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17,154 Commits over 1,308 Days - 0.55cph!

5 Months Ago
Don't inherit [ActionGraphIgnore] on types
5 Months Ago
Refactor conditional models to use tags instead of hard defined indexes. Add Clothing.Tags
5 Months Ago
Make CUtlString a real interop type Add binds for CHitBox, HitBoxSet Fix embarassing CUtlString conversion Add Model.HitboxSet
5 Months Ago
Attributes for ignoring / including members (#1360)
5 Months Ago
Citizen/animgraph: added Sprint_NW
5 Months Ago
Fix trunkation warning
5 Months Ago
Loop rather than unrolling CalculateLightingAtPoint, sucks for perfomance but this function shouldnt take start and end indexes of the light, focus on correctness first
5 Months Ago
Move `vr_depth_submit` convar over to managed
5 Months Ago
Respect `vr_spectator_show_left_eye` value
5 Months Ago
VR companion view, render stereo to its own back buffer https://files.facepunch.com/alexguthrie/1b0111b1/sbox-dev_Z2Mn6GMTLF.png
5 Months Ago
Citizen/animgraph: added Sprint_NE + other misc. small tweaks
5 Months Ago
Add LightSupportsTimeSlicedRendering and filter directional lights out of it, fixes cascades being fucked on hammer
5 Months Ago
Fix .sndscape assets not being added to __references
5 Months Ago
debug_sunshadow_vis is gone, update all_shaders with what's actually there
5 Months Ago
CI: Use git checkout to remove stashed changes, shouldn't error if there are no changes to save & drop
5 Months Ago
Fix typo on cloth shading combos Remove references to removed files in shaders
5 Months Ago
Add SoundHandle.Pitch
5 Months Ago
Pass skycolor of multiple lights to renderer, works with multiple lights, fixes skycolor attribute doing nothing, while it'd be nice to just pass envmap diffuse lighting for ambients right now it'd break some workflows
5 Months Ago
Fix ActionGraphs breaking on full hotload
5 Months Ago
Fixed some nodes not invalidating on hotload
5 Months Ago
Fix ActionGraph instance upgraders not getting added Fix possible type mismatch when upgrading ActionGraph delegates
5 Months Ago
First pass at handling ActionGraph instances during hotload
5 Months Ago
Added failing test for hotloading ActionGraph delegates Rename Sandbox.Test/ActionJigs to Sandbox.Test/ActionGraphs
5 Months Ago
If in editor then mount source2/cloud in the gamemenu Load resources from the correct filesystem in GameMenu
5 Months Ago
Add essential system types to TypeLibrary (#1365) * Add some essential System.* types to TypeLibrary * Fixed TypeLibrary.GetType<T>() * System type tests * Simplify reflection in NodeLibrary * Filter methods available to ActionGraph * Add PropertyDescription.IsIndexer
5 Months Ago
Added failing test for hotloading ActionGraph delegates Rename Sandbox.Test/ActionJigs to Sandbox.Test/ActionGraphs
5 Months Ago
Use AddType() directly when adding intrinsic system types
5 Months Ago
Add Sound.StopAll
5 Months Ago
Hide some more methods from ActionGraph Add PropertyDescription.IsIndexer
5 Months Ago
Don't include IsFamily members from System.* types
5 Months Ago
Targeted Messages (Send to Connection Id) (#1363) * Can send message directly to connection id and if necessary route through server and wrap in a TargetedMessage * Forward sender id in targeted message, when received by intended recipient call message handler with sender connection
5 Months Ago
Forward sender id in targeted message, when received by intended recipient call message handler with sender connection
5 Months Ago
Filter methods available to ActionGraph Don't include ones with pointer / Span<> / byref parameters
5 Months Ago
Add Nullable<> as an intrinsic type Simplify reflection in NodeLibrary
5 Months Ago
System type tests
5 Months Ago
Clothing: experiment with exposing conditional models (changing clothes to use different models based on occupied clothing slots)
5 Months Ago
Add some essential System.* types to TypeLibrary Fixed TypeLibrary.GetType<T>()
5 Months Ago
Whitelist Type.BaseType
5 Months Ago
Test: do full checkout with clean on shader.yml, delete debug_shaders.yml ( pointless )
5 Months Ago
Allow widgets to intercept/override shortcuts Console output ignores shortcuts when selected/focused (copy works again) Can jump to items in the asset list by typing the name
5 Months Ago
Unify Two Lobe Specular and normal Specular
5 Months Ago
Ignore these ikchain scale asserts Allow more Json depth
5 Months Ago
Can send message directly to connection id and if necessary route through server and wrap in a TargetedMessage
5 Months Ago
Small plug tweaks
5 Months Ago
Directly call constructor instead of using Activator.CreateInstance in TypeDescription To make sure it's a whitelisted one
5 Months Ago
Whitelist Task.IsCompletedSuccessfully Give game system access to the loading screen
5 Months Ago
Wireframe and ToolsVisMode can be driven per-view by Camera attributes instead of global convars
5 Months Ago
Ignore static constructor in constructor access check
5 Months Ago
Another constructor visibility check
5 Months Ago
Simplify TypeLibrary.Create<T> methods a bit Do a more precise check for forbidden constructors We were getting false positives with some widget types