17,146 Commits over 1,308 Days - 0.55cph!
Add InGame, MapName, GameIdent to Tools.Globals
Inform tools when game loop starts / ends
Update Launcher icons on gameloop update
Stop button gets disabled when it's not needed, play button turns into a restart button when in-game
Allow [Change] callbacks for ConVars to be non-public
Modeldoc: Don't apply scale modifier to helpers if it's disabled
Removed settings button, embed it in the combo box list
Also added a check to ensure we're not displaying content/tool/model addons in generated configs
Removed unused code, cleanup
Fix render attributes not holding onto textures causing them to be deleted when render attributes still needs them
Moved Tools toolbar to the left of the Editor
Fire exit - lods, self illum and terry skin
Merge branch 'master' of sbox
Citizen/animgraph: hooked up swimming idle anim
Animgraph: Allow bone merged models to be enabled/disabled
Fix incorrect morph position delta scaling
Merge branch 'master' of sbox
Remove Legacy Compile Collision Mesh
Remove CBaseEntity::FVisible
Ceiling and round light - breakable light prefabs
Merge branch 'master' of sbox
Hammer: Remove large toolbar from map window, tuck into a small layout icon button - I'll probably shuffle some things from the "Fullbright" menu into this still. Also fix the icons for these layouts using the wrong path.
https://files.facepunch.com/matt/1b0411b1/sbox_tVMBcvmiCL.jpg
Don't open the legacy asset browser on startup, make it so you can access it easily from the tools menu bar still though for now
Silence steam audio Embree init message by default
mesh glue cleanup
Fix underwater fog when using FSR
fire extinguisher - mount lods
Merge branch 'master' of sbox
Citizen/animgraph: idle optimizations
Added the previously on-the-fly variants of the idle additive as "pre-made" animations. This reduces the overall number of nodes & animation fetches.
Fix baked volumetric fog
Fix glow outline on water
ModelDoc: Apply scale and mirror to helpers
Enable scale and mirrors on hitboxes again
Don't depth test on DebugShowHitboxes
Modeldoc: Apply all scale and mirrors to helpers seeing as there can be multiple of them
Unset D_ENABLE_INDIRECT combo on volumetric fog shader and leave it always on, indirect volume lightmap is also used for baked fog!
Add clip planes for spritecard, should fix physgun trail clipping on water
Iterate on ModelDoc default layout widget sizes
Make asset inspector preview/dependencies take a bit less space
Fix up toolbar styling for dropdowns
Reduce default min width for qt combo boxes
causes issues in tools and auto shrinking
Citizen: HitboxSetList is now scaled correctly following ScaleAndMirror fix
New Outfit Piece! Tactical Gloves
New tactical gloves to finish off the Tactical Gear outfit! Including LODs.
https://files.facepunch.com/daniel/1b0511b1/Photoshop_N0hdJRjcxj.jpg
As well as this, we have some adjustments to the skinning of a few assets, tactical vest, leather jacket, and longsleeve shirt and jacket.
Merge branch 'master' of sbox
ModelDoc UI tweaks
MaterialGroup UI - fixed text contrast & made the editor able to shrink to fit node editor width, no more horizontal scrollbars
RenderMeshFile UI - reduced size of "Excude by default" text and allowed it to shrink to avoid horizontal scrollbars
Animations Controls widget/tab - reduced minimal required horizontal width
Merge branch 'master' of sbox
Fix depth prepass not working
ScenePanels now handle MSAA properly
Reserve launcher toolbar in EditorMainWindow
Add launcher widget, remake it and add to toolbar on refresh
First draft for launch config editor UI
Pass toolbar ref through event instead of exposing singleton
Remove ConfigListView, ConfigPropertySheet, start writing configs to cookie
https://files.facepunch.com/devultj/1b0311b1/sbox_7WhaYhvFjc.mp4
Can generate launch configs from addon configs
Toolbar grabs launch configs + analyses enabled addons, hook up play/stop buttons
Add PropertySheet.PropertyUpdated
Remove Auto prefix from generated options, give them icons instead
Remove unnecessary layout on LaunchConfigEditor
Fixes "Attempting to add QLayout" warning every time it's being made
Update launcher combobox style, button style, clean up
Fixed launch combo box vertical alignment
Persist the last selected config and select it on load
Stop selecting multiple list view items, scroll to item if possible
Additionally, select our new config when creating it
Merge branch 'launcher' of sbox into launcher
Citizen: AO proxies are now scaled correctly following ScaleAndMirror fix
Merge branch 'master' of sbox
Start implementing rule system
ScenePanels now handle MSAA properly
Fix depth prepass not working
Strip out as much collisiongroup stuff as I can stand right now
Enable BaseWeapon shooting players
Fixed terrible mistakes
Reduce default min width for qt combo boxes
causes issues in tools and auto shrinking
ModelDoc UI tweaks
MaterialGroup UI - fixed text contrast & made the editor able to shrink to fit node editor width, no more horizontal scrollbars
RenderMeshFile UI - reduced size of "Excude by default" text and allowed it to shrink to avoid horizontal scrollbars
Animations Controls widget/tab - reduced minimal required horizontal width
Merge branch 'master' of sbox
New Outfit Piece! Tactical Gloves
New tactical gloves to finish off the Tactical Gear outfit! Including LODs.
