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3,176 Commits over 395 Days - 0.34cph!

9 Months Ago
Update ci.yml
9 Months Ago
Try adding a body proxy to allow traces to welded structures to return the root body and not the child
9 Months Ago
Don't try to weld ents that have multiple bodies to avoid dealing with welding ragdolls right now
9 Months Ago
Remove welding testing code from player
9 Months Ago
Initial weld tool
Sam
9 Months Ago
Refactor and add viewmodel depth prepass Don't override far planes in viewmodels so it outputs consistent depth Pass View to Pixel Coordinates matrix Pass D_VIEWMODEL_PASS dynamic combo to viewmodels Add screenspace_raytrace shader header
9 Months Ago
Update ci.yml
9 Months Ago
Bind GameParticleManager
9 Months Ago
Added PhysicsBody.GetVelocityAtPoint( p ) Update ci.yml Added Breakables utility class Add Model.IsError Gun/BoxShooter gibbing debug
9 Months Ago
Allow physics debug world in release Fix PeiceName spelling Bind PhysicsBody.ApplyImpulseAt, Mass Overide ModelEntity.Rot, set physics object rot if exists Crate gib fixes Add ModelEnt.SetModel( model ) modellib in sbox_game Add Model.Load Interop: Default value for structs Crate gibs tweaks Added Model.GetAttachment( name )
9 Months Ago
Update ci.yml
9 Months Ago
kv3lib to sbox_game Allow addons to use System.Text.Json Added Model.GetData<T>( keyname ) Add Vector3 JsonConverter Added ModelExtension (addon code to make it transparent) Model.GetBreakList()
9 Months Ago
Update symstore
9 Months Ago
InteropGen - handle const* returns def: Move KeyValues3 to common Added EngineGlue.KeyValues3ToJson Added ModelEntity.GetModel() Added Model.GetJson( subkey )
9 Months Ago
Update ci.yml
9 Months Ago
Update ci.yml
9 Months Ago
Update CI
9 Months Ago
Bind HModel
9 Months Ago
Crate gib fix
9 Months Ago
Log chat in the console Hotload tweaks
9 Months Ago
Update ci.yml
9 Months Ago
More hotload optimizations
9 Months Ago
Added [Hotload.Safe] - add to a class/struct to treat it as immutable as far as hotloading is concerned Hotload ignore UI styles and other shit
9 Months Ago
Don't try to pick up static world with physgun
9 Months Ago
Crosshair basics
9 Months Ago
Console toolbar buttons Merge branch 'master' of sbox
Sam
9 Months Ago
Unbind light entities
9 Months Ago
ci
9 Months Ago
Update ci.yml
9 Months Ago
Update ci.yml
9 Months Ago
Update ci.yml
9 Months Ago
Update ci.yml
9 Months Ago
Update ci.yml
9 Months Ago
Update ci.yml
Sam
9 Months Ago
Add LightShadowMode enum Merge branch 'master' of sbox
9 Months Ago
Update ci.yml
Sam
9 Months Ago
Add LightGlue Split lightentity into a header Update LightGlue Bind LightGlue definitions Bind stubs for LightEntity, LightSpot, Ortho, Directional and Env
9 Months Ago
Panel cleanup
9 Months Ago
For now: MarkSurroundingBoundsDirty Add ModelEntity.EnableHitboxes Add ModelEntity.SurroundingBoundsMode Add ModelEntity.AddCollisionLayer/RemoveCollisionLayer ModelEntity default to CollisionLayer.Solid Create SurroundingBoundsType.cs Update collisionproperty.def Removed SetupPhysicsFromUnscaledModel Debug Shit Merge branch 'master' of sbox
9 Months Ago
physgun server checks
9 Months Ago
Implement physgun as a BaseCarriable
9 Months Ago
Create citizen hitboxes Add CollisionGroup.Prop Fixed semiauto physics box size DevCamera oobb highlight rotate properly Trace is MASK_ALL by default Merge branch 'master' of sbox
Sam
9 Months Ago
Atmosphere, stars, sky, temp rebind skyatmosphere to env_sky, bind SetSkyLighting
9 Months Ago
Lock render thread when hotloading
9 Months Ago
Scoreboard update, centered - open on tap Highlight local player in scoreboard
9 Months Ago
Deleting unused dll
9 Months Ago
Update groups.vgc
9 Months Ago
Added PlayerInfo which is a way to network the players and generic attributes for use for things like the scoreboard Added scoreboard poc
9 Months Ago
Compile fix
9 Months Ago
CI update