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17,201 Commits over 1,308 Days - 0.55cph!

39 Days Ago
VFX_MAX_SAMPLERS is 16 (matches VFX_MAX_SAMPLERS_PER_STAGE and RENDERSYSTEM_MAX_SAMPLERS ) - there is no reason a shader should have more samplers than this These sanity checks aren't sane, textures aren't samplerstates. A proper sanity check already exists in CVfxVulkan::CompileSource Use more common samplers for volume fog, vr lighting. Add g_sBilinearClamp & g_sPointClamp common samplers Fix error texture spam by making sure "EnvironmentMap" is always valid Dark mode non editor window Vulkan: Aftermath is opt-in with -aftermath, costly callstack info with -aftermath_full Recompile sprite shader
39 Days Ago
CreateModelFromMeshFile uses modeldoc directly to create the document and save instead of using a vmdl template. This has huge potential now that I know it works.
39 Days Ago
CI fails building shaders when machine is coming from a branch that was deleted, full checkout action should be enough for pulling?
39 Days Ago
Be able to disable cubemap normalization without S_TOOLS_VIS on shader
39 Days Ago
Add HandlePendingSwapChainResize for explicitly handling swapchain resize events before doing any work, fixes NativeRenderingWidget.RenderScene rendering on a frame with different window size than the actual swapchain ( and then having invalid color/depth buffers)
39 Days Ago
Fix api query
39 Days Ago
Don't check require component while deserializing, wait until post deserialize
39 Days Ago
Debug view for scene ref nodes
39 Days Ago
Warn Nvidia driver 551.23 for known issues Stop compiling rendersystemdx11, remove -dx11 switch Clean up IRenderHardwareConfig no need for all this DX8/360 crap, remove dxsupport.cfg override vfxcompile: stop compiling dxbc, remove vfx_dx11 Remove "Compile Optimized Shaders", spirv-opt always runs
39 Days Ago
Set bindpose transforms before applying physics bones ModelBoneTransformProxy.SetWorldTransform needs to set the bone transform local to the renderer transform, fixes bones blowing up when moving them in editor
39 Days Ago
Update height clamp
39 Days Ago
Update API URL
39 Days Ago
Parse commandline properly to prevent projects with `-test` in the name breaking sbox-issues/issues/5208 Test for multiple keyframe percentages (sbox-issues/issues/5168) Support multiple keyframe percentages e.g. ```scss @keyframes tilt { 0%, 10% { transform: rotate(0deg) scale(1); transform-origin: center; } } ``` sbox-issues/issues/5168 Vector2Int, Vector3Int sbox-issues/issues/4995
39 Days Ago
Allow avatar tint editing
39 Days Ago
Temp comment out this line to fix tests
39 Days Ago
Object Snapshot Refresh (#1500) * Initial commit * Component id + prune those for refresh as well * Serialize id properly * OnRefresh * Fix refresh for bones * Revert comp ids on this branch * Use Id not __id as that is what was settled with for Component Ids * When a component is added to a GameObject after it has been network spawned, and it has Sync vars we should register them with the network table * Don't do on the root though save that for the multi-comp PR * Include latest table snapshot with full refresh. Update to support __guid * Undo this bit * Added Connection.CanRefreshObjects permission (def: true) * Add checks for CanRefreshObjects to Network.Refresh() and when OnObjectRefresh is called * Register properties recursively when sending network refresh or receiving one * Test to re-register Sync props after Network.Refresh * Make docs clearer * If a Component isn't valid then just set the property anyway for a Sync var * By default, clients (except host) can NOT refresh network objects. Host can change this with Connection.CanRefreshObjects * Some additional validation checks * Better logic * Fix issue with nested types not having correct identity hash for wrapped property codegen
39 Days Ago
Fix NRE in GraphInputNodeType.GetPath Inflate heightfield query cell bounds by 0.5, fixes terrain collision Fix terrain collider not updating on heightmap import Terrain collision is per triangle again instead of per cell, should be 100% accurate https://files.facepunch.com/layla/1b1911b1/sbox-dev_bZpdwNGM3P.mp4 Vulkan: Fix validation errors with MSAA disabled, this should fix a lot of crashing problems for people playing without MSAA Actually set D_MSAA combo on depth_downsample Fix hair blue line Scene.Load ShowLoadingScreen actually works Update avatar scene Open avatar scene when you click the avatar button Rework terrain casting and sweeping Only clear contacts on tag change if the contacts should have no interaction Use faster _aligned_malloc in physics system Tweak citizen eye ao add compilled avatar scene (!) PanelComponent uses internal enable, disable, update Temporary fix for drag executing multiple times in one frame Expose render settings to tools https://files.facepunch.com/garry/0c9677be-c880-4ac5-8976-3c69143c9f5b.png