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16,833 Commits over 1,277 Days - 0.55cph!

6 Months Ago
New tier0 platform compile base OVERRIDE -> override Remove ALIGN_POSTs annotations clean up some unused
6 Months Ago
Fix physicsbody UAF in Trace
6 Months Ago
I think this completely fixes the event system duplicates
6 Months Ago
Remove vmdlcompare
6 Months Ago
Remove audioprocess and audio2haptic
6 Months Ago
Remove psf_to_vsnap and pcf_to_source2lib
6 Months Ago
Remove dmx2collision
6 Months Ago
Remove calibrate
6 Months Ago
Remove pixman Move over cloth chain editor from qphysicscontrols to modeldoc_editor Remove qphysicscontrols
6 Months Ago
Remove more unused parameters from lightbinner Remove remaining crumbs of old sun shadowing, remove unused shadow functions, add bBaked to ComputeDirectLightingForLight
6 Months Ago
New tier0 platform compile base OVERRIDE -> override Remove ALIGN_POSTs
6 Months Ago
Remove CSunLightManager, used for old pre-hlvr sun rendering, a lot of code that's only used for dynamic sunlight different to everything else in light rendering
6 Months Ago
Fixed project settings layout being fucked Don't change window background color when unfocused Header bar Attempt to fix duplicate events in editor (still happening though)
6 Months Ago
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6 Months Ago
`mask-repeat`: `no-repeat` uses border sampler, `round` acts like `clamp` sboxgame/issues/issues/4061
6 Months Ago
Add Toolbar.Title, .Movable, .Floatable
6 Months Ago
Should fix exception when opening assets
6 Months Ago
Whoops, revert Log.Info back to Log.Trace here
6 Months Ago
Always call HotloadManager.Replace in PackageLoader.AddAssembly Updated docs to explain why
6 Months Ago
Kill controller input system if we run out of gamepads to use General cleanup, remove unused ControllerOverlay panel
6 Months Ago
Docs for IVirtualCursor
6 Months Ago
Remove InputManifestTemplate/GamepadManifestTemplate groups from Sandbox.Game csproj since they don't exist Don't run ControllerInput.Tick at all if we don't have a controller
6 Months Ago
When looking for an initial panel for traversal, use the mouse position (works w/ virtual cursor)
6 Months Ago
Whitelist specific attributes in System.ComponentModel.DataAnnotations, avoiding CompareAttribute
6 Months Ago
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6 Months Ago
Move cubemap building to buildcubemaps.cpp so it's all in one place
6 Months Ago
Removed renderToCubemap and environmentMaps on camera renderer, not needed for this branch Remove changes to CCameraRenderer::RenderToTexture, not needed for this branch
6 Months Ago
Fix depth count for array texture, doesn't need to be * 6
6 Months Ago
C++20 Support * Using /permissive and /Wv:18 to start * Lots of odd fixes everywhere still coming from c++11 * Update protobuf to 24.3 and remove even older unused versions
6 Months Ago
Clean up
6 Months Ago
Don't enable D_WORLDPANEL combo inside panel layers, avoids multiple uses of worldpanel matrix when a filter is active sboxgame/issues/issues/4056
6 Months Ago
libprotobufd Remove all these unused old protobuf .lib this even older protobuf also wasn't being used
6 Months Ago
TypeLibrary uses dynamicAssembly to determine if dynamic, instead of checking for "package.*" Add Sandbox.Utility.Parallel Add Paint.LoadImage Can put [EditorForAssetType] on a static method Asset list cleanup
6 Months Ago
Fix bad lambda capture
6 Months Ago
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6 Months Ago
Fix bad dummy work items
6 Months Ago
Angles, Rotation, Vector2, Vector3, Vector4 all implement IParsable, have both TryParse and Parse + tests sboxgame/issues/issues/4051
6 Months Ago
Set up TypeLibrary when initializing unit tests
6 Months Ago
Remove unused code, documentation pass
6 Months Ago
Cut more code from lightbinner light allocs, means only spots will alloc properly for now but cleans a lot of this, align cbuffers, add ComputeDirectLightingForLight to unify lighting calculation on shader
6 Months Ago
Only use pointer-events on elements we want to click on for SocialBar
6 Months Ago
Angles/Vector3 Json handle null
6 Months Ago
Pass DoAnyPanelsWantMouseVisible() to ControllerInput, don't call if we don't need input
6 Months Ago
Scope UI simulation Remove context hacks
6 Months Ago
Add an env var for the engine path Add Application static global class Add support for game code to have unit tests
6 Months Ago
Sort envmaps by array index before sorting by priority otherwise priority can fail!!!
6 Months Ago
Gizmo Draw Sprite alternative Gizmo object scope Gizmo object selection Add SelectionSystem BaseItemWidget has a SelectionSystem, which can be set (allowing selection sync)
6 Months Ago
Don't need to use MarkRenderTargetRead
6 Months Ago
Build 1 cubemap per frame for now, render thread getting overwhelmed?
6 Months Ago
Add new protobuf libs