20,293 Commits over 1,522 Days - 0.56cph!
Add Rand.SetSeed
Rpc Prediction History
Menu assets load after game is compiled
Fixed assets with choice/enums not deserializing well
Fixed cursor switching tanking framerate
Add Rect.ToVector4()
Add LayerStack to PanelRenderer
Scissoring sets ScissorRect instead of using screen space scissoring
Fixed not being able to click stack trace entries to jump to code if addon is not in addon folder
Fixed Render.Color not thread safe
PanelSceneObject constructor takes a RootPanel
RootPanel refactoring for world panels
Added Transform.WithPosition/Rotation/Scale
ModelDoc: Add manipulator under mouse flag when there's a body under cursor, fixes grabbing not working when physics simulation is enabled
ModelDoc: Fix "shoot" tool, just do a simple trace + impulse instead of going through CBaseCombatCharacter
Allow instanced drawing in the default vertex format
Remove Transform.Pos, Transform.Rot (they've been obsolete for a while)
Make panel rendering thread safe
Add RootPanel.RenderedManually
CustomSceneObject rendering is instanced (breaking change, drawing is now in object space)
Update renderingmanager.def
Fix FullConnect "handle this address" crash
Render.Layer is a property
Add PanelSceneObject (wip)
Fix crash on shutdown
Merge branch 'master' of sbox
Fix some potential access violations in CSceneAnimatableObject::Update
Throw exception when trying to create sound stream on an invalid sound
Throw exception when trying to write data to an invalid sound stream
Add SoundStream.QueuedSampleCount
Add audio streaming proof of concept
Hammer: Add grid dots setting for 2d view https://files.facepunch.com/layla/1b0111b1/sbox_7JkbhWwAbW.png
AnimGraph: Add viewmodel camera option to preview window
Include citizen dmx files
Fix access violation in CModelHelper::InitModel
Added Entity.OnAnimGraphCreated
Merge branch 'master' of sbox
Ship citizen model sources with game
Don't snap text to pixels (no longer needed)
Merge branch 'master' of sbox
Only fire LobbyInvite_t events for current appid
(Ideally the appid should be exposed in the c# callback maybe)
Don't try to play empty sound files
Added Entity.OnAnimGraphTag( string tag, enum event )
Fixed .vtex and .exr working their way into vpks on buildcubemaps
Added PropertyAttribute.DeclaringType
Make shadows update when they change, fixed color rendering
Add Panel.OnLayout (allows you to override the layout position programatically, affects children also)
Fix crash when passing a nullptr as a strong pointer to resource (sbox-issues/issues/529)
Rubikon: Null check mesh root node in mesh shape cast sphere
Rubikon: Check for null shape proxy when building proxy bounds. Could potentially fix access violation in CRnDynamicTree::GetBounds
Fix access violation in CQMaterialEditor::SaveMaterial
Category in PackageQuery
Property SetValue will try to convert to/from string
Merge branch 'master' of sbox
Fix CSoundEventManager::ProcessSoundEvent cocking up when vsnd_files is null or has no elements
Fixed creating entities in [Input]s throwing an error
Undone pixel snap stuff - it causes too many issues. Will find better way for smooth positioning world panels.
Vector2, Vector3, Angles, Rotation JsonSerialize roundtrip tests (and fixes)
Tweak defaults for video config, so tools starts in 1280x720 instead of 1024x768
Set D_SRGB_IMAGE to 1 when drawing multisampled scene to UI. Fixes color banding.
Particles.Create with entity param adds particle to that entity so they get cleaned up when the entity does
Some docs for entity functions, Added Entity.FindAllByName
Fixed [PanelEvent] methods not getting PanelEvent
[PanelEvent] that returns bool will set Propogation
Create DisplayMode.cs
Add RenderDeviceManager glue
RenderSettings class
Rename DisplayMode to VideoDisplayMode so it doesn't conflict with UI
HtmlNode GetAttributeValue chaged to GetAttribute, added GetAttributeFloat etc
if width/height are 0 or invalid - use desktop settings
If ChangeVideoMode to borderless, use desktop resolution
Don't stomp vsync mode in tools mode
Set parent before PostTemplateApplied
Added Panel.Descendants (gets all children and grandchildren etc)
Added RenderSettings.DisplayModes()
Set defaultres to 0 when borderless
Merge branch 'master' of sbox
Fix WithScreenMultiSample typo
Add ModelEntity.SetupPhysicsFromSphere
Render.DrawScene can now use any multisampling. Render.DrawScene throws some exceptions when textures are invalid, wrong image formats or multisampling mismatch.
RenderScene uses srgb color space when using no multisampling
Add UI.Scene.RenderOnce scene will only draw once when content size changes
Render scenes to render target
Fixed only recording first game's activity