20,286 Commits over 1,522 Days - 0.56cph!
Default blend modes also write alpha (fixes UI not drawing to render targets)
Alpha render mode
LayerOffset stuff
Have Event.Physics.* namespace like Event.Tick.*
Fixed static RPCs in static classes not working because you can't have protected methods in static classes
Add Event.PhysicsPreStep Event.PhysicsPostStep, Obsolete IPhysicsUpdate
Remove TextureRenderTargetBuilder
Added filter-blur property
Explicitly release label textures when label is destroyed
Panel layer basics
Render.SetRenderTarget, Render.SetViewPort
Throw exception if trying to create texture that is <= 0
Draw layer to texture wip
Added implicit bool for RealTimeUntil so you can check if it has elapsed
Merge branch 'master' of github.com:Facepunch/sbox
WIP updating CSS parser to handle gradient stop points
Gradient stop points working on effects UI test page now
Merge pull request #14 from Facepunch/gradient-parsing
Fixing up gradient parsing to support stop points
Pass -game to resourcecompiler when building cubemaps
Update scenesystem.def
ModelDoc: also strip anything before @ when generating AnimFile node names through "Add Simple Animations"
Fix CLightComponent::GetColor by returning uint instead of color structure (should look more into why returning Color32 is crashing)
WIP updating CSS parser to handle gradient stop points
Gradient stop points working on effects UI test page now
Added doorhelper() FGD helper
Adds [Hammer.DoorHelper( ... )]
Revert changes to drawangles()
https://files.facepunch.com/rubat/1b0211b1/pm4zlM2XH7.png
ModelDoc: Add PhysicsShapeCylinder https://files.facepunch.com/layla/1b0211b1/sbox_VKtNHzD2qc.png
Cleaned up, fixed transforms not applying
Fix material editor crash when shader is fucked
Fix shader compiling to wrong folder
Fix shader .ini file wrong folder
Added Render.Clear()
Render backdrop filters on their own, before the main panel
Merge branch 'master' of sbox
Remove sv_gravity change callback on game shutdown. Fixes #418
Force snap whole Rect when rendering text on 2D surface, fixes text looking muddy
Don't draw shadow rect if texture isn't ready yet
Refactor PanelRenderer
Merge branch 'master' of sbox
A bunch of SceneSystem binds
Fix errors when Color.Parse is called with invalid format
backdrop-filter blur supports transition
Merge branch 'master' of sbox
Fixed a crash in CGameParticleManager::LookupAttachment
FGD autogen: Support for Color type
backdrop-filter parsing, tests
Add Render.CopyFrameBuffer
backdrop filter (individual properties for now)
Merge branch 'master' of sbox
Added PostClientActive to C#
Fix local addons searching by folder name - now looks at ident too
Add SceneObject.ColorTint
Update Text Shadow texture if style changed
Give extra padding for text shadow textures
Revert "New contract for Shadow struct"
This reverts commit eed1d6bb1d867d17e272b6cf05da9c27f79a5edb.
Use old interface for SetTextShadow and SetBoxShadow as it was redundant
Add Texture.Utils and move Mip generator to it
Compute text mipmaps if we have transformation
New contract for Shadow struct
Sum operator for Rect
New Text Shadow
Minor text shadow adjustments
Allow "flags" fgd type to have a nice name
Make Hammer.Solid & DrawAngles inheirtable
Added ability for properties to have FGD metadata
Added support for "flags" fgdtype to enums
Added Hammer.MinMax attribute for properties
Render UI images using the same shader as the background
Public API consistency changes, some additional documentation, and ParticleAttachment can only be used internally, so make it internal
Removed AABB because CollisionBounds exists which is the same thing under the hood
Merge branch 'master' into consistency
Added Obsolete attribute to OOBBox
Fixed error in DrawScene method
Merge pull request #12 from Facepunch/consistency
Consistency Pass v1
Fixed error in DrawScene method
Added Obsolete attribute to OOBBox
Test
Merge branch 'master' into rpc-bytes
Merge branch 'master' into rpc-bytes
Support Span<T> (unmanaged) as an RPC parameter and removed unused Write methods
Merge pull request #13 from Facepunch/rpc-bytes
RPC Bytes
Different approach for SupportsSolids untie from entity undo support
InteropGen compile error
Build Tools clean build errors
Added `Client` to IsSupported method for NetRead
Revert "Added `Client` to IsSupported method for NetRead"
This reverts commit 9266a21d96250e917dcb4183baed266e25521721.
