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22,724 Commits over 1,642 Days - 0.58cph!

4 Years Ago
Obsolete GetSequenceDuration, IsSequenceFinished and Sequence. Add CurrentSequence which contains .Duration, .IsFinished, .Name, .Time and .TimeNormalized
4 Years Ago
Remove AnimTime and rename AnimCycle to SequenceCycle
4 Years Ago
Bound AnimTime and AnimCycle
4 Years Ago
ModelDoc: Apply import scale to physics the same way as render meshes to keep things consistent
4 Years Ago
Fix contentbuilder copying compiled content to wrong path Use a different DXT1 compiler - since the default one doesn't seem to be deterministic
4 Years Ago
Fix resourcecompiler not always resolving mods properly
4 Years Ago
Fix dev/vgui/materials/white.vtex leak in lightcookies
4 Years Ago
Wiki cleanup Build faceposer with the rest of the tools Fix crash in light cookies when running contentbuilder @samzanemesis @aylaylay Crash was happening when IsTextureRenderTarget is ran - the error textures aren't available at this point. Might be fixable in a better way than I'm doing here - maybe need to init the render/texture interfaces first somewhere?
4 Years Ago
Add remaining properties for PrismaticJoint
4 Years Ago
Add Texture3DBuilder properties Add PrismaticJointBuilder.WithPositionMotor Add PrismaticJointBuilder.WithVelocityMotor Allow joints local anchor and frame to be updated
4 Years Ago
Apply default material group in CModelDocUtils::GetFinalMeshes, fixes #364
4 Years Ago
physics mesh file uses original mesh to calculate bounds, not the optimized mesh
4 Years Ago
Pass gravity normal to shader on liquid update, pass bubbles correctly
4 Years Ago
Reimplement liquid logic in a generic fashion in managed code
4 Years Ago
Tweaks for wiki
4 Years Ago
Remove redundant NetVarGroup, unused Padding class Wiki cleanup
4 Years Ago
Revert textures showing as highest quality in material editor, could be causing issues, needs to be handled properly
4 Years Ago
ModelDoc: Add align origin properties to PhysicsHullFile and PhysicsMeshFile nodes
4 Years Ago
Invalidate glowproperty on internal entity destruct, fixes #732
4 Years Ago
Rebuild texture widgets even if the compiled textures window isn't active so the material preview always has the highest possible quality
4 Years Ago
Don't allow state machine contents to be modified while Animgraph preview is active, fixes #617
4 Years Ago
Fix body groups being reset to default when hiding all of them, fixes #560
4 Years Ago
Network asset file list ignores vmap, los, psd, unignore vpk
4 Years Ago
Add DebugOverlay.Box with duration as last arg instead of first arg for consistency
4 Years Ago
Texture.Update now uses span
4 Years Ago
Hammer: Fix crash/asserts when loading map that has light cookies. Fix hammer hanging when trying to compile map with baked lights with cookies (unsupported)
4 Years Ago
Only create reverb processor if there's baked reverb data
4 Years Ago
USE_STEAMAUDIO for sbox
4 Years Ago
Rebuild faceposer for the steam version
4 Years Ago
Fix DrawPolyLine crashing when passing in 1 point. Fixes #706
4 Years Ago
ModelDoc: Fix @ name stripping incorrectly working
4 Years Ago
Make lightcookie preview on hammer work properly
4 Years Ago
Sfm: Fix export window not closing when finished
4 Years Ago
Hammer: Apply map entity render color down to any map mesh children
4 Years Ago
Revert rubikon "fix" for TOI bodies getting stuck, would rather they get stuck than completely fail collision
4 Years Ago
Don't render viewmodel layers in tool scenes. Fixes #687
4 Years Ago
SFM: Fix - SFM stops functioning if you cancel mid movie render #202
4 Years Ago
Add sfm to vgc groups Fix some SFM features hidden behind game feature sets
4 Years Ago
Don't add physics body runtime to model builder if there's no shapes to add. Fixes #693
4 Years Ago
Render.DrawScene throws exception when trying to use textures that aren't render targets
4 Years Ago
Started sound bindinds Merge branch 'master' of sbox
4 Years Ago
Mark rendering changed when setting light component Brightness, BrightnessMultiplier, Range so that they're updated properly when client only
4 Years Ago
Hammer: Tool buttons get blocked after closing map even if another map is opened
4 Years Ago
Fix incorrect Screen.GetDirection
4 Years Ago
Fix ModelBuilder.AddCollisionHull crash
4 Years Ago
Render.DrawScene can set clear color
4 Years Ago
Hammer: Fix use all threads setting not being used for all vrad3 work
4 Years Ago
Hammer: Add checkbox to use all available threads for vrad3
4 Years Ago
Added [Event.Entity.PostSpawn] - triggers after all map entities spawn
4 Years Ago
Should fix the right hand fingers curls in VR Merge branch 'master' of sbox