20,250 Commits over 1,522 Days - 0.55cph!
Add environment light entity so it can be changed from managed
Fix "Animgraph flashing upon opening second file, epilepsy triggering #153"
Updated N/NE/E/SE/S walks
Fixed func_shatterglass materials.
Remade materials needed for func_shatterglass.
Merge branch 'master' of sbox
Refined AO capsules + individual finger ones
Merge branch 'citizenv2' of sbox into citizenv2
updated brick texture, added variation
Updated Trainers to fit new Citizen rig
Updated Workboots to fit new Citizen rig
Updated Hardhat to fit new Citizen rig
Remove physics hull from hardhat (causing visibility issues)
Updated Wooly hat to fir new Citizen rig
Updated Beret to fit the new Citizen rig
Updated Security Helmet (with and without strap) to fit new Citizen rig
Workboots compile
Updated Tophat to fit new Citizen rig
Updated Cap to fit new Citizen rig
Updated Woolyhatbobble to fit new Citizen rig
Updated Leather cap (with and without badge) to fit new Citizen rig
Updated Uniform hat to fit new Citizen rig
Updated Service hat to fit new Citizen rig
Updated femalebun to fit new Citizen rig
Updated male hair 02 to fit new Citizen rig
Removed BufferedActiveChild stuff
Move PlayerAnimator and PlayerController to addons
Setting Pawn also sets Owner
Renamed OwnerEntity to Owner
Add Entity.Input, Entity.Client
Added Entity.SpawnFlags.Add
Reimplemented basic prop_door_rotating in C#
Increased "tickrate" for trigger_hurt
Rename Client to ClientEnt, make a Client interface to emphasise that it's not a regular entity
Client.Local => Local.Client
Delete IPlayerControllable, Add Entity.Simulate( Client cl )
PlayerAnimator, PlayerController works again
Implement C# door Open/Close inputs, implement TimeBeforeReset for rotating door
Make C# map IO case insensitive, fixes trigger_hurt not being targetable
Fixed Hammer crashing when pressing CTRL+S without a map open
Merge branch 'master' of sbox
Fix "#147 Unable to right click and bring up the context menu for any image in the Material Editor"
Remove redundant element count from buffers SetData
Rename Player.cs to Client.cs
UpdateCamera to BuildCamera, OnInput to BuildInput, ClientSimulate to Simulate
Add FindOrCreateProceduralMesh to IMeshSystem
Move mesh stuff out of game glue and into mesh glue
Whitelist Span
Allow draw desc to draw non indexed if there's no index buffer
Remove old voxel shader
Add Vector3 indexer
Add Entity.RenderDirty to mark rendering dirty
Add IndexBufferHandle and VertexBufferHandle, experimental access to GPU buffers
Bind render meshes
Allow models to be created from meshes or VertexBuffer class
Updated trousers to fit new Citizen rig
Updated longsleeve shirt to fit new Citizen rig
Updated Tracksuit to fit new Citizen rig
Updated Shorts to fit new Citizen rig
Updated Labcoat to fit new Citizen rig
Updated Jackets (hoodie and tuxedo) to fit new Citizen rig
Updated HeavyJacket to fit new Citizen rig
Updated Shoes to fit new Citizen rig
Merge branch 'citizenv2' of sbox into citizenv2
Working IK on the legs, animgraph updates, fixed look chains, etc.
Fixed changes SCSS files not being sent to clients
Wheely bin prop
Wheely bin prop, has mask for tinting and all lods
Merge branch 'master' of sbox
Merge branch 'master' into player-client
Remove FieldOfView from player, that was a mistake
Add Client.Camera, cleanup
Delete IFrameUpdate, IClientUpdate
Add viewpos to usercmd
Fix DOF on by default and only getting 50fps and debugging and reverting your 2 hours of changes thinking it was something you did
Wheely bin prop
Wheely bin prop, has mask for tinting and all lods
Merge branch 'master' of sbox
Fixed changes SCSS files not being sent to clients
Addon code prep
Fov and Pawn
Engine - rename Player to Client
InteropGen - put native classes in order, least baseclasses first
Fixed axis drifting on constraints + separate cycle resets on noclip entry/exit repeats
Fixed some VelocityClipPlanes backwards logic
Increase default GroundAngle
Cleanup WalkController.StepMove, fix bouncing off stairs
Merge branch 'master' of sbox
Implemented noclip in/out transition states
Fixed unwelded vert in knee
Added missing blend textures
Forgot to commit the addition textures
Merge branch 'master' of sbox
Halved new loops, tweaked skin weights, stripped off "Citizen@" off of all animation names to make everything cohesive
Fix "new word" in console
Fixed RootPanel not enrolling into event system
[Event] works on static methods
Fix stalling when download zip file
Merge branch 'master' of sbox
Improved blend grass
Removed tint from layer 2
Added blend mask
Added tint mask to layer 1
Merge branch 'master' of sbox
Be doubly sure we're doing GameLoop.Shutdown, especially when we disconnect after only being half connected
Updated citizen model with some added loops around elbows/knees. Made mouth a separate material so it doesn't get tinted. Added a fake AO under eyelids
Added Render.DrawScene (this is a stub, I need someone who knows what they're doing to fill it in)
Removed colour from skin to allow for better tinting
Fix hard crash when creating AnimSceneObject with invalid model
Make Event.Unregister public
Added Parsers so Rotation, Vector4, vector2 can be sent via console command
Add error if servercmd used on non static method
Fix padding with 4 lengths being in the wrong order
Fix Global.MapName not being set on the server
Whitelist System.Private.CoreLib/System.Tuple
Whitelist System.Collections.Generic.Stack
Whitelist System.Random
Fix accesscontrol missing generic arguments
Merge branch 'master' of sbox
updated brick texture/mat
More puzzling animgraph shenanigans