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274 Commits over 61 Days - 0.19cph!

18 Days Ago
Testing webhook
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18 Days Ago
Testing webhook
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19 Days Ago
Move PropertyClass Move PropertyClass to game Added LibraryClass, NetworkClass Correctly tick WriteNetworkEntities Entity derives from NetworkClass Network PlayerController (mockup) Fix NetRead/NetWrite now public PlayerControl is set serverside and networked down to client Library class lookup dictionary Debug remove Don't shoot when dead
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20 Days Ago
Bind Get/SetLifeState Strip unused damage stuff from native Added Entity.OnKilled Fixed Player.Local not getting null when player destroyed Remove gamestats Gamemode picks our respawn point
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20 Days Ago
Can't make GLST's for sandbox right now so use the DS Ip instead of steamid Allow access to System.Nullable Add Panel.BindToMethod Add Entity.Health Create MethodBind.cs Health UI
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20 Days Ago
Fixed UTIL_GetLocalPlayer in shatterglass server Apply prediction rules to EmitSound
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20 Days Ago
Enable Steam Sockets Added option to join Garry's SteamId Added DamageInfo
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20 Days Ago
Debug print fixes
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20 Days Ago
Fixed exception in Trace.Ignore TraceResult propertly returns the hit entity Health + TakeDamage binds Do actual damage in test addon gun (shatter glass etc) Asset updates
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21 Days Ago
Implement .Ignore( ent ) for traces
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21 Days Ago
Entity.Rot PlayerController.Rot Citizen skin tweaks
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21 Days Ago
Moved codegen .gen folder to addon root (it's only used for diagnostics right now) Update .gitignore Content List is flat and organised by type instead of folder based
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21 Days Ago
Addon dependancies caps insensitive Add Content to Sandbox.Generator Citizen addon: generate code so we get a content list MyAddon - depend on citizen, use generated content path
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21 Days Ago
Buffer up native console prints until newlines Disable ESP Clean up this code
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21 Days Ago
Move hotloadmanager into Gamedll
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22 Days Ago
Bot code Entity Flags binds Create EntityFlag.cs
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22 Days Ago
Fixed eye angles on server
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22 Days Ago
Allow model Just In Time loading Add CBaseModelEntity binds Crash todo in CModel::SetupAttachmentTransform Bind CSkeletonInstance Tweaked managed entity creation order so we can do stuff in Spawn Added ModelEntity Player derives from ModelEntity Don't call SetCollisionBounds from native baseplayer
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22 Days Ago
PET: Don't give us any of the mod mismatch warnings
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22 Days Ago
Test light impact, sound impact
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23 Days Ago
Added gameglue Added Decals class Glass fixes Fixed exceptions due to LIGHTING_ORIGINS 0 testmap update Compiles
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23 Days Ago
shatterglass materials/textures
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23 Days Ago
Added "decalSpecularExp" to sheet.h so decal sheet will build
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23 Days Ago
decalstests
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23 Days Ago
Created IRuntimeAsset (this is bad naming, review) SoundEvent now an IRuntimeAsset, so static definitions get full name and are created at loadtime
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23 Days Ago
Compiled sounds Added JsonToKeyValues3 to EngineGlue Added Entity.EmitSound Create keyvalues3.def Create soundeventmanager.def WIP can define sound events in code
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23 Days Ago
A bunch of Rust sounds Deleting these soundstacks Deleting these soundevents Add soundstacks_hlvr_core to the manifest
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23 Days Ago
post process test
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24 Days Ago
Added Player.Input Added Player.Tick Warn us about not precached stuff instead of popup assert GetParticleSystemIndex by default calls FindExistingResourceByNameLoadingJustInTime Interop gen treats anything starting with global as a global Bind DispatchParticleEffect Test tracer/impact particles
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24 Days Ago
Fixed panorama keybinds not being set (hardcoding them in CUIInputEngine::ReloadKeyBindings instead)
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25 Days Ago
Tool maps
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25 Days Ago
ghost
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26 Days Ago
Fixed modeldoc not opening models Updated testmap more rust models Unused
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27 Days Ago
smg viewmodel
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27 Days Ago
Removing unusable tools
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27 Days Ago
contentbuilder, reconstruct addon path when copying compiled files If we have a content_src but no content, create it Don't tother adding not in leaf tags to stuff
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27 Days Ago
Hammer compilation fix These binaries are part of sbox_game now Updated testmap source
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27 Days Ago
Don't upload core_src to steam :D rebuild_all.bat for mods _src reference content compiled don't upload addon _src folders to steam Create user_keys_default.vcfg
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27 Days Ago
vfxcompile - rejigged to compile to the core folder regardless of 'mod' folder
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28 Days Ago
core content Unused
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28 Days Ago
Fold sbox into core
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28 Days Ago
Fixed contentbuilder with addon paths
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28 Days Ago
Include ResourceCompiler contentbuilder works in root _src folders contentbuilder deletes orphans properly instead of trying to use p4 include contentbuilder in sbox_game
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28 Days Ago
Fixed addon system shitting itself if a path had caps in it
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28 Days Ago
Fixed crash in ValidatePrivateScriptScope
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28 Days Ago
These were in the wrong folder
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28 Days Ago
Move that big load of content into the right place 😫 Just stub this interface so we don't have to recompile the whole engine again Fixed startup_background AddAddonsSearchPaths for now Moved sbox_game to groups Added a bunch of missing tool config files Delete tools_thumbnail_cache.bin
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28 Days Ago
Reference content
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28 Days Ago
Unused citizen addon test map
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28 Days Ago
Reverting attempt at resource system takeover
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