20,290 Commits over 1,522 Days - 0.56cph!
Add [Property] to some of the panel properties
Added LibraryMethodAttribute
Fix exception in Color.TryParse
Trace.Ignore can optionally ignore hierarchy or not
Remove borders from box panel drawing routine
ColorHsv Fixes
Add ColorHsv.WithHue etc
Property.SetValue tries to use implicit converter (although I don't think this does shit)
Add Panel.ScreenPositionToPanelPosition( pos ), Panel.ScreenPositionToPanelDelta( pos )
Data Binding use PropertyAttribute.SetValue
Merge branch 'master' of sbox
Fixed asserts with Path Tool's Rope particle effect
Makes node colors affect the rope
Far simpler approach to fetching and interfacing with particle system scene objects
Some extra particle methods
Added AnimEntity.UseAnimGraph/HasAnimGraph/Sequence getter
Fixed render entities breaking if you delete any render entity within a tick event callback
Add ModelEntity.EnableTraceAndQueries
Add PhysicsBody.RemoveContacts. Add PreAngularVelocity to CollisionEventData
FIxed Hammer crashing when Path Tool tries to place non existent entities
Added SetColor input to all modelentities
Fix transition stalling when changing style every frame
Add ColorHsv
Merge branch 'master' of sbox
Lets do this one right from the start
Remove non functioning "disableshadows" from Hammer.Model
Added Output.FireWithParam
Basic Hammer input parameter support in C#
Limit BackdropFilterBlur to sensible limits
LibraryAttribute.Properties is a list
Add PropertyAttribute PropertyType
Add RangeAttribute
Add PropertyAttribute.Attributes (access to other attributes)
Warn if multiple master volumetric fog controllers
Fix some color and gradient parsing issues in CSS
Hotload: Fixed duplicate key error spam in console
Hotload: Cleanup
Hotload: Failing enum array test
Hotload: Fixed upgrading enum arrays
Hotload: Failing static readonly field test
Hotload: refactor to support upgrading into existing instances
Merge branch 'master' of github.com:Facepunch/sbox
Added fade distances and shadow fade distances to lights (#17)
PropertyAttribute - SetValue, GetValue, MemberName
Merge branch 'master' of sbox
Adjust mapIO max visible distance for text
Adjusted doorhelper visualization for local dir moving doors
Also adds "not moving" type to hide the visualization for non moving buttons
Move mixed shadow calculation to clientside, fix shadow drawing on cheap lights, add fade in to shadows
UpdateBinds in InternalTick
Expose LibraryAttribute.Properties
In templated, if bind to "this", we bind to the current template root panel (need to support element id's)
DataSource on panels tries to update using class properties before passing as a string to SetProperty
Properties => PropertiesInternal
Merge branch 'master' of sbox
Autodoc for Easing.Function delegate
minor change to doorhelper.cpp
Remove RecipientsFilter from m_EmbedLocal to see if it resolves (CFlattenedSerializer:Decode Error #416)
Tweak accuracy of vector/rotation .ToString() - since they're sent via console commands they need to retain some sensible values
Added fade distances and shadow fade distances to lights
Add MenuTools.SkipAllTransitions()
Rename Panel.Value to Panel.StringValue (need to reconsider its existence)
Merge branch 'master' of sbox
Better rotation axis visualization for rotating doors
Remove necessity for @EntityGroup for custom categories
Try to convert types when data binding
Track pressed panel, send mouse move events only to it, allow hover away but don't let hover over other controls
Code cleanup
If skipTransitions then kill all transitions - not just those in the styles
Render shadows right before the panel, not before all of siblings, what was I thinking
Fixed transitions using the wrong parent size (affected % lengths)
SkipTransitions() also skips all children transitions
Merge branch 'master' of sbox
Disallow spaces in hammer input names
Add DebugOverlay.Text overload with offset argument
Minor change to DefaultValue generator
Added Hammer.Particle attribute
Add PhysicsBody.DragEnabled
Bring back outline to debugoverlay text
Update MapIO visualization colors
Remove Panel.DataBind, binds are two-way, cleaning up property binding
Refactor PropertyBind to DataSource
BaseDataSource constructor, forcing propertyName to be filled
Add PhysicsWorld.WorldBody, this is the static body used for the level which can be used for fixed joints
Add joint builder funcs for generic joint
Added Panel.OnTemplateElement (allow the panel to access the template element, and its children)
Add PhysicsBody.GravityEnabled
css filter: blur support (#16)
WIP updating CSS parser to handle gradient stop points
Gradient stop points working on effects UI test page now
Merge pull request #14 from Facepunch/gradient-parsing
Fixing up gradient parsing to support stop points
Added implicit bool for RealTimeUntil so you can check if it has elapsed
Merge branch 'master' of github.com:Facepunch/sbox
Add Event.PhysicsPreStep Event.PhysicsPostStep, Obsolete IPhysicsUpdate
Fixed static RPCs in static classes not working because you can't have protected methods in static classes
Support morphs for anim scene objects
Obsolete AnimSceneObject.SetAnimParam, use SetAnimBool etc to stay consistent with AnimEntity
Event.PhysicsPostStep to Event.Physics.PostStep
Make sunlight render without bounds
Support filter: blur( xx )
Merge branch 'master' into css-filter
Merge fix
Added Render.Clear()
Set FilterBlur
Create layer matrix to offset the transform matrix for rendering panels to RT
Don't need to set all this junk for this shader
Update layer if panel changed size