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21,427 Commits over 1,552 Days - 0.58cph!

4 Years Ago
CI update
4 Years Ago
Fixed exception getting Label.SelectionStart before it has a textBlock No scrolling with OverflowMode.Hidden Addons can use regex Mouse input obeys overflow rules Console stacktrace, code jumping
4 Years Ago
Re-add menu_reload Move DevTools Fixed doubleclick going to active instad of hovered Fixed TextEntry errors Added RobotoMono Ingame console wip Open outgame console with F1 (for now)
4 Years Ago
Restored :picture: emoji
4 Years Ago
Test compile fix Menu System cleanup
4 Years Ago
Update ci.yml
4 Years Ago
ci: Forget caching for now
4 Years Ago
Update ci.yml
4 Years Ago
Switch to self hosted
4 Years Ago
Create ci.yml
4 Years Ago
Compile fix
4 Years Ago
Add stub for sbox_sky shader Add GetCurrentSceneWorld() to GameGlue Bind CSceneSkyboxObject, SceneSystem and stub for CSceneLightObject SunLightManager and SceneWorld Add SkyboxObject to Sandbox.Game Add C# reimplementation of env_sky Stub for env_sky_atmosphere
4 Years Ago
Base KillFeed https://files.facepunch.com/garry/a14a8884-0495-4c79-a28d-d1e67ca35f61.jpg
4 Years Ago
Fixed compile errors with multiple classes using ClientCommand
4 Years Ago
Added Game.PlayerDisconnected( player, reason ) ClientCommand generated overload functions copy accesibility Join/Disconnect notices in chat
4 Years Ago
Cleanup
4 Years Ago
Cleaning Don't compile addons on code changed if they're not active Added Compiler.BuildAsync MenuSystem doesn't use addon system, creates its own compiler Fixed Panels not hotloading (readonly fucked me again) If we start compiling the main menu as soon as possible it'll be done by the time the rest of the engine is ready to go Text entry blur on escape Merge branch 'master' of sbox
4 Years Ago
Fix flickering on box probes
4 Years Ago
Fixed errors when recreating game
4 Years Ago
Prop fixes
4 Years Ago
Hotloading cleanup
4 Years Ago
Hardcode menu filesystem
4 Years Ago
Menu Commands work
4 Years Ago
Moved menu to its own context
4 Years Ago
Fixed text measuring fuckups Scale min/max width/height Enable UI scaling by default (need to make this configurable)
4 Years Ago
Fixed text getting cut off
4 Years Ago
Invalidate styles on screen size changed
4 Years Ago
Don't try to render panels without any styles
4 Years Ago
Added Emoji translator TextEntry can replace :emoji: as you type
4 Years Ago
TextEntry fires an onsubmit on enter Base Chat Box
4 Years Ago
Don't register console commands when loading the menu (I need to sort this fucking shit out) Clean up texture loading Can load texture "avatar:<steamid>" to load a steam avatar (also avatarbig: and avatarsmall:)
4 Years Ago
Interop: for resource types add CopyStrongHandle - which creates a new StongHandle pointing to the exact same resource
4 Years Ago
Added Player.SteamId
4 Years Ago
When making cursor visible, put it in the same position it was when it went invisible
4 Years Ago
Fix UI not blocking mouse wheel when pointer-events
4 Years Ago
Add AO Proxies to a bunch of Citizen props
4 Years Ago
Modify AO proxy shader for boxes to use better analytical solution that more closely resembles ground truth
4 Years Ago
Show player count on game icons Don't allow closing the main menu when not in a game Added Panel.FindRootPanel() Fixed .Focus() logic fuckup Added GameScreen Better Focus() logic
4 Years Ago
Moving fpsw to engine Steam CallResults GameLobby Disconnect if gamemode didn't load Remove debug Added Lobby.GameServerSteamId Added lobbylist command Friend callbacks
4 Years Ago
whitelist System.Private.CoreLib/System.IO.Path.* Fixed a bunch of props scale +physhull Fixed client not forwarding commands to server Spawnmenu list props, spawn command
4 Years Ago
Dev notice cleanup
4 Years Ago
Fixed border color Modern spawnmenu style
4 Years Ago
Deleting vrad exes Cursor is enabled if pointer-events enabled on any (visible) child
4 Years Ago
Renaming addons
4 Years Ago
Background image baseline Stylesheet renames Merge branch 'master' of sbox
4 Years Ago
Add vrad to sbox_game vpc Add visual progress notification to shader compilation Make shader compilation not hang the main thread Add notification callback to vfxcompile Add structure enumerating extra information in Light Probe Volumes Bake SDF and lay foundations to bake sky coverage in vrad3
4 Years Ago
Spawnmenu mockup ProjectGen automatically add *.scss under *.cs
4 Years Ago
Menu cleanup Create Build-Tools.bat ProjectGen better ignoring These addons don't need code Can access code folder via FileSystem FileSystem.Mount/Unmount silently ignore nulls Moved stylesheets next to classes Throw if trying to add rootpanel more than once Delete.Delete doesn't need to call base sbox addon
4 Years Ago
Startup Timing Sped up generators, but this is all gonna have to be reviewed, probably needs to be threaded
4 Years Ago
Fixed exception when disconnecting