https://files.facepunch.com/daniel/1b0511b1/Photoshop_N0hdJRjcxj.jpg
As well as this, we have some adjustments to the skinning of a few assets, tactical vest, leather jacket, and longsleeve shirt and jacket.
Merge branch 'master' of sbox
Citizen: HitboxSetList is now scaled correctly following ScaleAndMirror fix
Iterate on ModelDoc default layout widget sizes
Make asset inspector preview/dependencies take a bit less space
Fix up toolbar styling for dropdowns
Stop selecting multiple list view items, scroll to item if possible
Additionally, select our new config when creating it
Persist the last selected config and select it on load
Obsolete CollisionGroup & CollisionLayer
Rewrite CRnCollisionFilter, strip out CIntersectionController
Fixed launch combo box vertical alignment
Add clip planes for spritecard, should fix physgun trail clipping on water
Update launcher combobox style, button style, clean up
Unset D_ENABLE_INDIRECT combo on volumetric fog shader and leave it always on, indirect volume lightmap is also used for baked fog!
Delete LAYER_INDEX_CONTENTS_SERVER_ENTITY_ON_CLIENT, CONTENTS_SERVER_ENTITY_ON_CLIENT
Explicitly forbid triggers from colliding with the world
Traces don't hit client only entities by default, added IncludeClientside to opt in
By default traces only hit entities and world that also exist on the server. This is the most common scenario as if you hit client only entities during prediction you will get prediction errors. You might however want to opt into including client entities in specific traces.
Trimming redundant tracefilters, EFL_USE_PARTITION_WHEN_NOT_SOLID, LocatableEntity system, RNQUERY_OBJECTS_NON_COLLIDEABLE
Modeldoc: Apply all scale and mirrors to helpers seeing as there can be multiple of them
ModelDoc: Apply scale and mirror to helpers
Enable scale and mirrors on hitboxes again
Don't depth test on DebugShowHitboxes
Delete unused unit test
Trim unused code
Add UseHitboxes to RnQueryShapeAttr_t - ask for them explicitly, don't use CONTENTS_HITBOX mask
Fix glow outline on water
Citizen/animgraph: idle optimizations
Added the previously on-the-fly variants of the idle additive as "pre-made" animations. This reduces the overall number of nodes & animation fetches.
fire extinguisher - mount lods
Merge branch 'master' of sbox
Remove CollisionGroupOverride from prop_physics
Add m_SeenTags to intersectiondictionary
Fix underwater fog when using FSR
Refactor m_Tags to m_PhysicsTagStrings, so it's more searchable
Remove debug
Physics Shape partial tag Access
Move Tags to top of property window since it's pretty important
Collapse the help section of the object property window by default
Remove Hammer Mesh PhysicsGroup, PhysicsInteractsAs, PhysicsInteractsWith, PhysicsInteractsExclude - replace with Tags
Silence steam audio Embree init message by default
Support tag queries in RnCollisionAttr_t
If a shape doesn't have tags then add solid for now
Pass trace tag filters straight to rubikon, delete SandboxTraceFilter, Trace.ResolveEntities
Make player movement tags consistent
Don't open the legacy asset browser on startup, make it so you can access it easily from the tools menu bar still though for now
Hammer: Remove large toolbar from map window, tuck into a small layout icon button - I'll probably shuffle some things from the "Fullbright" menu into this still. Also fix the icons for these layouts using the wrong path.
https://files.facepunch.com/matt/1b0411b1/sbox_tVMBcvmiCL.jpg
Remove unnecessary layout on LaunchConfigEditor
Fixes "Attempting to add QLayout" warning every time it's being made
Remove Auto prefix from generated options, give them icons instead
Ceiling and round light - breakable light prefabs
Merge branch 'master' of sbox
Split mapbuilder.tags
Material compiles
Temporary ladder rule
check your code you dumb cunt
Update mapbuilder.passbullets, blocksound
mapbuilder.npcclip
mapbuilder.sky
mapbuilder.teleportclip
mapbuilder.navclip
Cleanup
Remove CBaseEntity::FVisible