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22,496 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Move the error list from Sandbox.Tools to tools addon ErrorList keeps a static list of diagnostics for when the widget is hidden/shown as well as hotloading Use lovely new managed ItemListWidget instead of ListView for ErrorListView
3 Years Ago
delete vphysicsupdateai_t Completely remove movetype
3 Years Ago
Remove SOLID tag from prop gibs, add debris tag
3 Years Ago
delete MoveCollide_t
3 Years Ago
Restructure video setting accessing & add presets
3 Years Ago
Fix obsolete warnings
3 Years Ago
Update concrete materials to use concrete surface
3 Years Ago
Update carpet materials to use carpet surface
3 Years Ago
Fix physics timescale default
3 Years Ago
More StepSimulation
3 Years Ago
Fix tags set in Hammer not reaching the in game entities Fix console spam on map load with paths due to unfortunately named properties Merge branch 'master' of sbox
3 Years Ago
Fix physics timescale default wip
3 Years Ago
Remove view entity sound bias, always 12u in front without the pitch issues
3 Years Ago
PhysicsShape Add/Remove/HasTag methods take strings instead of uint Merge branch 'physicshape-tag-strings'
3 Years Ago
Rework Entity.OnPhysicsCollision API a bit, mainly adding all data for the other entity in a collision as well as the Surface and PostAngularVelocity of both Restore physicsgamesystem interop used for collision event
3 Years Ago
PhysicsShape Add/Remove/HasTag methods take strings instead of uint
3 Years Ago
remove sv_gravity and all other movevars Remove a bunch of movetypes delete src\game\shared\movevars_shared.cpp/h Get rid of phys_timescale Get rid of sv_skyname Initial Physics Settings class Obsolete Global.PhysicsSubSteps, Global.PhysicsTimeScale Simplify physics substep math, store substeps and timescale on world Physics settings page https://files.facepunch.com/garry/26f366ac-323a-4258-8106-0f1fa49a3e58.png Game page Move compiler stuff into project settings, add a couple more options Merge branch 'project_settings'
3 Years Ago
Game page Move compiler stuff into project settings, add a couple more options
3 Years Ago
Physics settings page https://files.facepunch.com/garry/26f366ac-323a-4258-8106-0f1fa49a3e58.png
3 Years Ago
Squashed commit of what was in master
3 Years Ago
Simplify physics substep math, store substeps and timescale on world
3 Years Ago
Fix game crashing when
3 Years Ago
Get rid of phys_timescale Get rid of sv_skyname Initial Physics Settings class Obsolete Global.PhysicsSubSteps, Global.PhysicsTimeScale
3 Years Ago
Remove CBaseEntity::VPhysicsShadowCollision (S1 legacy code) Delete PhysicsGameSystemS1 and other unused crap Get rid of legacy gamevcollisionevent_t, cleans up calls to CBaseEntity::VPhysicsCollision Move C# collision interop from CBaseEntity::VPhysicsCollision to CPhysicsGameSystem::DispatchCallbacks, call C# once per collision instead of once per entity in that collision. Give ourselves additional data to expose onto the game API.
3 Years Ago
remove sv_gravity and all other movevars Remove a bunch of movetypes delete src\game\shared\movevars_shared.cpp/h
3 Years Ago
Fixed breadcrumb passing the format, not the formatted string Better error on Open Image Denoise error Add breadcrumbs to CUtlLinkedList overflow
3 Years Ago
When resolving MSAA, account for alpha
3 Years Ago
Fixed package meta deserialization for enum values Solves collision matrix info not loading on remote packages
3 Years Ago
Animgraph: Better way of deleting selection without deleting group input/output
3 Years Ago
Citizen/animgraph: updated Rifle/SMG branch to use new deploys & fix IK (Also fixed a weightlist error.) Merge branch 'master' of sbox
3 Years Ago
Animgraph: Don't allow group input/output nodes to be copied
3 Years Ago
Minor deadcode removal
3 Years Ago
Delete physics_testbed delete physprofiler_subtool Delete rubikon serialization, reflection, snoop, intersectiondictionary
3 Years Ago
Use copy_postbuild.cmd instead of just copy.cmd
3 Years Ago
When out of memory, drop a breadcrumb describing how much we tried to allocate Add breadcrumbs around startup and shutdown, loop changes
3 Years Ago
updated map prefab, materials, models, fx Merge branch 'master' of sbox
3 Years Ago
Delete some orphan textures
3 Years Ago
Actually fix launch config cookie being stomped..
3 Years Ago
When a glass shard takes damage, check surrounding shards, better hit detection for melee damage
3 Years Ago
Content build
3 Years Ago
Clean up, refactor into ItemListWidget AssetList uses ItemListWidget instead of ListView Fix OnDragStart being called when not dragging Add Paint.SetFlags Feel tweaks Successfully make CAbstractScrollArea transparent Add DebugOverlay to ItemListWidget CurvePresets uses ItemListWidget PublishWindow uses ItemListWidget Refactor Obsolete ListView Switch everything in addon from ListView Give a warning on AuthenticationException when downloading image Tweaks
3 Years Ago
Delete leftover debug print? Fixed selecting a .png asset still setting .jpg extension when the property was empty
3 Years Ago
New Outfit! - Prisoner Outfit New Prisoner Outfit piece, LODs to come ASAP! Plus a few adjustments to skinning and colour variations, which will be very soon! https://files.facepunch.com/daniel/1b1511b1/Photoshop_dWaS9GH6HN.jpg
3 Years Ago
Add Scrollbar.Value Fixed Rect.Contract by margin Move some UI structs to System so they can be used by Tools Move viewport to QAbstractScrollArea Add Scrollbar.PageStep, SingleStep Add BaseScrollWidget.OnScrollChangedf Add MarginProperty Connect SliderMoved Explicitly mark out of memory errors Prevent frameless window stuff messing with popups/tooltips Widget.OnDoubleClick calls OnMousePress by default Drag.Execute returns a DropAction Add Drag.SetImage Add smooth scrolling to BaseScrollWidget Create ScrollExperiment.cs Compatibility fix
3 Years Ago
Fixed Hammer crashes when loading map after deleting some nodes
3 Years Ago
Only set cycle zero time to anim time if playback rate is non zero, set it to the cycle otherwise
3 Years Ago
Set AddonProperty Value on return pressed, fixes write-ins
3 Years Ago
Revert my ComboBox action change, add ComboBox.InvokeSelected Use InvokeSelected in Launcher, fixes cookie being stomped
3 Years Ago
Add some more cycle normalizes in sequence update node
3 Years Ago
FSR Depth upscaler & MSAA Resolver