Added a 3rd argument to drawangles() - 'act as rotation axis'
disableshadows => enable_shadows Hammer keyvalue
(Point being no extra hacks to make disableshadows happen)
Added Rotation.RotateAroundAxis
Fixed a crash in physics_prop_ragdoll.cpp
Hardcode a slight scene ambient color for now
Render.DrawScene can set ambient color
Merge branch 'master' into rpc-bytes
Support Span<T> (unmanaged) as an RPC parameter and removed unused Write methods
Same for SkyboxObject and PhysicsBody
InteropGen compile error
Build Tools clean build errors
Added `Client` to IsSupported method for NetRead
Revert "Added `Client` to IsSupported method for NetRead"
This reverts commit 9266a21d96250e917dcb4183baed266e25521721.
Added a 3rd argument to drawangles() - 'act as rotation axis'
disableshadows => enable_shadows Hammer keyvalue
(Point being no extra hacks to make disableshadows happen)
Added Rotation.RotateAroundAxis
Fixed a crash in physics_prop_ragdoll.cpp
Hardcode a slight scene ambient color for now
Render.DrawScene can set ambient color
Merge branch 'master' into consistency
Removed AABB because CollisionBounds exists which is the same thing under the hood
Render.DrawScene can set ambient color
Hardcode a slight scene ambient color for now
Added a 3rd argument to drawangles() - 'act as rotation axis'
disableshadows => enable_shadows Hammer keyvalue
(Point being no extra hacks to make disableshadows happen)
Added Rotation.RotateAroundAxis
Fixed a crash in physics_prop_ragdoll.cpp
Revert "Added `Client` to IsSupported method for NetRead"
This reverts commit 9266a21d96250e917dcb4183baed266e25521721.
Added `Client` to IsSupported method for NetRead
if animgraph owner entity is purely clientside then act like we're a server animgraph (actually work)
Added missing documentation and SetSeed method (#11)
* Added missing documentation and SetSeed method
* Have all methods be an extension of System.Random and the Rand static class refers to them
Don't add runtime creates models or meshes to dictionary.
Fixed [Spawnflags] inheritance. It will search base type recursively until it finds [Spawnflags], or you can override by having [Spawnflags] in your entity. Each [Spawnflags] enum field can now have a [Spawnflag(Name, Help)] attribute on it to override the name and help string.
Update game
Remove flawed StingExtension.GetSha256
Fix NetworkComponent properties don't work right with constructors
Removed duplication of OnNetPropertyChanged because Entity derives from NetworkComponent
Merge branch 'master' of github.com:Facepunch/sbox
Added Global.IsClosing ( true on game shutdown )
Fix unnamed render target textures not working
Run the Task queue when shutting down, to give them a chance to shut down, end them by force
Merge branch 'master' of sbox
font-style support
Implement letter-spacing
Support for text-transform
Clean away some junk
Physics system doesn't treat all translucent models as nocollide
Properly stomp predicted values if wrong
Only write launchSettings.json if it doesn't exist
Fix stylesheet hotload notice not showing errors when there are errors
Increase NetWrite buffer
Box shadow ignores own overflow: hidden
PanelEvent and Event properly find private members
Codegen trips up less on nested classes
Rpcs can read/write client's
Make more steamworks internal
Hammer: SupportsSolids tag makes a @PointClass also work as @SolidClass
Added string.ToTitleCase() and use it for FGD autogen
Hammer.DrawAngles can be used without any arguments
(Also make FGD autogen generate a bit nicer headers)
Hammer.MetaDataAttribute supports tags
Added Hammer.SupportsSolid
Mark DrawAngles as non-visual element
(So that @PointClass with a model() and drawangles() doesn't make the selection box disappear when no model is selected)
Fixed shatterglass crash (by disabling shatterglass)
Merge branch 'master' of sbox
Remove bullshit SceneCapture, replaced with Render.DrawScene and UI.Scene control
Update game
Don't clear the buffers when drawing scene
Disable visual effects on new RenderScene, fix it for VR rendering too
Clear only depth and stencil for scenes, fixes some initial render target errors
Merge branch 'master' of sbox
RenderScene stuff name consistency changes
internal Light.CreateThisNative, this shouldn't be public
Same for SkyboxObject and PhysicsBody
Merge branch 'master' into rpc-bytes
InteropGen compile error
Build Tools clean build errors