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20,293 Commits over 1,522 Days - 0.56cph!

3 Years Ago
Add Rand.SetSeed Rpc Prediction History
3 Years Ago
Menu assets load after game is compiled Fixed assets with choice/enums not deserializing well
3 Years Ago
Fixed cursor switching tanking framerate
3 Years Ago
Add Rect.ToVector4() Add LayerStack to PanelRenderer Scissoring sets ScissorRect instead of using screen space scissoring
3 Years Ago
Fixed not being able to click stack trace entries to jump to code if addon is not in addon folder
3 Years Ago
Fixed Render.Color not thread safe PanelSceneObject constructor takes a RootPanel RootPanel refactoring for world panels Added Transform.WithPosition/Rotation/Scale
3 Years Ago
ModelDoc: Add manipulator under mouse flag when there's a body under cursor, fixes grabbing not working when physics simulation is enabled
3 Years Ago
ModelDoc: Fix "shoot" tool, just do a simple trace + impulse instead of going through CBaseCombatCharacter
3 Years Ago
Allow instanced drawing in the default vertex format Remove Transform.Pos, Transform.Rot (they've been obsolete for a while) Make panel rendering thread safe Add RootPanel.RenderedManually CustomSceneObject rendering is instanced (breaking change, drawing is now in object space) Update renderingmanager.def Fix FullConnect "handle this address" crash Render.Layer is a property Add PanelSceneObject (wip)
3 Years Ago
ship citizen.vmdl
3 Years Ago
Fix crash on shutdown Merge branch 'master' of sbox
3 Years Ago
Fix some potential access violations in CSceneAnimatableObject::Update
3 Years Ago
Throw exception when trying to create sound stream on an invalid sound
3 Years Ago
Throw exception when trying to write data to an invalid sound stream
3 Years Ago
Add SoundStream.QueuedSampleCount
3 Years Ago
Add audio streaming proof of concept
3 Years Ago
Hammer: Add grid dots setting for 2d view https://files.facepunch.com/layla/1b0111b1/sbox_7JkbhWwAbW.png
3 Years Ago
AnimGraph: Add viewmodel camera option to preview window
3 Years Ago
Include citizen dmx files
3 Years Ago
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3 Years Ago
Fix access violation in CModelHelper::InitModel
3 Years Ago
Added Entity.OnAnimGraphCreated Merge branch 'master' of sbox
3 Years Ago
Ship citizen model sources with game
3 Years Ago
Don't snap text to pixels (no longer needed) Merge branch 'master' of sbox
3 Years Ago
Only fire LobbyInvite_t events for current appid (Ideally the appid should be exposed in the c# callback maybe)
3 Years Ago
Don't try to play empty sound files Added Entity.OnAnimGraphTag( string tag, enum event )
3 Years Ago
Fixed .vtex and .exr working their way into vpks on buildcubemaps
3 Years Ago
Added PropertyAttribute.DeclaringType Make shadows update when they change, fixed color rendering Add Panel.OnLayout (allows you to override the layout position programatically, affects children also)
3 Years Ago
Fix crash when passing a nullptr as a strong pointer to resource (sbox-issues/issues/529)
3 Years Ago
Rubikon: Null check mesh root node in mesh shape cast sphere
3 Years Ago
Rubikon: Check for null shape proxy when building proxy bounds. Could potentially fix access violation in CRnDynamicTree::GetBounds
3 Years Ago
Fix access violation in CQMaterialEditor::SaveMaterial
3 Years Ago
Category in PackageQuery Property SetValue will try to convert to/from string Merge branch 'master' of sbox
3 Years Ago
Fix CSoundEventManager::ProcessSoundEvent cocking up when vsnd_files is null or has no elements
3 Years Ago
Fixed creating entities in [Input]s throwing an error
3 Years Ago
Undone pixel snap stuff - it causes too many issues. Will find better way for smooth positioning world panels.
3 Years Ago
Vector2, Vector3, Angles, Rotation JsonSerialize roundtrip tests (and fixes)
3 Years Ago
Tweak defaults for video config, so tools starts in 1280x720 instead of 1024x768
3 Years Ago
Set D_SRGB_IMAGE to 1 when drawing multisampled scene to UI. Fixes color banding.
3 Years Ago
Particles.Create with entity param adds particle to that entity so they get cleaned up when the entity does
3 Years Ago
Some docs for entity functions, Added Entity.FindAllByName
3 Years Ago
Fixed [PanelEvent] methods not getting PanelEvent [PanelEvent] that returns bool will set Propogation Create DisplayMode.cs Add RenderDeviceManager glue RenderSettings class Rename DisplayMode to VideoDisplayMode so it doesn't conflict with UI HtmlNode GetAttributeValue chaged to GetAttribute, added GetAttributeFloat etc if width/height are 0 or invalid - use desktop settings If ChangeVideoMode to borderless, use desktop resolution Don't stomp vsync mode in tools mode Set parent before PostTemplateApplied Added Panel.Descendants (gets all children and grandchildren etc) Added RenderSettings.DisplayModes() Set defaultres to 0 when borderless Merge branch 'master' of sbox
3 Years Ago
Fix WithScreenMultiSample typo
3 Years Ago
Add ModelEntity.SetupPhysicsFromSphere
3 Years Ago
Render.DrawScene can now use any multisampling. Render.DrawScene throws some exceptions when textures are invalid, wrong image formats or multisampling mismatch.
3 Years Ago
RenderScene uses srgb color space when using no multisampling
3 Years Ago
Add UI.Scene.RenderOnce scene will only draw once when content size changes
3 Years Ago
Render scenes to render target
3 Years Ago
Reduce activity time
3 Years Ago
Fixed only recording first game's activity