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22,418 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Include shader files if they exist Don't mount local game addons that are disabled If game uses new manifest, download using that Fix error loading baks.office Fix assert crash Hide "was not precached" asserts because we dgaf Split Addon to PacksgedGame and RuntimeGame PackagedGame assembly loading
3 Years Ago
Initial work on foliage perf optimizations - Alpha culling by clipping before we even get to the PS Make specular optional Fustrum cull triangles Experiment with culling during shadow pass for foliage Added transmission Swap branch materials to new shader Fix AMD specular issue Make trees more filled out Introduced culled_depth variant Merge pull request #141 from Facepunch/foliage-perf Foliage performance improvements
3 Years Ago
Bind hammer properties to watersceneobject Add Render.IsRenderingMainView to check if current view is the main one, and not a monitor rendertarget
3 Years Ago
Initial work for HDR & SDR post processing switches Switch standard post processing to be both SDR & HDR Remove DoF quality setting, switch to DoF to HDR. Radius automatically picks better kernels Better scratch target Better uv calc for example post processing shader
3 Years Ago
Add RemoveFlags to sceneview Move ripple texture data to a struct so we can have a cascade of them easily, fix clamping of ripple simulation position around borders Add water properties toggleable on hammer Floor view position so that sampling never gets fractional
3 Years Ago
CCTV - greybox Aircon - single mount model and adjusted fan lods Merge branch 'master' of sbox
3 Years Ago
Output<T> with an enum now writes proper type to the .fgd
3 Years Ago
PlatformEntity: Fixed stop sound playing when Stop/ToggleMovement is called while the platform is in its TimeToHold wait state PlatformEntity: Fixed the rotation direction being backwards in-game compared to the visualization Added DebugOverlay to (Path)PlatformEntity (ent_text concommand) Merge branch 'master' of sbox
3 Years Ago
When uploading addons use a 64 bit int for scanned bytes for addons with manifests over ~2.1gb
3 Years Ago
street cabinets - adjusted tint Merge branch 'master' of sbox Iron Fences - LODS Merge branch 'master' of sbox
3 Years Ago
Moved Flatgrass to facepunch.flatgrass (plus fixed missing models)
3 Years Ago
Use an estimated velocity clientside for entities with physics (was just 0 before)
3 Years Ago
updated gutter and road barrier LOD and physics Merge branch 'master' of sbox
3 Years Ago
Reflection.CreateType allows creating generic type ResourcePaths in AddonConfig (will probably replace SharedAssets too) CanEditAttribute support for generic types, creating editors with generic arguments Add Layout.AddLeftToRight, Layout.AddTopToBottom Give Widget.Data some random value so it triggers a change on null Add ArrayBind Added ListProperty<> editor ResourcePaths path list is editable
3 Years Ago
Street cabinet 1 - fix for warning label getting tinted Merge branch 'master' of sbox Aircon - LODS Merge branch 'master' of sbox
3 Years Ago
Only show gamemode packages in local games menu
3 Years Ago
Add a flip normal option for C_OP_RenderSprites
3 Years Ago
Enable deterministic compiling add Addon.GetCodePath() Use deterministic dll names if compiling for publish Allow on demand addon compiles, gathering assembies Allow adding assemblies to manifest upload
3 Years Ago
Remove unused stuff from CLightCookieManager
3 Years Ago
Remove all cookies on loop deactivate
3 Years Ago
Game upload functionality, loose files
3 Years Ago
Only update light cookie slices on garbage collect if there's still a render device, should fix light cookie crashes on shutdown
3 Years Ago
Show local addon maps in map list when starting gamemode
3 Years Ago
Bring editor window to front when selecting game view
3 Years Ago
adding prefab/road barrier/WIP gutter set + removing construct map prefab
3 Years Ago
Cleaned up Asset Type list + Added missing icons. https://files.facepunch.com/louie/1b2611b1/sbox_1I27G4MJpB.png
3 Years Ago
Uncompiled files is fine, just skip them Hide upload button if org is "local"
3 Years Ago
Street cabinets - tintable materials Merge branch 'master' of sbox
3 Years Ago
Merge addon upload, new addon download system Remove construct.vmap etc
3 Years Ago
Give KeyframeEntity (e.g ent_platform) velocity so pawn movers can use their base velocity. https://files.facepunch.com/matt/1b2611b1/platform_before_after.mp4
3 Years Ago
Update asset system when adding/creating addon
3 Years Ago
Fixed needing to restart to enable new addon
3 Years Ago
Moved Put upload to shared utility Added Widget.SizeHint Added protection from Layout stack overflow Show error popup on addon upload fail Api calls can throw a catchable exception to report problems Show upload error Delete Icon.cs Throw an error if trying to upload an addon with no files Don't show upload options on disabled addon Formalize the manifest/upload apis Switch to new ManifestSchema
3 Years Ago
Fix Client.IsUsingVr returning uninitialized data for bots
3 Years Ago
Use SceneViewFlags_t instead of uint32 for flags SceneViewFlags in managed, bind ISceneView::GetFlags
3 Years Ago
hopefully the last time i have to fix shatter glass
3 Years Ago
Transform quad vertices of shatter glass in C# so it can use correct transform (maps with shatter glass will need recompiles)
3 Years Ago
Aircon - adjusted aircon body position small cabinet - fixed lod2 Merge branch 'master' of sbox
3 Years Ago
Allow sbox glass to be compiled
3 Years Ago
Aircon - fan removed from body and vent now using its own material Merge branch 'master' of sbox ATM - lod0 security light - adjusted position of light Merge branch 'master' of sbox
3 Years Ago
Template property binds (e.g @text=) allow non-public and ignore case, matches @ref behavior
3 Years Ago
FPArms: animated twist bones demo
3 Years Ago
FPArms: updated AO proxies, hitboxes, & anim constraints (+ moved the latter two into prefabs)
3 Years Ago
Add Sandbox.Utility.Web.DownloadFile Add EngineFileSystem.CoreContent Mount from manifest Update loading screen
3 Years Ago
FPArms: new forearm twist setup, moved BoneMarkupList to a prefab
3 Years Ago
Parking bollard - fixed normal issue on LOD2 Merge branch 'master' of sbox
3 Years Ago
Fix incorrect bounds check on m_nNumFixedPlanes in CWorldCollideContextData, causing crash in rain particles
3 Years Ago
Manifest file downloading
3 Years Ago
Introduced culled_depth variant
3 Years Ago
Fixed exception Errors not showing in console