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2,561 Commits over 334 Days - 0.32cph!

7 Months Ago
Cleaning Don't compile addons on code changed if they're not active Added Compiler.BuildAsync MenuSystem doesn't use addon system, creates its own compiler Fixed Panels not hotloading (readonly fucked me again) If we start compiling the main menu as soon as possible it'll be done by the time the rest of the engine is ready to go Text entry blur on escape Merge branch 'master' of sbox
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Sam
7 Months Ago
Fix flickering on box probes
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7 Months Ago
Fixed errors when recreating game
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7 Months Ago
Prop fixes
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7 Months Ago
Hotloading cleanup
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7 Months Ago
Hardcode menu filesystem
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7 Months Ago
Menu Commands work
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7 Months Ago
Moved menu to its own context
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7 Months Ago
Fixed text measuring fuckups Scale min/max width/height Enable UI scaling by default (need to make this configurable)
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7 Months Ago
Fixed text getting cut off
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7 Months Ago
Invalidate styles on screen size changed
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7 Months Ago
Don't try to render panels without any styles
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7 Months Ago
Added Emoji translator TextEntry can replace :emoji: as you type
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7 Months Ago
TextEntry fires an onsubmit on enter Base Chat Box
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7 Months Ago
Don't register console commands when loading the menu (I need to sort this fucking shit out) Clean up texture loading Can load texture "avatar:<steamid>" to load a steam avatar (also avatarbig: and avatarsmall:)
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7 Months Ago
Interop: for resource types add CopyStrongHandle - which creates a new StongHandle pointing to the exact same resource
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7 Months Ago
Added Player.SteamId
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7 Months Ago
When making cursor visible, put it in the same position it was when it went invisible
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7 Months Ago
Fix UI not blocking mouse wheel when pointer-events
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Sam
7 Months Ago
Add AO Proxies to a bunch of Citizen props
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Sam
7 Months Ago
Modify AO proxy shader for boxes to use better analytical solution that more closely resembles ground truth
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7 Months Ago
Show player count on game icons Don't allow closing the main menu when not in a game Added Panel.FindRootPanel() Fixed .Focus() logic fuckup Added GameScreen Better Focus() logic
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7 Months Ago
Moving fpsw to engine Steam CallResults GameLobby Disconnect if gamemode didn't load Remove debug Added Lobby.GameServerSteamId Added lobbylist command Friend callbacks
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7 Months Ago
whitelist System.Private.CoreLib/System.IO.Path.* Fixed a bunch of props scale +physhull Fixed client not forwarding commands to server Spawnmenu list props, spawn command
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7 Months Ago
Dev notice cleanup
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7 Months Ago
Fixed border color Modern spawnmenu style
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7 Months Ago
Deleting vrad exes Cursor is enabled if pointer-events enabled on any (visible) child
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7 Months Ago
Renaming addons
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7 Months Ago
Background image baseline Stylesheet renames Merge branch 'master' of sbox
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Sam
7 Months Ago
Add vrad to sbox_game vpc Add visual progress notification to shader compilation Make shader compilation not hang the main thread Add notification callback to vfxcompile Add structure enumerating extra information in Light Probe Volumes Bake SDF and lay foundations to bake sky coverage in vrad3
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7 Months Ago
Spawnmenu mockup ProjectGen automatically add *.scss under *.cs
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7 Months Ago
Menu cleanup Create Build-Tools.bat ProjectGen better ignoring These addons don't need code Can access code folder via FileSystem FileSystem.Mount/Unmount silently ignore nulls Moved stylesheets next to classes Throw if trying to add rootpanel more than once Delete.Delete doesn't need to call base sbox addon
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7 Months Ago
Startup Timing Sped up generators, but this is all gonna have to be reviewed, probably needs to be threaded
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7 Months Ago
Fixed exception when disconnecting
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7 Months Ago
Add Rect3D AsyncSetTextureData2 doesn't need TextureConfig AsyncSetTextureData2 uses Rect3D Texture cleanup Added NativeEngine.CTextureDesc Interop: using [asref] when returning from native doesn't try to return a ref Bind RenderDevice.GetTextureDesc Add Texture.Width, Height, ImageFormat
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7 Months Ago
Basic image loading Fixed scroll direction
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7 Months Ago
Mouse wheel scrolling basics
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7 Months Ago
some ui_ debug convars Remove F_STENCIL_MASKING from ui shaders Added NativeRect Bind RenderContext.SetScissorRect UI overflow != visible scissor culls
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7 Months Ago
Cull panels if overflow != visible
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7 Months Ago
Text tweak Panel children sorting Friend list ordering Fixed redrawing text for no reason Update baseaccess.txt Classes use HashSet Design tweaks
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7 Months Ago
Friend List
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7 Months Ago
Update steam_api64.dll Adding Facepunch.Steamworks steam_client forwards steam callbacks, so we don't have to fuck about with shit Remove old manual steam stuff and use fpsw instead
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7 Months Ago
API Tests
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7 Months Ago
Steam client callbacks
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7 Months Ago
Steam Client boilerplate
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7 Months Ago
UserData + Replicated Convar binds
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7 Months Ago
Cleaning up
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7 Months Ago
ui_text shader alpha fudge
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7 Months Ago
DeleteChildren can trigger outro's too
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7 Months Ago
Update Sandbox.Test to use preview packages Fixed multiple nested &selectors not always working
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