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21,419 Commits over 1,552 Days - 0.58cph!

12 Days Ago
Package references uses control sheet
12 Days Ago
InputAction can't use control sheet yet, it exists sandbox.system and now it can't be moved from there to be exposed
12 Days Ago
Move input actions back to sandbox.system
12 Days Ago
Expose ControlModeSettings Supported Control Modes uses control sheet
12 Days Ago
Add CustomEditor for NamedEditor "keybind" InputActionPanel modal uses control sheet
12 Days Ago
Move InputAction and enums from sandbox.system to sandbox.engine so they can be exposed
12 Days Ago
CompilerPage uses control sheet
12 Days Ago
Get rid of property sheet usage in widget gallery
12 Days Ago
Shadergraph: Use control sheet for preview settings popup
12 Days Ago
OpenPropertySheet -> OpenControlSheet
12 Days Ago
Don't adapt ActionBasedSerializedProperty for this, create a ReflectionSerializedProperty instead
12 Days Ago
ActionBasedSerializedProperty can provide attributes Page scene view uses control sheets Page notifications uses control sheets
12 Days Ago
Set tooltips for static control sheet properties Page networking uses control sheets
12 Days Ago
Add ControlSheet.AddProperty for expression to easily add static properties Add code editor control widget delete preferences.build event Title current code editor so it can show up titled in settings Page general uses control sheets
12 Days Ago
Remove legacy loop
13 Days Ago
Citizen/animgraph: fixed broken crouch states (oops)
13 Days Ago
Fixed NRE in code upgrader for HostSync in scenario where no sibling Sync is found
13 Days Ago
Use custom mip filter that samples from neighbors for cubemapper https://i.imgur.com/nn23dRG.png
13 Days Ago
More unused render pipeline Remove SceneSystemStats (snapshots for external debugger) Begin migrating CRenderingPipelineStandard to managed RenderPipeline with RenderLayer & ProceduralRenderLayer (w/ callback). Starting with depth prepass layer.
13 Days Ago
Stash shader before I re-write to use AABB Switch to using bboxes for slightly more accurate results, hi-z mip checks
13 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667
13 Days Ago
Fix parsing <see> with langword / href
13 Days Ago
Give some hitbox depth bias to capsule collider gizmo
13 Days Ago
Fix undo for convert to prefab (#1730) We need to explicitly unset PrefabSource by calling BreakFromPrefab if __Prefab is not specified.
13 Days Ago
Make comment more explicit
13 Days Ago
Shadergraph: Fix preview ShowSkybox option
13 Days Ago
Fix SceneRenderingWidget not calling PreRender
13 Days Ago
Only add query flag is property was set to true - otherwise remove the query flag
13 Days Ago
Start using SceneRenderingWidget instead of NativeRenderingWidget for shadergraph https://files.facepunch.com/layla/1b1311b1/sbox-dev_v8vsdE0JhV.png
13 Days Ago
Citizen/animgraph: add character_type enum & branches so that Citizen & Humans can use the same animgraph. Ongoing work. Humans: convert Citizen animations on the ModelDoc side rather than graph side
13 Days Ago
Move Qt.Orientation to Editor namespace, LinkableSplitter uses it
13 Days Ago
This stuff shouldn't be public
13 Days Ago
Replace SetRoot call with MergeToPreserveExisting
13 Days Ago
Fix typo in comment
13 Days Ago
Tidy up, add CSceneObjectCullingData, add user-controllable per-camera toggle for occlusion culling
13 Days Ago
Add native CRenderAttributes merge function that preserves existing values Use that function to merge render attributes in managed
13 Days Ago
Obsolete HostSync, add SyncFlag, add code upgrade / fix (#1729)
13 Days Ago
Explicitly set fields/props to null when deserializing (#1728)
13 Days Ago
Fix deserialize no longer being called
13 Days Ago
Only breakfromprefab during serialization when undoing
13 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667
14 Days Ago
Have Sync.Query set the SyncFlags.Query flag
14 Days Ago
Update fix titles to be more specific
14 Days Ago
SyncFlag -> SyncFlags. Support SyncFlags.Query - replacement for Query = true. Add Code Fixer for Query named argument - auto combine flags in fix if already exists.
14 Days Ago
Expose category tree and package properties to package find results Package category tree WIP filter, allow discovering WIP games
14 Days Ago
Always define vTexCoord2 by default Shader rebuild
14 Days Ago
Fur fix Fur tweaks
14 Days Ago
Fix CameraComponent.ScreenNormalToRay
14 Days Ago
Always define vTexCoord2 by default santa outfit
14 Days Ago
Shader build