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22,475 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Trim all the unused addon stuff out of IApplication etc
3 Years Ago
Fixed certain types being displayed as structs in Inspector Namely double and int64 Fixed non public methods not working as Hammer inputs
3 Years Ago
Fix pathing
3 Years Ago
Delete some stuff so we can actually get a working in-game test
3 Years Ago
Fix Replicated ConVar's not replicating locally
3 Years Ago
Add GameResourceEditor
3 Years Ago
Add GameResource to Recent opened list when saving in inspector
3 Years Ago
Fix PropagateNetworkMode - todo: make it work with groups and subgraphs
3 Years Ago
Remove annoying assert in utils update cycle, usually happens when blend node has missing child, which we're already warned about anyway
3 Years Ago
Keep a flat list of sorted update nodes in fixed data
3 Years Ago
Keep a flat list of sorted nodes in fixed data
3 Years Ago
Fix fixed data returning incorrect update node
3 Years Ago
GetOutputNodeLocation now works
3 Years Ago
Abstract reflections for all differing reflection types
3 Years Ago
Ambisonics calculator & Simplify effect creation
3 Years Ago
Getting update nodes from graph binding now uses init path
3 Years Ago
Add node location to init context so CreateUpdateNode has some context for grabbing child update nodes
3 Years Ago
Finish up the pathing processor
3 Years Ago
Setup source & listener for pathing simulation
3 Years Ago
Add update node to correct manager Reserve nodes
3 Years Ago
Remove some old test code
3 Years Ago
Move node tables to update node manager, keep sorted node ids in fixed data
3 Years Ago
Start working on update node manager that fixed data can use, hopefully this is a better way to go about it
3 Years Ago
Fix groups and subgraphs returning their own internal context instead of the context they're in
3 Years Ago
Support copying graphemes outside TextEntry too Improve console text selection Improve behaviour of label selection if drag rect is negative size
3 Years Ago
Begin pathing simulation & processor
3 Years Ago
Remove steam audio completely & begin reimplementing newer version Basic scene simulation, get direct simulation working Sound path simulation Begin work on probe batches & baking steam audio builds successfully again HRTF oops
3 Years Ago
oops
3 Years Ago
HRTF
3 Years Ago
steam audio builds successfully again
3 Years Ago
Add TypeLibrary.FindStaticMethods Add PropertyDescription Fix MenuAttribute
3 Years Ago
Fix search not working in subgraphs because it was returning the wrong context
3 Years Ago
Just bail for now if we try to make a new subgraph that already exists
3 Years Ago
Fix creating new subgraph, deal with creating new subgraph inside itself and overwriting later
3 Years Ago
Start changing graph fixed data to use node locations instead of node ids - because groups and subgraphs have their own set of nodes, fixed data needs to know where the a node is in the hierarchy
3 Years Ago
Make undo redo function in context menu
3 Years Ago
Default new group nodes with 1 input and 1 output pins
3 Years Ago
Add icons for undo redo in context menu
3 Years Ago
Don't show root anim node in context menu for groups and subgraphs - root should always be in top level probably
3 Years Ago
Remove duplicate node id checking in setcontext, probably not needed now
3 Years Ago
Restore nodes for subgraph and blend2d visualizers
3 Years Ago
Give graph visualizers a node location so it can restore the node when graph changes
3 Years Ago
Fix classes with [Net] malfunctioning if they have child classes
3 Years Ago
[HideInEditor] works on asset properties Give [GameResource] a default question_mark icon so it's not null by default (also fix DrawMaterialIcon shitting the bed with null)
3 Years Ago
No point in having EnvironmentLightEntity derive from ModelEntity Hammer property titles once again generate with spaces
3 Years Ago
Fix static/dynamic colors not working on [EditorModel] ( This is only used for light modes, weird fucking place? )
3 Years Ago
Fixed MinMaxAttribute not working in Hammer
3 Years Ago
Make tests happy Merge branch 'master' of sbox
3 Years Ago
Make TypeLibrary.Create<T>( int ident ) public so we can create types from their (int) ident again Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Added post_processing_entity & improved PP preview in Hammer post_processing_entity is a global version of post_processing_volume that affects all players.