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22,445 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Allow menu tasks to persist between sessions
3 Years Ago
Allow menu tasks to persist between sessions Replaced hotload callback interfaces with IHotloadManaged Destroyed() returns a state dictionary that is passed to Created() in the new instance Don't let Hotload see some sensitive fields
3 Years Ago
Remove anything marked as [Obsolete] 3+ months ago Obsolete Entity.EyePos/Rot => Entity.EyePosition/Rotation delete some legacy c++ concommands: god, say, give, etc. these didn't work anyway and if they should work they should be done in c# reimplement cl_showpos in c# so it uses the pawn, remove cl_showfps (there's much better ways to see it now) Fix compile error and strip Panorama stuff from the particle host Remove more legacy player concommands and whatevers left of impulse remove env_message
3 Years Ago
Create WithAnonymous for textures instead of passing it as a parameter to Texture Finish
3 Years Ago
Remove anonymous param from Texture Finish
3 Years Ago
Add constructor parameters for CreateCube & CreateArray
3 Years Ago
Remove WithMips for texture cube for the time being
3 Years Ago
Create Developer-GenerateSolutions.bat Completely removed vscript from anim system Update Developer-GenerateSolutions.bat Few more script references in anim projects
3 Years Ago
Cleanup texture builders to reduce loads of code duplication Bring Texture3d, TextureArray & TextureCube builders extra properties Make Texture2DBuilder a struct Merge pull request #168 from Facepunch/texture-builder Cleanup texture builders to reduce loads of code duplication
3 Years Ago
Don't bother trying to compile 32 bit PCM so you don't damage your ears if you try
3 Years Ago
Allow foliage shader to be compiled again
3 Years Ago
Fix alpha testing for shaders
3 Years Ago
Fix base shader not compiling
3 Years Ago
Whitelist System.Half
3 Years Ago
Pass number of mixed cascades to shader
3 Years Ago
Make lighting data structure from shader match what's on cpu side Multiple mixed shadows support, fix sunlight bugs with multiple mixed shadows
3 Years Ago
Fix glass texture coords when breaking shards that have moved away from the panel
3 Years Ago
Allow breakable glass to use assigned UV mapping (requires map entity recompile)
3 Years Ago
Generic gibs are now based on the entity's physics material Moved generic gibs and added break sound to Surface asset Added PhysicsBody.GetDominantSurface, PhysicsShape.SurfaceMaterial and Surface.GetRandomGib
3 Years Ago
Fixed hotload test assemblies having wrong package ID
3 Years Ago
Exposed hotload skip attrib and callback interfaces Deleted empty INotice.cs Added cl_hotload_log and sv_hotload_log console vars Fixed possible NRE when setting up console vars SkipHotloadAttribute now supports properties
3 Years Ago
Fixed possible NRE when setting up console vars SkipHotloadAttribute now supports properties
3 Years Ago
We're that sure that we don't need these files that I'm gonna completely delete them
3 Years Ago
Strip Lua,. LuaJIT, IModelProcessingScriptSystem, Squirrel Attempt to fix Interop logger dying Throw error if binds don't generate
3 Years Ago
Basic Managed Hammer: add menus from C# and auto reload fgds * Basic Hammer interop, let tools addons add menu bar options with [Menu] * FgdWriter tells Hammer to reload fgd automatically when written * Hammer: Save & restore selection when reloading fgds instead of clearing it
3 Years Ago
[Net] codegen, use the ISymbol to get attributes instead of the syntax node so you can use the FQN and not have it silently do nothing Fix access violation crash in NetWrite.SendRpc on invalid entities
3 Years Ago
Removing unsused vwatch, item_editor, etc
3 Years Ago
Hammer: Fix width and height labels on worldspace selection box
3 Years Ago
Removing unused workshoptools, workshopadmin, workshopmanager, workshoptoolutils
3 Years Ago
Added cl_hotload_log and sv_hotload_log console vars
3 Years Ago
Interopgen - run in parallel
3 Years Ago
Compile fix
3 Years Ago
Make Texture2DBuilder a struct
3 Years Ago
Replace Hammer::CreateMenus with Hammer::WindowInit
3 Years Ago
Disable ToolRenderContext Commenting this out for this PR. Here's the issue with doing it like this. You're passing a struct down to addons, which can then be copied, which will copy the CToolRenderContext pointer. Which means you've lost control of it. That could lead to the situation where people are saving the struct somewhere and using it after the native pointer is dead. This is why where possible I've preferred the globals (Paint, Render) and protecting the pointer by nulling it when out of scope. This needs more thought on how it'd work for multiple views etc.
3 Years Ago
CFramelessMainWindow stores its managed handle
3 Years Ago
Fix broken unit tests Refactoring tests into multiple projects Add test step Pull request ci
3 Years Ago
Add missing interop includes
3 Years Ago
Bring Texture3d, TextureArray & TextureCube builders extra properties
3 Years Ago
FPArms: fixed animations not playing in-game & minor skinning tweaks on the wrists
3 Years Ago
Fixes to studio light projector Import phys hull by element and split the projector panes hulls Added a material group
3 Years Ago
Cleanup texture builders to reduce loads of code duplication
3 Years Ago
Studio light projector files
3 Years Ago
Hammer: Add support for world space box selection for 2d views https://files.facepunch.com/layla/1b0911b1/sbox_oC6MhRldDQ.png
3 Years Ago
Reorder data structure, give support to more than 2 cascades for mixed lights, add vignietting for shadows on multiple static lights at once Up our shader ABI, document changes, and rename elements of that enum to better clarify
3 Years Ago
Add sin easing methods
3 Years Ago
Basic Hammer interop, let tools addons add menu bar options with [Menu] FgdWriter tells Hammer to reload fgd automatically when written Hammer: Save & restore selection when reloading fgds instead of clearing it Hook Hammer MapViewHUD render and pass a ToolRenderContext to C# for helper overlays (e.g. showing where a platform will go.)
3 Years Ago
Throw exception when trying to create a null particle system Better than cryptic asserts Slightly improve breakable commands code Merge branch 'master' of sbox
3 Years Ago
security light - adjusted col shapes Merge branch 'master' of sbox
3 Years Ago
Add splitter control