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20,286 Commits over 1,522 Days - 0.56cph!

4 Years Ago
Rebuild All Physgun light
4 Years Ago
Don't commit these now we're compiling them in sbox_game
4 Years Ago
Rebuild skinning when ragdoll network vars changed Update citizen ragdoll Merge branch 'master' of sbox
4 Years Ago
Update groups with dependents of scenesystem changes Merge branch 'master' of sbox
4 Years Ago
Refactored particle binds to protect from crashes when garbage collecting particlesystem's after level closed Model names can end in _c and we'll just fix them in engine
4 Years Ago
Reduce interp by default
4 Years Ago
Citizen ragdoll fixes EnableSelfCollisions by default ModelEntity can be ragdolls
4 Years Ago
PhysicsBodyWorldToLocal, LocalToWorld PhysicsGroup GetBodyIndex( body ) Network serverside ragdoll bones in CSkeletonInstance
4 Years Ago
Clean particle api
4 Years Ago
Added Entity.Root When attaching particles to entity and using offset, use offset as a local position rather than an offset Vector3.Right and .Left were swapped Update ParticleSystem Fix attachment positioning to take into account the viewmodel fov difference These weapons can use proper attachment positions now BaseViewModel - no nered for eye attachment now Physgun effects Player eye angles are networked Add bool networkable Added IFrameUpdate (adding to an entity gives it a per frame think) Recompile testmap, add standard postprocess Physgun particles
4 Years Ago
Update ci.yml
4 Years Ago
Try adding a body proxy to allow traces to welded structures to return the root body and not the child
4 Years Ago
Don't try to weld ents that have multiple bodies to avoid dealing with welding ragdolls right now
4 Years Ago
Remove welding testing code from player
4 Years Ago
Initial weld tool
4 Years Ago
Refactor and add viewmodel depth prepass Don't override far planes in viewmodels so it outputs consistent depth Pass View to Pixel Coordinates matrix Pass D_VIEWMODEL_PASS dynamic combo to viewmodels Add screenspace_raytrace shader header
4 Years Ago
Update ci.yml
4 Years Ago
Bind GameParticleManager
4 Years Ago
Added PhysicsBody.GetVelocityAtPoint( p ) Update ci.yml Added Breakables utility class Add Model.IsError Gun/BoxShooter gibbing debug
4 Years Ago
Allow physics debug world in release Fix PeiceName spelling Bind PhysicsBody.ApplyImpulseAt, Mass Overide ModelEntity.Rot, set physics object rot if exists Crate gib fixes Add ModelEnt.SetModel( model ) modellib in sbox_game Add Model.Load Interop: Default value for structs Crate gibs tweaks Added Model.GetAttachment( name )
4 Years Ago
Update ci.yml
4 Years Ago
kv3lib to sbox_game Allow addons to use System.Text.Json Added Model.GetData<T>( keyname ) Add Vector3 JsonConverter Added ModelExtension (addon code to make it transparent) Model.GetBreakList()
4 Years Ago
Update symstore
4 Years Ago
InteropGen - handle const* returns def: Move KeyValues3 to common Added EngineGlue.KeyValues3ToJson Added ModelEntity.GetModel() Added Model.GetJson( subkey )
4 Years Ago
Update ci.yml
4 Years Ago
Update ci.yml
4 Years Ago
Update CI
4 Years Ago
Bind HModel
4 Years Ago
Crate gib fix
4 Years Ago
Log chat in the console Hotload tweaks
4 Years Ago
Update ci.yml
4 Years Ago
More hotload optimizations
4 Years Ago
Added [Hotload.Safe] - add to a class/struct to treat it as immutable as far as hotloading is concerned Hotload ignore UI styles and other shit
4 Years Ago
Don't try to pick up static world with physgun
4 Years Ago
Crosshair basics
4 Years Ago
Console toolbar buttons Merge branch 'master' of sbox
4 Years Ago
Unbind light entities
4 Years Ago
ci
4 Years Ago
Update ci.yml
4 Years Ago
Update ci.yml
4 Years Ago
Update ci.yml
4 Years Ago
Update ci.yml
4 Years Ago
Update ci.yml
4 Years Ago
Update ci.yml
4 Years Ago
Add LightShadowMode enum Merge branch 'master' of sbox
4 Years Ago
Update ci.yml
4 Years Ago
Add LightGlue Split lightentity into a header Update LightGlue Bind LightGlue definitions Bind stubs for LightEntity, LightSpot, Ortho, Directional and Env
4 Years Ago
Panel cleanup
4 Years Ago
For now: MarkSurroundingBoundsDirty Add ModelEntity.EnableHitboxes Add ModelEntity.SurroundingBoundsMode Add ModelEntity.AddCollisionLayer/RemoveCollisionLayer ModelEntity default to CollisionLayer.Solid Create SurroundingBoundsType.cs Update collisionproperty.def Removed SetupPhysicsFromUnscaledModel Debug Shit Merge branch 'master' of sbox
4 Years Ago
physgun server checks