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2,196 Commits over 273 Days - 0.34cph!

35 Minutes Ago
Revert "Make Vector2, Vector3, and Vector4 readonly structs" This reverts commit cf4a236a805c3590e8015b1f479d83457a0c03a8.
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3 Hours Ago
Make Vector2, Vector3, and Vector4 readonly structs This will probably break some things Will be switching more soon
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5 Hours Ago
Submodule init and update
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5 Hours Ago
Update ci.yml
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6 Hours Ago
submodule test
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6 Hours Ago
Game Screen tweaks
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Today
Add ModelBuilder.WithLodDistance
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Today
ModelBuilder.AddMesh can optionally set a lod level
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Today
Create new meshes through mesh ctor instead of a lame static mesh create func
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Today
Added spawnflags and parent fields to FGD autogen
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Yesterday
Mark Input.CursorAim as Obsolete, use Input.Cursor (Ray) instead
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Yesterday
Added better support for Orthographic cameras, you can now correctly use Vector3.ToScreen in Orthographic, and added Input.CursorOrigin. You can use Input.CursorOrigin and Input.CursorAim to cast an orthographic ray. Input.CursorOrigin defaults to the camera position when not in Orthographic mode.
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Yesterday
Fix text wrapping being a pixel off now we're snapping
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Yesterday
Don't show error's stack trace on devnotice Party placeholder IconPanel has the iconpanel class always applied Allow creating buttons with null text Create Party.cs Local.SteamId works in the menu Callbacks for lobby invites ClosePopups event Added special css property pixel-snap - 1 snaps to pixels, 0 allows subpixel Text doesn't have to be point filtered now
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Yesterday
Add .lnk to .gitignore
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Yesterday
Updated blendshapetest model with full set of morphs/debug eye animation Small tweaks to citizen skin textures to account for the face moving
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Yesterday
Add sfm to the tools to rebuild after everything else
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Yesterday
Upper body compositing now switches between 3 different weightlists based on a variety of conditional checks This allows "action" animations (attacking, reloading) to properly fully take over the upper body, while simply running will let more of the underlying spine movement through, and being idle will let more of the idle noise through.
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Yesterday
Add ModelBuilder.WithSurface to set collision surface property
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Yesterday
Change ModelBuilder API so it uses a struct
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Yesterday
finished street lamp parts lodding and phys creation and setup All the various parts should now be fully lodded and physics shapes created Merge branch 'master' of sbox Fixes for Thai feedback on street lamps Still need to fix a couple of things, but adding in for safe keeping. Merge branch 'master' of sbox
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Yesterday
Change PhysicsBuilder to a class
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Yesterday
Meshes and physics meshes use signed indices because they're better to work with
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2 Days Ago
BaseWeapon.CanReload
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2 Days Ago
Added * operator for BBox to scale but on the right branch this time
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2 Days Ago
Added * operator support for BBox to scale it
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2 Days Ago
Add Mesh.Bounds setter (bbox)
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2 Days Ago
Initial commit
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2 Days Ago
Remove all other shitty ways of creating models. Creating models is now done through Mesh and ModelBuilder
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2 Days Ago
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2 Days Ago
Check best msaa mode when creating textures with msaa
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2 Days Ago
Can click exception warning to hide it Mouse back/forward buttons can't click things
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2 Days Ago
PreviouslyCreatedGame on home Fix hotloading using older panel in PanelEvents QuickPlay works
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2 Days Ago
Stylesheets adhere to css specificity rules
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3 Days Ago
Mesh.CreateVertexBuffer and Mesh.CreateIndexBuffer can optionally set initial data
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3 Days Ago
PhysicsBuilder.AddMesh uses uint indices
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3 Days Ago
Fix possible crash in ModelBuilder.Create
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3 Days Ago
PhysicsBuilder.AddBox and PhysicsBuilder.AddHull now take a center and rotation instead of a transform because scale isn't used
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3 Days Ago
Add some safety checks in CRenderMesh::DestroyBufferResources New mesh API. Removed VertexBufferHandle and IndexBufferHandle. Creating and updating of buffers is now handled in the Mesh class
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3 Days Ago
Animgraph checkpoint Merge branch 'master' of sbox Weapon delta sequences are now precomputed in ModelDoc to save on graph complexity and runtime cost
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3 Days Ago
Fixed FGD double entity warnings
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3 Days Ago
PhysicsBody.Sleep => Wake(). Sleep(), IsSleeping() Merge branch 'master' of sbox
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3 Days Ago
Show previously created games on home screen
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3 Days Ago
Refactored GameInfo out, using package instead
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3 Days Ago
Street lamp base and light unit physics shapes Also adjusted naming convention for lod0 to match Thais asana post Merge branch 'master' of sbox
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3 Days Ago
Added PhysicsBody.Sleep property (Removed Wake()) Some autodocs for PhysicsBody/Group func_physbox spawnflags work
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3 Days Ago
street lamp light uni LODs LOD setup for the light unit that forms part of the street lamp prefabs
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3 Days Ago
street lamp open base lod Lods for the open variant of the street lamp base Merge branch 'master' of sbox
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3 Days Ago
Fix stylesheets with more than 10 @imports triggering infinite loop detection Menu home screen work
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3 Days Ago
AnimGraph: Allow notes to be added to nodes https://files.facepunch.com/layla/1b1611b1/notes.mp4
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