22,418 Commits over 1,614 Days - 0.58cph!
Forgot about this
Merge branch 'master' of sbox
Finalize modelbuilder properly
Add BlendIndices and BlendWeights vertex attribute type
Only delete children if they're client only
Destroy client side children on non client only entities
Read only Entity.All (#20)
Fixed Layer error when panel width is 0
Special cache for textures loaded from web, so we don't keep downloading the same shit
Package Query API
Merge branch 'master' of sbox
Update Sandbox.Engine.csproj
Fixed BaseFileSystem adding renamed files twice to the changed list
Fixes unwanted temp files from VStudio being added to the changed file list
Hacky fix for Visual Studio not triggering recompile consistently
Obsolete Hammer.RenderFields enableAlpha argument
Mesh.CreateVertexBuffer now requires a vertex layout to avoid silently having an incorrect layout
Merge branch 'master' of sbox
Queue and set light cookie only when texture is loaded
Simplify and fix a lot of things on cookie system, set cookie when cookie value changes rather than on light creation, add persistant cookies
Initialize blank slice on the CPU side
Auto update cookies assigned to a rendertarget
Revert "Hacky fix for Visual Studio not triggering recompile consistently"
This reverts commit 1ea321174b0384dbc0e39ae03b84809f4b986a9e.
Added AnimEntity.OnAnimEventGeneric (called as a result of AE_GENERIC_EVENT)
Mesh.CreateVertexBuffer now requires a vertex layout to avoid silently having an incorrect layout
Obsolete Hammer.RenderFields enableAlpha argument
Fixed BaseFileSystem adding renamed files twice to the changed list
Fixes unwanted temp files from VStudio being added to the changed file list
Hacky fix for Visual Studio not triggering recompile consistently
Fixed asserts with Path Tool's Rope particle effect
Makes node colors affect the rope
ColorHsv Fixes
Add ColorHsv.WithHue etc
Property.SetValue tries to use implicit converter (although I don't think this does shit)
Add Panel.ScreenPositionToPanelPosition( pos ), Panel.ScreenPositionToPanelDelta( pos )
Data Binding use PropertyAttribute.SetValue
Merge branch 'master' of sbox
Remove borders from box panel drawing routine
Trace.Ignore can optionally ignore hierarchy or not
Add [Property] to some of the panel properties
Added LibraryMethodAttribute
Fix exception in Color.TryParse
Add phys2_world_bounds convar (off by default) to stop objects being kept inside network bounds so we can see what issues come from that
Panel derives from PropertyClass
Fixed NRE in Property.SetValue
Merge branch 'master' of sbox
Fixed NetworkEntityList changed callback being called every time even when it isn't dirty
Calculate vertex attribute color formats a bit better for procedural meshes, fixes vertex colors using Color32
Mesh.CreateBuffers can optionally calculate bounds for you
Added Hammer.Path
Merge branch 'master' of sbox
Oops, actually make it calculate the bounds
Add BBox.ToString
Read only Entity.All (#20)
Fixed Layer error when panel width is 0
Special cache for textures loaded from web, so we don't keep downloading the same shit
Package Query API
Merge branch 'master' of sbox
Update Sandbox.Engine.csproj
Merge branch 'master' into particle-scene-obj
Instead of SceneObject.All, add GetAllSceneObjects to SceneWorld
Merge lightcookie stuff
Rewrite fog TAA to not be muddy anymore, fix ugly banding on volumetrics, reenable fog TAA
Lightcookie atlas on a compute shader
Merge branch 'master' of sbox
Fix dynamic shader reloading not working with engine shaders
Clean up a lot of the lightcookie API, get it to render
Lightcookie slice garbage collection
New LightCookie api on lightdesc
Stuff that used that old Lightcookie contract
Update Sandbox.Engine.csproj
Fixed Layer error when panel width is 0
Special cache for textures loaded from web, so we don't keep downloading the same shit
Package Query API
Merge branch 'master' of sbox
Read only Entity.All (#20)
Oops, actually make it calculate the bounds
Added Hammer.Path
Merge branch 'master' of sbox
Mesh.CreateBuffers can optionally calculate bounds for you
Calculate vertex attribute color formats a bit better for procedural meshes, fixes vertex colors using Color32
Fixed NetworkEntityList changed callback being called every time even when it isn't dirty
Make SceneObject.All a read only list
Done properly and remove old attempt at wrapping IParticleCollection
Panel derives from PropertyClass
Fixed NRE in Property.SetValue
Merge branch 'master' of sbox
Add phys2_world_bounds convar (off by default) to stop objects being kept inside network bounds so we can see what issues come from that
Add [Property] to some of the panel properties
Added LibraryMethodAttribute
Fix exception in Color.TryParse
Trace.Ignore can optionally ignore hierarchy or not
Remove borders from box panel drawing routine
ColorHsv Fixes
Add ColorHsv.WithHue etc
Property.SetValue tries to use implicit converter (although I don't think this does shit)
Add Panel.ScreenPositionToPanelPosition( pos ), Panel.ScreenPositionToPanelDelta( pos )
Data Binding use PropertyAttribute.SetValue
Merge branch 'master' of sbox
Fixed asserts with Path Tool's Rope particle effect
Makes node colors affect the rope
Far simpler approach to fetching and interfacing with particle system scene objects
Some extra particle methods
Added AnimEntity.UseAnimGraph/HasAnimGraph/Sequence getter
Fixed render entities breaking if you delete any render entity within a tick event callback
Add ModelEntity.EnableTraceAndQueries
Add PhysicsBody.RemoveContacts. Add PreAngularVelocity to CollisionEventData
FIxed Hammer crashing when Path Tool tries to place non existent entities
Added SetColor input to all modelentities
Fix transition stalling when changing style every frame
Add ColorHsv
Merge branch 'master' of sbox
Lets do this one right from the start
Remove non functioning "disableshadows" from Hammer.Model
Added Output.FireWithParam
Basic Hammer input parameter support in C#
Limit BackdropFilterBlur to sensible limits
LibraryAttribute.Properties is a list
Add PropertyAttribute PropertyType
Add RangeAttribute
Add PropertyAttribute.Attributes (access to other attributes)
Warn if multiple master volumetric fog controllers
Fix some color and gradient parsing issues in CSS
Hotload: Fixed duplicate key error spam in console
Hotload: Cleanup
Hotload: Failing enum array test
Hotload: Fixed upgrading enum arrays
Hotload: Failing static readonly field test
Hotload: refactor to support upgrading into existing instances
Merge branch 'master' of github.com:Facepunch/sbox