22,381 Commits over 1,614 Days - 0.58cph!
Hide transform gizmos for prefab root in the prefab editor for now.
Hide transform widget for prefab root in the prefab editor for now.
Related to sbox-issues/issues/7316 sbox-issues/issues/7577 sbox-issues/issues/6785
Bevel tool https://files.facepunch.com/layla/1b1611b1/sbox-dev_raW2VtEfbO.mp4
Catch serialization errors when pasting game objects
Fixes sbox-issues/issues/7645
Add SkinnedModelRenderer.PlaybackRate to control playback speed of both animgraph and current sequence https://files.facepunch.com/layla/1b1511b1/sbox-dev_l0nWSJgZG3.mp4
Fix undo for TagSet ControlWidget
Fix regression when cloning List of user defined classes that contain a member called "Prefab"
Fixes sbox-issues/issues/7638
Fix being able to select prefabinstance child objects when using box selection in scene editor
Remove old undo system (#1824)
Removes all the private members/method related to the old undo system.
Strips functionality from all public methods, but holds on to the public method stubs, so we don't completely break older editor tools. Older tools will still compile but their undo/redo won't do anything anymore.
Scene editor, select outermost prefab instance when clicking on a nested prefab instance
Fix iterating modified collection when cloning components & gameobjects
Fix iterating modified collection when updating prefab instances
Feathering from legacy maps should point outwards rather than innards, still approximate with current behavior of world units
Add CurrentSequence.PlaybackRate https://files.facepunch.com/layla/1b1411b1/sbox-dev_clmlfFgD6r.mp4
Fix topology getting fucked when flipping faces
Add flip all faces operation (called flip normals in hammer) https://files.facepunch.com/layla/1b1411b1/sbox-dev_HtJS8ZTxOf.mp4
Add "No Source" asset tag for compiled assets without source files, resolves Facepunch/sbox-issues#7606
Set Project.Current as soon as it's active
Add "Published" asset tag for assets that've been enabled for publishing, Facepunch/sbox-issues#7604
Asset Browser: Tag filter chips will show highlighted when active, and let you disable them
https://files.facepunch.com/solw/2025/February/14_18-14-CheapOstrich.png
Asset Browser: Get tag filters via the search widget working until we replace this with something better
MorphControlWidget: dispatch edited events, randomize L and R
Fix trigger events getting fired from non triggers and support collider trigger actions on triggers attached to rigidbody https://files.facepunch.com/layla/1b1411b1/sbox-dev_Kvu2LJyZis.mp4
Don't allow parenting to prefab instances via scenetree
Play error sound when drop operation fails.
Fixes sbox-issues/issues/7628
Tests reproducing #1826
#nullable enable in DefaultUpgrader
More robust type hierarchy matching in default upgrader
Fixes #1826
https://files.facepunch.com/ziks/2025-02-14/explorer_7llmQXMW5F.mp4
#nullable enable in DefaultUpgrader
More robust type hierarchy matching in default upgrader
Fixes #1826
Only show vertex merge distance in fixed range mode
Fix stupid mistake causing odd number segmented bevel to not work
Add temp bevel properties until a bevel tool is made for it
Update Sweeper sample project
Remove built in Vox resource, some games want to use vox files as is without compiling them, it should be up to games if they want to make these a resource
This comment doesn't apply any more
Restore Vector3.SmoothDamp to previous function
LOD and texture fixes to Teddy Bear
Split cmd and args input by space, don't prematurely de-quote args, resolves Facepunch/sbox-issues#7611
Fix warning in SpringDamperTest
WIP
Fix warning in SpringDamperTest
Use fixed smooth time here too
Fix dragging rigid body speed regression
https://files.facepunch.com/ziks/2025-02-13/sbox-dev_Nb6mf1LlfE.mp4
Make SpringDamp / SmoothDamp frame rate independent
Fixes #1819
Add spring damper tests, attach a plot .svg if a test fails
https://files.facepunch.com/ziks/2025-02-13/spring_2Hz_0.5.svg
Teddy Bear costume folder adjustments and .clothing file setup
Teddy Bear trousers adjustments
Adding missing tail
Teddy Bear Costume
Lods and Skinned, Both Citizen and Human versions.
Initial push .clothing files
Readd IndirectLightScale property to lighting entities for enhanced control over light bounce brightness, values beyond 1.0f are not energy conserving
https://files.facepunch.com/sampavlovic/1b1311b1/sbox-dev_6TJvtGnbXi.png
Fix Model.GetVertices not getting vertices from all vertex buffers of a render mesh
Revert "Use Unix trailing paths for codegen"
This reverts commit eb86cb41a20dc2d3b57a0b5a67b2be5563d4d513.
Mac/Linux build scripts
Mac: Add Makefile for VPC so we can actually build it without actually having vpc
Rename some IOSALL flags to just PLATFORM_APPLE, we always imply arm64
SDL_config doesnt always imply windows
Update gitignore
Mac: Managed Build Scripts, no need for nvpatch for non-windows targets
Use Unix trailing paths for codegen
[Pick] Set platform and Struct Pack Size properly from Facepunch.Steamworks
Linux/Mac: Resourcecompiler is only available on Windows right now, Clang/GCC has different behavior -std=c++20, revisit when back on mac
Linux: HarfBuzzSharp and SkiaSharp native binaries
[Pick] Linux: Remove references to loading Pango
Fix Developer-BuildAll.sh
Move gameobject creation for empty/new prefabs into the correct scene scope
Should avoid the GO being created in the wrong scene.
Related: sbox-issues/issues/7602
Remove old undo system
Removes all the private members/method related to the old undo system.
Strips functionality from all public methods, but holds on to the public method stubs, so we don't completely break older editor tools. Older tools will still compile but their undo/redo won't do anything anymore.