reposboxcancel

16,289 Commits over 1,248 Days - 0.54cph!

13 Days Ago
Remove a test log CodeGen static array for attributes on a CodeGenerator method/prop now marked as [SkipHotload] and readonly, so they do update when changed
13 Days Ago
Fade in explanation
13 Days Ago
Fix game test
13 Days Ago
Fix unit tests
13 Days Ago
Tweak how launching works, don't put tools and game in their own contexts anymore Add QtAppSystem Update QApp.def
13 Days Ago
Add SkinnedModelRenderer.AnimationGraph to override animgraph
13 Days Ago
Can a connection create objects? Send network destroy even if DestroyImmediate is called Ownership authority flags Let GameObject have [Sync] too (test) Reorder enum, add [Expose] Change up logic for can create objects - only check if we have a source Default CanCreateObjects to true for now (this is current behavior) Initial implementatior for ownership authority Use NetworkAccessor for changing ownership authority. (Temp? Depending on review) don't use TL for set prop for Sync Vars Initial implementation of Rpc authority
13 Days Ago
Fix a couple of invalid cases for compute shaders when viewport is very small but not zero
13 Days Ago
Nicer assert for invalid vk compute shaders, and don't actually dispatch invalid ones otherwise we'll probably crash Fuck this test for now, a full end to end test for opening a project would be better
13 Days Ago
Re-organise launcher projects
13 Days Ago
Add Reset to Default support for ControlSheet properties https://files.facepunch.com/tony/1b1411b1/sbox_KIMZGVsIH7.mp4
13 Days Ago
Fix empty test warning. Test OpenProject directly
13 Days Ago
Add EditorHandle for TextRenderer https://files.facepunch.com/tony/1b1411b1/sbox_QaTjrkmULD.png
13 Days Ago
Remove File -> New Game Project... Make project opening code more predictable, move to Sandbox.Tools, fix compiling before dependant packages are installed, kill more content mode shit.
13 Days Ago
14 Days Ago
Adding documentation for the api page
14 Days Ago
strip unused Remove unused
14 Days Ago
Abs the radius in Gizmo.Draw.LineCylinder so it isn't all fucky
14 Days Ago
Allow multiple ShowIfAttributes, will show property if any of them are true
14 Days Ago
Add SerializedProperty.GetAttributes, will be needed if we want to get multiple attributes
14 Days Ago
Fix triggers activating when collision default is set to ignore
14 Days Ago
Make a deep copy when getting common inputs Remove NetAttribute, LocalAttribute, PredictedAttribute (unused)
14 Days Ago
Fix tests
14 Days Ago
Binds create mixer - can play sounds! strip vmixtool Remove unused args Add some more c# compatible funcs to CAudioMixBuffer Add AudioBuffers, MixBuffer Audio processor basics Route SoundHandle through managed system, use speaker volumes etc Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused Strip as much as I dare right now Add steam audio Update steam audio binaries Add steam audio binds Add BinauralEffect processor Steam audio scene system Apply direct Create phonon.pdb Reflection works! 😅 Latest Clean up Fix menu sounds not playing Refactoring, making internal Fix warning
14 Days Ago
Add joint break strengths to modeldoc
14 Days Ago
Refactoring, making internal Fix warning
14 Days Ago
Clean up Fix menu sounds not playing
14 Days Ago
Clear watcher var after dispose
14 Days Ago
Fix tests
14 Days Ago
Fixes Facepunch/sbox-issues#4725 - Fixes a bunch of issues with SCSS hotloading. Style sheets weren't actually being removed when deleted or changed. Clear previously loaded style sheets properly on hotload. Properly update when stylesheet is added after it had tried to be loaded before.
14 Days Ago
Terrain: 4 layer paintable splatmap, weighted blending, better normals, better tooling Shitty layer selection, need to GetPixels on a mip or something instead Import heightmap dialog, support different resolutions Put all terrain editor code in its own namespace Auto shading by slope Ao texture is excessive
14 Days Ago
Delete CMaterialSystem2AppSystemDict::CreateMainConsoleWindow (dx9 hack) Whitelist Delegate.GetInvocationList() and Delegate.DynamicInvoke( System.Object[] )
14 Days Ago
Change mount logic in OnPostCompileFinished, call SceneMap.OnMapUpdated regardless. Make async and add short delays
14 Days Ago
Scope to active scene time when ticking panels
14 Days Ago
"disconnect" now behaves closer to Source, by closing your game if it's not networked
15 Days Ago
Human Citizen Rough outfit initial set up
15 Days Ago
Support Scene.trace.Body (todo: multi, sweep) https://files.facepunch.com/layla/1b1211b1/sbox-dev_G86CwDirl8.mp4
15 Days Ago
Fied not showing the decrease grid size button (oops)
15 Days Ago
Two columns for input bind list
15 Days Ago
Setting SceneModel.AnimationGraph to null resets to model animgraph instead of crashing
15 Days Ago
Added Game Binds modal (accessible via Game.Overlay.ShowBinds())
15 Days Ago
Fix ColorControlWidget popup not constraining to screen
15 Days Ago
Don't pass input to SceneView when clicking its toolbar
15 Days Ago
Creating an invalid hull or mesh physics shape will always return a valid shape (tiny sphere) so warn when this happens
15 Days Ago
Constrain to screen input action delete & edit popups
15 Days Ago
Title case and remove whitespace when creating new components
15 Days Ago
Add Rigidbody.MassOverride
15 Days Ago
Fixed FileSystem.NormalizeFilename changing \ to // in paths instead of to /. This fixes hotloading of .scss files in regular razor Panel (PanelComponent was fine)
15 Days Ago
Save gizmo settings into a project cookie
15 Days Ago
Added toggle gizmos shortcut