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22,502 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Add display name to ControlModeSettings.Keyboard
3 Years Ago
Use generated input tags in GameScreen/GameList
3 Years Ago
Add Input page to project settings, set up ControlModes meta Update WarningBox to support one-line widgets Could probably do this a better way
3 Years Ago
Allow created sound to be looped
3 Years Ago
Sound glue stubs First pass at creating sound resource Bind the create sound glue function Add bullshit function to create sound resource from managed to test it fix dodgy memcpy of sound data Move create sound to Sound instead of SoundFile for now https://files.facepunch.com/layla/1b2411b1/sbox-dev_EXUbMAAhf6.mp4
3 Years Ago
AssetPicker explicitly plays sound files and sound events, these are normally handled w/ the inspector previews of them.
3 Years Ago
3 Years Ago
Remove CAnimSkeletonConstPtr typedef from physics interface (why was this here)
3 Years Ago
Add IAssetSystem::OpenPicker( IAssetType* type, IAssetPickerListener* pListener ) which opens our AssetPicker from tools addon CQAttributeEditor_SoundPicker ( used in Hammer and probs other shit ) uses the managed AssetPicker, this is way easier to use, doesn't show duplicate entries and shows all sound events not just base ones. Old: https://files.facepunch.com/matt/1b2311b1/sbox_yEIejKDxCd.png New: https://files.facepunch.com/matt/1b2311b1/sbox_8xvDTdEb0c.png
3 Years Ago
Remove Get/Set HeightMap from physics world interface, nothing uses it
3 Years Ago
Remove CreateXConstraints from physics interface
3 Years Ago
Remove CVPhys2Spring, Remove CreateSpring and DestroySpring from physics interface
3 Years Ago
Add Audio/Mute for when you don't want sound at all https://files.facepunch.com/layla/1b2311b1/sbox-dev_rMbBnXxmZR.png
3 Years Ago
moving asset, updated skybox/textures
3 Years Ago
Animgraph: Revert parameter choice sorting to see if it fixes crash in steam build
3 Years Ago
Abandon frameless window ambitions, use a normal window but force dark mode on it
3 Years Ago
Addon creator will derive a path from the provided ident
3 Years Ago
Fix Widget.ConstrainToScreen()
3 Years Ago
Assetbrowser improvements
3 Years Ago
Widget debug overlay can be enabled with alt and pause/break Fixed historylist trimming too many items when navigating from a previous position
3 Years Ago
Keep asset type filter control in sync with history
3 Years Ago
BaseItemWidget - only call ItemActivated if double clicking with the LEFT mouse button Fix NRE Right clicking an item selects it without events
3 Years Ago
Move hacky line edit syntax highlighting to its own class https://files.facepunch.com/garry/ce4f0f77-d312-4275-8584-1cea5e56b24d.png Add Widget.ContentMargins
3 Years Ago
Only include enabled addons in VSCode
3 Years Ago
Try to fix VSCode support by wrapping launch arguments in quotes
3 Years Ago
PathPlatformEntity moves smoother when switching nodes
3 Years Ago
TagEdit becomes TagPicker Added ability to get the cursor & selection info on LineEdit Horrible syntax highlighting code, will fix
3 Years Ago
Tweaks
3 Years Ago
Show asset counts on folders in asset browser list Hide folders starting with . Add TextEdit.Html Folder context menu Can set Widget.Layout directly, added Layout.Row(), Layout.Grid() etc Add AssetType.All Hack so Widget.IsPressed doesn't get stuck Clean up GridLayout usage Can Draw Pixmap with alpha Asset type filter improvements https://files.facepunch.com/garry/93252055-2617-4be4-9786-35aa2043397e.mp4
3 Years Ago
Account for sunlight when resampling
3 Years Ago
Fix tool.minimal template Tool addons reference base tools addon
3 Years Ago
Added Friction property to Hinge and Slide constraints Warning fixes
3 Years Ago
Add Rider as a code editor (thanks @peter-r-g), I didn't test it but it's just the same as the VSCode one with different regkeys so it should be fine, & clean up some duplicate code around code editors too For default code editor pick VS > VS Code > anything that is installed
3 Years Ago
Fix touch events collision filter exclusion where it needed both entites to have touch events off Fixes Facepunch/sbox-issues#2046
3 Years Ago
Allow mixed shadows to resample at a different ratio
3 Years Ago
Fixed mixed shadow resampler too
3 Years Ago
Move resampler to shadow cache
3 Years Ago
Add vswhere nob head
3 Years Ago
Initial fix for shadows not upsampling once downsampled
3 Years Ago
Add managed resource type for animation graphs Allow HAnimationGraph to be networked. Set animgraph from managed using animgraph resource. Fix animgraph returning junk resource name Internal Model.Get return null for invalid IModel Return animgraph of model if we haven't set an animgraph on the entity
3 Years Ago
CodeEditor out of Sandbox.Engine to tools addon, editors are implemented with ICodeEditor Reimplement Visual Studio with ICodeEditor and use vswhere to get Visual Studio install with .NET installed more reliably VSCode editor support - when active, solutions make a .code-workspace with the right omnisharp bullshit Default code editor is Visual Studio, if that's not installed VSCode Editor preferences window Add Code Editor to Editor Preferences Restore File / Open Solution Add default addon location to editor preferences, default to `%UserProfile%/Documents/S&box Projects` ErrorList.ReportCompilerDiagnostics should be static, this way we catch errors even if our widget isn't open
3 Years Ago
Return animgraph of model if we haven't set an animgraph on the entity
3 Years Ago
CodeEditor out of Sandbox.Engine to tools addon, editors are implemented with ICodeEditor Reimplement Visual Studio with ICodeEditor and use vswhere to get Visual Studio install with .NET installed more reliably VSCode editor support - when active, solutions make a .code-workspace with the right omnisharp bullshit Default code editor is Visual Studio, if that's not installed VSCode Editor preferences window Add Code Editor to Editor Preferences Restore File / Open Solution Add default addon location to editor preferences, default to `%UserProfile%/Documents/S&box Projects` ErrorList.ReportCompilerDiagnostics should be static, this way we catch errors even if our widget isn't open
3 Years Ago
Allow HAnimationGraph to be networked. Set animgraph from managed using animgraph resource. Fix animgraph returning junk resource name Internal Model.Get return null for invalid IModel
3 Years Ago
Add managed resource type for animation graphs
3 Years Ago
3 Years Ago
CCTV globe - LODS and gib and prefab Merge branch 'master' of sbox
3 Years Ago
Show folders in assetlist if we're in folder mode
3 Years Ago
Minor cleanups
3 Years Ago
Rename ItemListWidget to ListView Fix WidgetGallery names Start cleanup