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22,418 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Settings iteration Axe SetSettings Remove Set/GetPostProcessingLayerCount Allow creation of render attribute objects Cleanup cpp side of renderer Move post process to global name space DrawScreenQuadEx for rendering with custom attributes Rework standard post process to use its own attributes Shift from IPostProcessRenderer to BasePostProcess MaterialPostProcess now derives from BasePostProcess Remove configurable variant Move blit to post process constructor
3 Years Ago
Initial work on auto saving navs to vpk Allow saving navs to VPK automatically remove garbage comment Simplify VPK extraction and creation for cubemaps and nav Merge pull request #112 from Facepunch/nav-vpk Allow saving nav_save to write directly to VPKs
3 Years Ago
Update postprocess path
3 Years Ago
post_process -> postprocess
3 Years Ago
Citizen/animgraph: updated jump animation + other tweaks/fixes
3 Years Ago
Rework managed post processor PostProcessing Settings, Add configurable and non configurable options, update basic pp
3 Years Ago
Refraction mask so that objects don't refract above water, cleanup code, document code, underwater path, delete separate sbox_water_underwater shader Finish underwater pass Seamless fog entry, get fog working on C# side, fog combo
3 Years Ago
managed GraphicsProxyWidget Exposed painter, manual painting of GraphicsItem
3 Years Ago
Fixed CollisionGroup.Always acting as a ladder prop_physics debris/weapon collision groups work as expected BaseWeapon can hit debris
3 Years Ago
Fixed ModelDoc crashing when compiling a gamedata node with no valid FGD class
3 Years Ago
Added ModelDoc.Line/EditorWidget/HandPose attributes
3 Years Ago
Interop - special handler for enum GraphicsView events RenderHints Event accepting
3 Years Ago
Simplify VPK extraction and creation for cubemaps and nav
3 Years Ago
Save sound loop setting in *.encoding.txt so it's not reset on recompiles
3 Years Ago
Store VROverlays with WeakRef, sort out IDisposable to delete VROverlayPanel.RootPanel VROverlay input system for UI using input data from OpenVR Handle scroll events on vr overlays, turn it into InputData for UI Make vr controllers scroll UI the right way and consume the delta after it's used VR mainmenu, split out the lobby bar into a seperate offset overlay
3 Years Ago
remove garbage comment
3 Years Ago
Initial work on auto saving navs to vpk Allow saving navs to VPK automatically
3 Years Ago
Improve fog and refraction
3 Years Ago
Start refraction work
3 Years Ago
Use RG16F for splash
3 Years Ago
Nicely formatted DomainPatchConstants and HullPatchConstants on VFX compiler Code cleanup, make it have our current shader coding style
3 Years Ago
Missed an include
3 Years Ago
Apply lock on AllAttributes in Library.GetType just like other Library.Get methods try-catch ModelBreakCommand execution Added PropGib entity which is spawned as gibs instead of Prop, and carries some extra data Implemented (and moved to managed) break_create_joint_revolute model break command
3 Years Ago
VROverlay: handle key management automatically internally Add VROverlayPanel<T> where T : RootPanel, acts like a normal VROverlay but automatically renders UI to it Render VR menu from menu addon using VROverlayPanel, render in 4K so it doesn't look shit
3 Years Ago
ModelDoc: Rotate view with model rotation when using ctrl+rmouse, useful for testing lighting https://files.facepunch.com/layla/1b2211b1/ryvQMNslWw.mp4
3 Years Ago
Remove NativePointer, simplifying managed object pointers in native Refactored so managed classes in c++ use handles and aren't pointers to classes Clean up InteropSystem Refactored m_pManagedPtr to EntityObject
3 Years Ago
ModelDoc: Rotate viewmodel camera with model rotation
3 Years Ago
Fixed ModelDoc mesh import filter not hiding duplicate counter labels when filtering
3 Years Ago
Citizen/animgraph: updated landing
3 Years Ago
Citizen/animgraph: airborne side selector (During the post-jumping airborne state, the legs will now match the weapon pose; that is to say, which leg should be forward, if either. This is implemented thanks to Tags on Single Frame nodes)
3 Years Ago
Add splitting and physics to experimental voxel surface
3 Years Ago
adding hotspot material/textures, attach rope particles, prefabs Merge branch 'master' of sbox
3 Years Ago
Greatly optimize SDF reflections with AABB checks
3 Years Ago
OpenVR update 1.10.20 -> 1.16.8, resolve deprecated crap Add internal managed code bindings for OpenVR interfaces to Sandbox.Engine VROverlay class in managed with rendering props and render update loop Basic VROverlay in Sandbox.Menu with a render target texture of the menu UI - probably a shit place for it but can be moved easily. https://files.facepunch.com/matt/1b1811b1/vrmonitor_A6tO3ufJP9.png Iterate on VROverlay API, make the coordinate system match engine, poll events and simulate input in the menu.
3 Years Ago
QBrush, Scrollbars Rect, Path, Line
3 Years Ago
Make ellipsoid shapes correct
3 Years Ago
Break glass on touch if the panel is broken, allows players to move through it easier
3 Years Ago
Fixed stack overflow when deleting models with lots of models of models
3 Years Ago
Fix Event.Hotload not calling on the server, fixes network tables not updating on hotload and probably other shit
3 Years Ago
QObject's can have events Fix events not hotloading properly Hotload event, styles load on start Store widget function pointers in a way that means hotload can find them
3 Years Ago
Fixed blendable materials not getting their 'Blend Material` tag Existing materials will need to be recompiled for this to take effect
3 Years Ago
Compile post processing shader
3 Years Ago
Don't try to break glass that's already broken
3 Years Ago
Widget.Children Bind qApp, hotload stylesheets
3 Years Ago
info_particle_system fixes Fixed not working in skybox Fixed the particle not being attached to the entity itself correctly Added 'Snapshot File' property Fixed it not sending itself to clients always Fixed it not showing its particle path in Entity Report in Hammer
3 Years Ago
Ability to animate from the current set value
3 Years Ago
Fixed Hammer showing custom ModelDoc nodes as entities
3 Years Ago
sdf boxes and iterate a bit on trace function
3 Years Ago
FGDWriter reads XML correctly for properties
3 Years Ago
func_shatterglass additions & changes Added support for parenting in Hammer Added Break input Added OnBreak output Replaced "Is in a frame" property with a "contraint" property - has 1 extra selection for physics glass that starts asleep