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3,262 Commits over 395 Days - 0.34cph!

Yesterday
parking bollard - tweaked phys shape Merge branch 'master' of sbox Security shutter - revised all sizing and origins for better snapping Merge branch 'master' of sbox security shutter - adjusted sizing and origins to improve snapping
2 Days Ago
ModelDoc: Change physics shape box and sphere default size to 10 to keep consistent with the mesh primitives
2 Days Ago
Disable light rendering if entity shouldn't draw
2 Days Ago
delete unused movehelper.cpp Safer string allocation Don't upload model png's Allocate small strings and lookup and reuse
2 Days Ago
[ResourceType()] attribute works with custom asset types
2 Days Ago
Remove include guards for pixelinput and vertexinput
2 Days Ago
Fix nav_edit 1 crash Closes #1089
Sam
2 Days Ago
Fix global cubemaps being blended while still in bounds of env_cubemap
Sam
2 Days Ago
Fix screenspace particles being downscaled, fix possible division by zero
Sam
2 Days Ago
Fix lighting on custom shaders
2 Days Ago
Look away test
2 Days Ago
Profile traces
2 Days Ago
Fix material lerping for VFX files Entire struct needs to be initialized, this ensures that it is
2 Days Ago
Fix crashing with empty vfx files
2 Days Ago
BBox.ClosestPoint + BBox.Distance and Player.UsableRange (def: 85f)
2 Days Ago
Security shutter - test blockout Merge branch 'master' of sbox
Sam
2 Days Ago
Add D_SKINNING Add D_SKINNING combo
2 Days Ago
Citizen right punch animation (complete)
3 Days Ago
ModelDoc: Add back multiple-take support but instead choose a single take per AnimFile node
3 Days Ago
ModelDoc: Revert multi-take support, needs to be handled differently
3 Days Ago
Temp fix for broken cubemaps running without -tools every other map load (requires shader recompiles to fix properly)
3 Days Ago
cubemap fix attempt
3 Days Ago
Recompiled toolscene lighting rigs
3 Days Ago
try again
3 Days Ago
Add some profiling scopes
3 Days Ago
temp revert
4 Days Ago
Fix broken cubemap rendering in tools
4 Days Ago
ModelDoc: Disable AnimFile take combo box if there's only a single take
4 Days Ago
ModelDoc: Support multiple takes in AnimFile https://files.facepunch.com/layla/1b1711b1/MfQuVUMJWf.mp4
4 Days Ago
updates construct map, prefabs, adding mat/textures Merge branch 'master' of sbox
4 Days Ago
Text Shadows perf blocks
4 Days Ago
Gameicon player count text fix
4 Days Ago
Decode images downloaded from http in worker thread
4 Days Ago
Scale UI up on deck
5 Days Ago
Low wooden fence - adjusted beam phys position to reflect mesh change Low wooden fence - fixed phys shape on beam Merge branch 'master' of sbox
5 Days Ago
Animgraph: Fix crash on pause toggle when there's no valid replay
5 Days Ago
Support running static events that have args
5 Days Ago
ModelDoc: Fix physics grab crashing when grabbed entity gets destroyed
5 Days Ago
Fix rare divide by zero when compiling sounds
5 Days Ago
ModelDoc: Don't update status bar selection widgets if session preview model is invalid, possible access violation fixes
5 Days Ago
Another potential access violation fix in CResourceSystem::GetFileName
5 Days Ago
More progress on punch anim
5 Days Ago
Adjusted how prop_physics explosions work Added OnBreak output Added Break input Implemented simple gib limit for props (gibs_max cvar)
5 Days Ago
Remove string token span Report if download information missing Join lobby if staging
5 Days Ago
Set lobby map correctly Show active lobbies on game page, home page
5 Days Ago
Fixed Catwalk Tileset
5 Days Ago
Fix border test Strip comments NRE protection Fix GameScreen NRE EntityButton NRE fix Package updates
6 Days Ago
Fire alarm - reduced polycount and changed axis for easier snapping Merge branch 'master' of sbox
6 Days Ago
Preparing more punch stuff in the animgraph
6 Days Ago
WIP right melee_punch attack animation