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20,861 Commits over 1,522 Days - 0.57cph!

10 Months Ago
If we have no code editors - display an error in the combo box https://files.facepunch.com/devultj/1b0511b1/sbox_pOJmfb1JBE.png
10 Months Ago
Give components an ID, add ComponentList.Get( guid ), serialize and deserialize component references properly Add backwards compatibility when deserializing component references (find type) Started on ComponentDefinition GameResource
10 Months Ago
ShaderGraph preview target spir-v only properly Fix GetSearchPathArgs fucking up after more than 1 usage, fixes failing shader compiles
10 Months Ago
Add some more safety checks around joint creation
10 Months Ago
Fix vkCmdPipelineBarrier-dstStageMask-07949 tools_wireframe.shader: strip S_MOBILE properly and remove unused vertex input
10 Months Ago
Getting closer maybe
10 Months Ago
Stash
10 Months Ago
Fix array oob in CreateIpBasedSocket
10 Months Ago
Maybe this is pissing off the build server
10 Months Ago
Wrap interop calls in __try, __except - last resort. Disable AddVectoredExceptionHandler.
10 Months Ago
Remove joint from broken joint list before it gets deleted
10 Months Ago
Extra try to make sure this isn't an exception from c#
10 Months Ago
Fix NRE in MapViewDropTarget
10 Months Ago
Delete this, causes problems this TransformInterpolation needs looking at properly, but this fixes an error for now Fix Light exceptions Nicer feedback when _sceneObject isn't null in OnEnabled We have a bug here I think, where OnEnabled can be called before OnDisabled is called.
10 Months Ago
Add hit shape to damage info
10 Months Ago
Include hit location in DamageInfo
10 Months Ago
Mock userinfo for local user when not in a network session Add ClothingContainer.CreateFromJson( json ) Add ClothingContainer.CreateFromUser( ) Fix SceneViewWidget using main camera's rect
10 Months Ago
ModelPhysics gizmos sync to physics group
10 Months Ago
Make sure ModelPhysics always finds a root body to use as game object transform
10 Months Ago
NavMeshAgent.SetAgentPosition works
10 Months Ago
Add CharacterController.Bounciness
10 Months Ago
PhysicsWorld.Bodies only returns valid bodies
10 Months Ago
Rewrite exception handler, try to ignore more c# exceptions
10 Months Ago
Cupertino: Managed Build Scripts No need for nvpatch for non-windows targets
10 Months Ago
Cupertino: Add Makefile for VPC so we can actually build it without actually having vpc Rename some IOSALL flags to just PLATFORM_APPLE, we always imply arm64 SDL_config doesnt always imply windows Update gitignore
10 Months Ago
Revert "Remove bloom effects layers ("QuarterResEffects"), nothing is really using it, can be better done outside managed if you really want it, was used for the cool HLA ghost effects, did a quarter res depth downsample that was never used" This reverts commit f2ff2e24581df8b38093cce5717420957680fecd.
10 Months Ago
Revert "Remove bloom effects layers ("QuarterResEffects"), nothing is really using it, can be better done outside managed if you really want it, was used for the cool HLA ghost effects, did a quarter res depth downsample that was never used" This reverts commit f2ff2e24581df8b38093cce5717420957680fecd. Hash view ID to FindOrCreateFrameBufferScratchTexture as well to solve collision when we have multiple views with same resolution, eg with splitscreen Fix dynamic reflections and AO in viewported views Use `GetFinishRenderingViewsCounter()` instead of `GetFrameUpdateCounter()` for calculating pingponging for dynamic reflections, the second one increases when all views are rendered
10 Months Ago
Actually catch and report crashes
10 Months Ago
Fix Asset.CompileIfNeededAsync() not failing early for assets that don't compile via asset system: maps, anim subgraphs and shaders
10 Months Ago
Fixed GameObject.Clone not following CloneConfig.StartEnabled, added test for it
10 Months Ago
Fixed joining servers forever (it has been a hard week) https://files.facepunch.com/garry/a0695fad-3581-4fb4-bf8f-c014ba41f890.png
10 Months Ago
Don't save go id if it's a prefab (fixes sbox-issues/issues/4687)
10 Months Ago
Recast, NavMesh, NavMeshAgent - https://docs.facepunch.com/s/sbox-dev/doc/navigation-vwoSUsEPJ9
10 Months Ago
Add NavMeshAgent component https://files.facepunch.com/garry/eb931495-2b71-4152-a87a-c3c9ad982778.mp4
10 Months Ago
Save navmesh info
10 Months Ago
Add PhysicsWorld.Bodies Add NavMeshGenerator.AddFromPhysicsBody Added includes/excludes to navmesh Editor for navmesh https://files.facepunch.com/garry/1ce940d5-6c9c-4a19-8c52-827ae3c53a4d.png
10 Months Ago
ByteStream.Read( buffer, offset, count )
10 Months Ago
Fixed from my las commit -_- Add unit test for cloning case with destroying a child gameobject
10 Months Ago
Don't serialize child GameObjects that are about to be destroyed
10 Months Ago
Editor integration https://files.facepunch.com/garry/7b662dc6-e270-4fa7-961d-50ee2eb8838f.png
10 Months Ago
GraphView: open context menu with space Fixes Facepunch/sbox-issues#4670
10 Months Ago
Add Scene.NavMesh
10 Months Ago
Add Draw.Arrow Cleanup
10 Months Ago
More stripping
10 Months Ago
Strip navlib/navsystem
10 Months Ago
Fix live unit tests unit test allow native debug Add BBox.Grow Add Triangle.ToString PhysicsWorld.GetPolySoup Use recast from c# without navlib Cache off the triangles on generate RandomPoint, CloestPoint https://files.facepunch.com/garry/e07dbdff-ba17-4bb9-96bc-62edf81b2031.mp4 Add GetClosestEdge https://files.facepunch.com/garry/7e693949-ffe2-4bb5-8a04-d24469a3b406.mp4 Add GetPathSimple https://files.facepunch.com/garry/e369c9d6-54b1-4648-a023-6217ab866cc8.mp4 PathSimple unit test Cleanup Agents https://files.facepunch.com/garry/da414070-bc1a-49ec-b39c-974d3b7fa33a.mp4 Agent cleanup InteropGen change params to @params Access dtCrowdAgentParams Cleanup https://files.facepunch.com/garry/19a3dacf-466b-4d0e-8e9a-5710131c5b7a.mp4
10 Months Ago
Fix ToolScene fullbright, used by blend channel pickers in Hammer
10 Months Ago
Stomp cursor delta if we're locking to canvas in scene view, should hopefully prevent camera going wild when wrapping? Add support for editor pixmap cursors from managed, use it for custom eye cursor inside scene view Add margin to LockCursorToCanvas, clean up
10 Months Ago
InteropGen change params to @params Access dtCrowdAgentParams Cleanup https://files.facepunch.com/garry/19a3dacf-466b-4d0e-8e9a-5710131c5b7a.mp4
10 Months Ago
WIP GameObject.Properties Proof of concept Dynamic Properties sheet https://files.facepunch.com/ziks/1b3111b1/sbox-dev_5ewZW6QaZ5.png Nicer integration of dynamic properties with the Action Graph editor https://files.facepunch.com/ziks/1b3111b1/sbox-dev_JBs2cwHbhM.mp4 Expose setting properties on arbitrary GameObjects Nicer dynamic property serialization Fixed build errors Rename GameObject.Properties to GameObject.UserData, document