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20,290 Commits over 1,522 Days - 0.56cph!

3 Years Ago
Add [Property] to some of the panel properties Added LibraryMethodAttribute Fix exception in Color.TryParse
3 Years Ago
Trace.Ignore can optionally ignore hierarchy or not
3 Years Ago
Getting somewhere
3 Years Ago
Remove borders from box panel drawing routine
3 Years Ago
ColorHsv Fixes Add ColorHsv.WithHue etc Property.SetValue tries to use implicit converter (although I don't think this does shit) Add Panel.ScreenPositionToPanelPosition( pos ), Panel.ScreenPositionToPanelDelta( pos ) Data Binding use PropertyAttribute.SetValue Merge branch 'master' of sbox
3 Years Ago
Fixed asserts with Path Tool's Rope particle effect Makes node colors affect the rope
3 Years Ago
Far simpler approach to fetching and interfacing with particle system scene objects
3 Years Ago
Some extra particle methods
3 Years Ago
Added AnimEntity.UseAnimGraph/HasAnimGraph/Sequence getter
3 Years Ago
Fixed render entities breaking if you delete any render entity within a tick event callback
3 Years Ago
Add ModelEntity.EnableTraceAndQueries
3 Years Ago
Add PhysicsBody.RemoveContacts. Add PreAngularVelocity to CollisionEventData
3 Years Ago
FIxed Hammer crashing when Path Tool tries to place non existent entities
3 Years Ago
Added SetColor input to all modelentities
3 Years Ago
Fix transition stalling when changing style every frame Add ColorHsv Merge branch 'master' of sbox Lets do this one right from the start
3 Years Ago
Remove non functioning "disableshadows" from Hammer.Model
3 Years Ago
Added Output.FireWithParam Basic Hammer input parameter support in C#
3 Years Ago
Limit BackdropFilterBlur to sensible limits LibraryAttribute.Properties is a list Add PropertyAttribute PropertyType Add RangeAttribute Add PropertyAttribute.Attributes (access to other attributes)
3 Years Ago
Warn if multiple master volumetric fog controllers
3 Years Ago
Fix some color and gradient parsing issues in CSS
3 Years Ago
Hotload: Fixed duplicate key error spam in console Hotload: Cleanup
3 Years Ago
Hotload: Failing enum array test Hotload: Fixed upgrading enum arrays Hotload: Failing static readonly field test Hotload: refactor to support upgrading into existing instances Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Added fade distances and shadow fade distances to lights (#17)
3 Years Ago
PropertyAttribute - SetValue, GetValue, MemberName Merge branch 'master' of sbox
3 Years Ago
Adjust mapIO max visible distance for text
3 Years Ago
Adjusted doorhelper visualization for local dir moving doors Also adds "not moving" type to hide the visualization for non moving buttons
3 Years Ago
Move mixed shadow calculation to clientside, fix shadow drawing on cheap lights, add fade in to shadows
3 Years Ago
UpdateBinds in InternalTick Expose LibraryAttribute.Properties In templated, if bind to "this", we bind to the current template root panel (need to support element id's) DataSource on panels tries to update using class properties before passing as a string to SetProperty Properties => PropertiesInternal Merge branch 'master' of sbox
3 Years Ago
Autodoc for Easing.Function delegate minor change to doorhelper.cpp
3 Years Ago
Remove RecipientsFilter from m_EmbedLocal to see if it resolves (CFlattenedSerializer:Decode Error #416)
3 Years Ago
Tweak accuracy of vector/rotation .ToString() - since they're sent via console commands they need to retain some sensible values
3 Years Ago
Added fade distances and shadow fade distances to lights
3 Years Ago
Add MenuTools.SkipAllTransitions()
3 Years Ago
Rename Panel.Value to Panel.StringValue (need to reconsider its existence) Merge branch 'master' of sbox
3 Years Ago
Better rotation axis visualization for rotating doors
3 Years Ago
Remove necessity for @EntityGroup for custom categories
3 Years Ago
Try to convert types when data binding Track pressed panel, send mouse move events only to it, allow hover away but don't let hover over other controls Code cleanup If skipTransitions then kill all transitions - not just those in the styles Render shadows right before the panel, not before all of siblings, what was I thinking Fixed transitions using the wrong parent size (affected % lengths) SkipTransitions() also skips all children transitions Merge branch 'master' of sbox
3 Years Ago
Disallow spaces in hammer input names
3 Years Ago
Add DebugOverlay.Text overload with offset argument Minor change to DefaultValue generator
3 Years Ago
Added Hammer.Particle attribute
3 Years Ago
Add PhysicsBody.DragEnabled
3 Years Ago
Bring back outline to debugoverlay text Update MapIO visualization colors
3 Years Ago
Remove Panel.DataBind, binds are two-way, cleaning up property binding Refactor PropertyBind to DataSource BaseDataSource constructor, forcing propertyName to be filled
3 Years Ago
Add PhysicsWorld.WorldBody, this is the static body used for the level which can be used for fixed joints
3 Years Ago
Add joint builder funcs for generic joint
3 Years Ago
Added Panel.OnTemplateElement (allow the panel to access the template element, and its children)
3 Years Ago
Add PhysicsBody.GravityEnabled
3 Years Ago
css filter: blur support (#16)
3 Years Ago
WIP updating CSS parser to handle gradient stop points Gradient stop points working on effects UI test page now Merge pull request #14 from Facepunch/gradient-parsing Fixing up gradient parsing to support stop points Added implicit bool for RealTimeUntil so you can check if it has elapsed Merge branch 'master' of github.com:Facepunch/sbox Add Event.PhysicsPreStep Event.PhysicsPostStep, Obsolete IPhysicsUpdate Fixed static RPCs in static classes not working because you can't have protected methods in static classes Support morphs for anim scene objects Obsolete AnimSceneObject.SetAnimParam, use SetAnimBool etc to stay consistent with AnimEntity Event.PhysicsPostStep to Event.Physics.PostStep Make sunlight render without bounds Support filter: blur( xx ) Merge branch 'master' into css-filter Merge fix
3 Years Ago
Added Render.Clear() Set FilterBlur Create layer matrix to offset the transform matrix for rendering panels to RT Don't need to set all this junk for this shader Update layer if panel changed size