience function Warning fixes Increase trace ranges for ent_ commands, add ent_bbox
1 Year Ago
advertising board - moved LOD1 distance outwards
1 Year Ago
advertising board - removed burger self ilum
1 Year Ago
advertising board - missed orange self ilum
1 Year Ago
advertising board - removed self ilum until it works nicely with glass
1 Year Ago
telegraph pole lod0
1 Year Ago
advertising board - lod2 range tweak
1 Year Ago
Fix spritecard compilation
1 Year Ago
Reorganize steam audio scene shutdown
1 Year Ago
Attempt to fix all fatal errors grouping into one error
1 Year Ago
Possible crash fix in CBlendUpdateNode that seems to be popping up when joining boomer gamemode
1 Year Ago
Citizen/animgraph: some reorg & added left 90° shuffling (not working in-game yet)
1 Year Ago
Advertising board -Normal map adjustment -adjusted lods -adjusted glass position
1 Year Ago
Fix shader compilation
1 Year Ago
Looped paths with Hammer & path_platform support https://files.facepunch.com/rubat/1b2711b1/sbox-dev_dMCeMtJZMO.gif
1 Year Ago
CCTV globe - adjusted mount and globe Merge branch 'master' of sbox Merge branch 'master' of sbox
1 Year Ago
Internal allocator for steam audio, hopefully this fixes that annoying crash
1 Year Ago
Lets try crashpad
1 Year Ago
Close the session, hopefully that'll mark the session as crashed
1 Year Ago
Delete ihasowner.h