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17,152 Commits over 1,308 Days - 0.55cph!

4 Months Ago
Fix shadergraph not showing all available nodes from connection, shadergraph doesn't have relevant nodes
4 Months Ago
Strip out Context.Client Protect GameObjectDirectory a bit
4 Months Ago
Update ScreenPanel's properties on awake instead of waiting for the next update Clamp the RootPanel's scale to avoid problems
4 Months Ago
Fix audiostream crash
4 Months Ago
Name the threads properly
4 Months Ago
Fix warnings when compiling in release mode When loading a project for the first time, try to load startup scene, failing that try to load any scene
4 Months Ago
SceneWorld doesn't need DetermineContext anymore Remove DetermineContext usage from Input.Vr Remove DetermineContext from stats Remove Context.Server Fix a warning Fix warnings Build server runs with TreatWarningsAsErrors
4 Months Ago
Tweaked project changing logic, so we wait until the project is loaded before switching to it
4 Months Ago
Fix NRE's when playing video
4 Months Ago
Citizen/animgraph: apply the "Disable scale_height main pelvis offset" Tag to the rolling state. Will need a more thorough solution later. (Facepunch/sbox-issues#4296)
4 Months Ago
3d sound falloff tweaks (obey volume more)
4 Months Ago
Fixed SoundOverride being applied on SoundPoint - even though it's not enabled
4 Months Ago
Fixed UI sounds being loud for one frame
4 Months Ago
Fix GridLayout returning negative firstindex Fix panel tree not selecting a panel Skip building panel inspector if panel is null Fix StyleEditor not rebuilding Create modals on the overlay Fixed codegen wrapped properties not copying the initializer to the backing field Fixed style errors due to missing sounds Can play sound events by name, like before
4 Months Ago
CubicBeizer to CubicBezier Fix some sound errors
4 Months Ago
Fix sound errors
4 Months Ago
SoundSystem Takeover (#1425)
4 Months Ago
Remove soundevents folder
4 Months Ago
Protocol++ because Sound class changed, SoundHandle changed from a struct to a class
4 Months Ago
Merge SoundSystem into Sound
4 Months Ago
Delete old soundstack Remove unused Recompile mixgraph Remove unused Remove more unused
4 Months Ago
Completely remove SoundEventGuid_t
4 Months Ago
Move CAudioStream_Attached to CAudioStreamManaged
4 Months Ago
Remove unused Initialize Sound.Listener Add SoundHandle.StartSubVoice SoundEvent.UI is obeyed EditorUtility sound plays are 2d by default
4 Months Ago
Remove unused Fix stopping/fading out sound immediately after play not stopping the sound
4 Months Ago
Fix editor tools, lock MainVoiceList when adding/editing
4 Months Ago
Remove unused
4 Months Ago
Fix soundstream to use new system
4 Months Ago
Delete soundopsystem, soundevent, soundstack system
4 Months Ago
Move spatialize and distance falloff to c#
4 Months Ago
Unbind all the soundop stuff
4 Months Ago
Bind some low level sound classes Lets process voices in c# instead of the soundop system
4 Months Ago
Strip unused (and broken) voicetrace stuff
4 Months Ago
Fix missing soundsystem_lowlevel Remove unused projects
4 Months Ago
Delete CEntitySystem::CreateEntity
4 Months Ago
Soundsystem defs to engine2 Move soundsystem inside engine2 (delete Interop.SoundSystem.cs when your compile fails!)
4 Months Ago
Delete some more from entity2
4 Months Ago
Remove unused soundstack stuff
4 Months Ago
Remove unused tools remove unused tool keybinds
4 Months Ago
More transform options https://files.facepunch.com/louie/1b2111b1/sbox_vmL4f8Ckt6.png
4 Months Ago
VR: Delete VRSkeleton, unused VR: Rename VRControllerType -> TrackedControllerType
4 Months Ago
VR: Experimental fast function for storing reprojected HMD matrix VR: Separate out stereo render/submit/blit, don't submit editor SceneCameras (We still render and blit companion while in the editor, we just don't submit a texture to the compositor while not in play mode) https://files.facepunch.com/alexguthrie/1b2011b1/rsIQEZV0nc.mp4
4 Months Ago
Citizen/animgraph: enable "lock state when waning" on the "Tag & Reset Movement" state machines
4 Months Ago
Citizen/animgraph: further improve skid. Blending in/out should be more graceful now, respecting the movement 2D blendspace's own timings. Revamped the "noise" layer additive animation: it now scales with speed, and it inherently lowers the pelvis by a few units to avoid IK pops. Fixed duck transition potentially spazzing out if you duck while skidding, or blending in/out of skidding. Disabled crouch skidding (for now?) https://files.facepunch.com/maxlebled/1b2011b1/2023-12-20%2019-33-21.mp4
4 Months Ago
Fix SceneTrace.WithAnyTags using WithAllTags
4 Months Ago
Add Vector3.WithAcceleration, Vector3.WithFriction
4 Months Ago
Citizen/animgraph: use the skid 1D Blendspace to extend the 2D Blendspace past its boundaries gracefully & infinitely rather than outright replacing it (because move_direction cannot be dampened, especially in conjuction with move_groundspeed as part of another downstream 1D Blend) + use different weightlist to do the model-space rotation blending
4 Months Ago
Citizen: add a couple of new weightlists (Only_Arms + Blend_UpperBody_HalfSpine_FullArms)
4 Months Ago
Don't apply root motion to bone transforms when animating (fixes sbox-issues/issues/4253)
4 Months Ago
Fix R for scale editortool not working (fixes sbox-issues/issues/4269)