Compile fix Max 8x msaa Fix deserializing ActionGraphs in Menu context (#1506) Nicer test for if nodes are operators OnDestroyInternal calls OnDisabledInternal instead of OnDisabled Reset panel parent before deleting it Include panel parent in hash, fixes panel not rendering when parent is disabled and enabled Don't flag SceneObject and SceneModel as ESceneObjectFlags.IS_OPAQUE, the materials should dictate it, fixes translucent materials drawing in opaque passes (& drawing twice) Messed with input action panel dialogs, fix Facepunch/sbox-issues#5232 Fixed delete prompt having no content Fixed editing input action group not showing visible changes until re-opening project settings menu. Fixes Facepunch/sbox-issues#5235 Better warning if we can't find ITagset Fixed ManualHitbox.HitboxTags being uneditable in the inspector (fixes Facepunch/sbox-issues#5231) Don't give gizmo mouse focus when it orbit mode Check if aaquality is a valid enum, users are likely to have outdated settings ModelCollider uses mass and damping properties from model physics parts Change Json.PushNodeLibrary() to NodeLibrary.Push() Call NodeLibrary.Push() instead of Scene.Push() if HostScene is null Fixes Facepunch/sbox-issues#5244 Remove unused Remove buttons Show icon if item has alternates Clothing container stores height SkinnedModelRenderer stores animgraph params, applies them OnEnabled CitizenAnimationHelper - make Height nullable Height option on avatar, can mess with and annoy citizen Normalize clothing before applying Reset input config in menu Remove unused UI system gets game buttons when no game is loaded VSync menu option Can switch between variants Merge branch 'master' into snapshot-refresh
39 Days Ago
Fix issue with nested types not having correct identity hash for wrapped property codegen
39 Days Ago
Can switch between variants
39 Days Ago
Better logic
39 Days Ago
Some additional validation checks
39 Days Ago
Remove unused Remove buttons Show icon if item has alternates Clothing container stores height SkinnedModelRenderer stores animgraph params, applies them OnEnabled CitizenAnimationHelper - make Height nullable Height option on avatar, can mess with and annoy citizen Normalize clothing before applying Reset input config in menu Remove unused UI system gets game buttons when no game is loaded VSync menu option
40 Days Ago
Merge property or variable get / set nodes
40 Days Ago
Change Json.PushNodeLibrary() to NodeLibrary.Push() Call NodeLibrary.Push() instead of Scene.Push() if HostScene is null Fixes Facepunch/sbox-issues#5244
40 Days Ago
ModelCollider uses mass and damping properties from model physics parts
40 Days Ago
Make control sheet labels draggable
40 Days Ago
Merge property or variable get / set nodes
40 Days Ago
Check if aaquality is a valid enum, users are likely to have outdated settings
40 Days Ago
Don't give gizmo mouse focus when it orbit mode
40 Days Ago
Better warning if we can't find ITagset Fixed ManualHitbox.HitboxTags being uneditable in the inspector (fixes Facepunch/sbox-issues#5231)
40 Days Ago
Fixed editing input action group not showing visible changes until re-opening project settings menu. Fixes Facepunch/sbox-issues#5235
40 Days Ago
Fixed delete prompt having no content
40 Days Ago
Messed with input action panel dialogs, fix Facepunch/sbox-issues#5232
40 Days Ago
Don't flag SceneObject and SceneModel as ESceneObjectFlags.IS_OPAQUE, the materials should dictate it, fixes translucent materials drawing in opaque passes (& drawing twice)
40 Days Ago
Include panel parent in hash, fixes panel not rendering when parent is disabled and enabled
40 Days Ago
OnDestroyInternal calls OnDisabledInternal instead of OnDisabled Reset panel parent before deleting it
40 Days Ago
Nicer test for if nodes are operators
40 Days Ago
Make control sheet labels draggable
40 Days Ago
Merge property or variable get / set nodes https://files.facepunch.com/ziks/1b1611b1/sbox-dev_Bj6e15WZ0F.mp4
40 Days Ago
Fix deserializing ActionGraphs in Menu context (#1506)
40 Days Ago
By default, clients (except host) can NOT refresh network objects. Host can change this with Connection.CanRefreshObjects
40 Days Ago
Compile fix Max 8x msaa
40 Days Ago
Expose render settings to tools https://files.facepunch.com/garry/0c9677be-c880-4ac5-8976-3c69143c9f5b.png
40 Days Ago
Merge property or variable get / set nodes https://files.facepunch.com/ziks/1b1611b1/sbox-dev_Bj6e15WZ0F.mp4
40 Days Ago
Temporary fix for drag executing multiple times in one frame
40 Days Ago
Fix action graph serialization tests
40 Days Ago
Set Json.NodeLibrary in Scene.Push() Make sure node definitions are added in Menu context Push scene scope in Scene.Save(), Scene.Serialize()
40 Days Ago
PanelComponent uses internal enable, disable, update
40 Days Ago
Fix RenderDeviceInfo_t wrong size
40 Days Ago
Set Json.NodeLibrary in Scene.Push() Make sure node definitions are added in Menu context