reposboxcancel

2,495 Commits over 303 Days - 0.34cph!

19 Days Ago
Added Panel.OnTemplateElement (allow the panel to access the template element, and its children)
comment
19 Days Ago
Add PhysicsBody.GravityEnabled
comment
19 Days Ago
css filter: blur support (#16)
comment
19 Days Ago
WIP updating CSS parser to handle gradient stop points Gradient stop points working on effects UI test page now Merge pull request #14 from Facepunch/gradient-parsing Fixing up gradient parsing to support stop points Added implicit bool for RealTimeUntil so you can check if it has elapsed Merge branch 'master' of github.com:Facepunch/sbox Add Event.PhysicsPreStep Event.PhysicsPostStep, Obsolete IPhysicsUpdate Fixed static RPCs in static classes not working because you can't have protected methods in static classes Support morphs for anim scene objects Obsolete AnimSceneObject.SetAnimParam, use SetAnimBool etc to stay consistent with AnimEntity Event.PhysicsPostStep to Event.Physics.PostStep Make sunlight render without bounds Support filter: blur( xx ) Merge branch 'master' into css-filter Merge fix
comment
19 Days Ago
Added Render.Clear() Set FilterBlur Create layer matrix to offset the transform matrix for rendering panels to RT Don't need to set all this junk for this shader Update layer if panel changed size
comment
Sam
19 Days Ago
Make sunlight render without bounds
comment
20 Days Ago
Event.PhysicsPostStep to Event.Physics.PostStep
comment
20 Days Ago
Obsolete AnimSceneObject.SetAnimParam, use SetAnimBool etc to stay consistent with AnimEntity
comment
20 Days Ago
Support morphs for anim scene objects
comment
20 Days Ago
Default blend modes also write alpha (fixes UI not drawing to render targets) Alpha render mode LayerOffset stuff
comment
20 Days Ago
Have Event.Physics.* namespace like Event.Tick.*
comment
20 Days Ago
Fixed static RPCs in static classes not working because you can't have protected methods in static classes
comment
20 Days Ago
Add Event.PhysicsPreStep Event.PhysicsPostStep, Obsolete IPhysicsUpdate
comment
20 Days Ago
Remove TextureRenderTargetBuilder Added filter-blur property Explicitly release label textures when label is destroyed Panel layer basics Render.SetRenderTarget, Render.SetViewPort Throw exception if trying to create texture that is <= 0 Draw layer to texture wip
comment
21 Days Ago
Added implicit bool for RealTimeUntil so you can check if it has elapsed Merge branch 'master' of github.com:Facepunch/sbox
comment
21 Days Ago
WIP updating CSS parser to handle gradient stop points Gradient stop points working on effects UI test page now Merge pull request #14 from Facepunch/gradient-parsing Fixing up gradient parsing to support stop points
comment
21 Days Ago
Pass -game to resourcecompiler when building cubemaps Update scenesystem.def
comment
21 Days Ago
ModelDoc: also strip anything before @ when generating AnimFile node names through "Add Simple Animations"
comment
21 Days Ago
Fix SkyColor too
comment
21 Days Ago
Fix CLightComponent::GetColor by returning uint instead of color structure (should look more into why returning Color32 is crashing)
comment
21 Days Ago
WIP updating CSS parser to handle gradient stop points Gradient stop points working on effects UI test page now
comment
22 Days Ago
Added doorhelper() FGD helper Adds [Hammer.DoorHelper( ... )] Revert changes to drawangles() https://files.facepunch.com/rubat/1b0211b1/pm4zlM2XH7.png
comment
22 Days Ago
ModelDoc: Add PhysicsShapeCylinder https://files.facepunch.com/layla/1b0211b1/sbox_VKtNHzD2qc.png
comment1 Comment
22 Days Ago
Cleaned up, fixed transforms not applying
comment
22 Days Ago
Fix material editor crash when shader is fucked Fix shader compiling to wrong folder Fix shader .ini file wrong folder Added Render.Clear() Render backdrop filters on their own, before the main panel Merge branch 'master' of sbox
comment
22 Days Ago
Remove sv_gravity change callback on game shutdown. Fixes #418
comment
Sam
22 Days Ago
Force snap whole Rect when rendering text on 2D surface, fixes text looking muddy Don't draw shadow rect if texture isn't ready yet
comment
22 Days Ago
Refactor PanelRenderer Merge branch 'master' of sbox
comment
22 Days Ago
Update README.md
comment
22 Days Ago
A bunch of SceneSystem binds
comment
23 Days Ago
Fix errors when Color.Parse is called with invalid format
comment
23 Days Ago
backdrop-filter blur supports transition Merge branch 'master' of sbox
comment
23 Days Ago
Fixed a crash in CGameParticleManager::LookupAttachment
comment
23 Days Ago
FGD autogen: Support for Color type
comment
23 Days Ago
backdrop-filter parsing, tests
comment
23 Days Ago
Add Render.CopyFrameBuffer backdrop filter (individual properties for now) Merge branch 'master' of sbox
comment
23 Days Ago
Added PostClientActive to C#
comment
23 Days Ago
Fix local addons searching by folder name - now looks at ident too
comment
23 Days Ago
Add SceneObject.ColorTint
comment
Sam
23 Days Ago
Update Text Shadow texture if style changed Give extra padding for text shadow textures
comment
Sam
23 Days Ago
Revert "New contract for Shadow struct" This reverts commit eed1d6bb1d867d17e272b6cf05da9c27f79a5edb. Use old interface for SetTextShadow and SetBoxShadow as it was redundant
comment
Sam
24 Days Ago
Add Texture.Utils and move Mip generator to it Compute text mipmaps if we have transformation New contract for Shadow struct Sum operator for Rect New Text Shadow Minor text shadow adjustments
comment
24 Days Ago
Allow "flags" fgd type to have a nice name Make Hammer.Solid & DrawAngles inheirtable Added ability for properties to have FGD metadata Added support for "flags" fgdtype to enums Added Hammer.MinMax attribute for properties
comment
24 Days Ago
Render UI images using the same shader as the background
comment
24 Days Ago
Public API consistency changes, some additional documentation, and ParticleAttachment can only be used internally, so make it internal Removed AABB because CollisionBounds exists which is the same thing under the hood Merge branch 'master' into consistency Added Obsolete attribute to OOBBox Fixed error in DrawScene method Merge pull request #12 from Facepunch/consistency Consistency Pass v1
comment
24 Days Ago
Fixed error in DrawScene method
comment
24 Days Ago
Added Obsolete attribute to OOBBox
comment
24 Days Ago
Test Merge branch 'master' into rpc-bytes Merge branch 'master' into rpc-bytes Support Span<T> (unmanaged) as an RPC parameter and removed unused Write methods Merge pull request #13 from Facepunch/rpc-bytes RPC Bytes
comment
24 Days Ago
Different approach for SupportsSolids untie from entity undo support
comment
24 Days Ago
InteropGen compile error Build Tools clean build errors Added `Client` to IsSupported method for NetRead Revert "Added `Client` to IsSupported method for NetRead" This reverts commit 9266a21d96250e917dcb4183baed266e25521721. Added a 3rd argument to drawangles() - 'act as rotation axis' disableshadows => enable_shadows Hammer keyvalue (Point being no extra hacks to make disableshadows happen) Added Rotation.RotateAroundAxis Fixed a crash in physics_prop_ragdoll.cpp Hardcode a slight scene ambient color for now Render.DrawScene can set ambient color Merge branch 'master' into rpc-bytes Support Span<T> (unmanaged) as an RPC parameter and removed unused Write methods
comment