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22,417 Commits over 1,614 Days - 0.58cph!

9 Months Ago
Don't create control widgets if their type doesn't have a default constructor (resolves sbox-issues/issues/4732)
9 Months Ago
ByteStream can be accessed from non-main threads Add ByteStream.Compress(), Decompress Can create compiler without file path CodeArchive serialize/deserialize Write code archive to filesystem
9 Months Ago
Make sure any GPU callbacks are finished before disposing of pixmaps on managed, read from RGBA8888 pixmaps directly
9 Months Ago
Pass vulkan-related stuff in as structure
9 Months Ago
Events
9 Months Ago
temp disable copying from scene camera
9 Months Ago
Hack around extension-related crash for now
9 Months Ago
More compiler cleanup Disable FastPathTests (left a comment for you @Metapyziks) CompilerSettings becomes Compiler.Configuration, is a struct Cascade ParseOptions down on each compile instead of trying to keep it up to date
9 Months Ago
remove log
9 Months Ago
maintain layout config when toggling viewport fullscreen
9 Months Ago
Move OpenXR requirements into Facepunch.XR Requirements are done automatically now, make instance/device extension format consistent
9 Months Ago
tuck camera alignment shortcuts away in camera menu
9 Months Ago
Keep one list of references. Keep them in CodeArchive. Cleanup, remove unused code Api.Get return null if 404 Fix base project not compiling
9 Months Ago
Fix transform update delay when Skinned Model Renderer is attached to bone of another Skinned Model Renderer (#1578) * Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer * Use Channel to contain changed transforms, write to that in threads for animation updates, then call transform changed on main thread for them after
9 Months Ago
GetButtonOrigin tries to grab collection bind in first slot before falling back to input action default (resolves sbox-issues/issues/5526)
9 Months Ago
Use Channel to contain changed transforms, write to that in threads for animation updates, then call transform changed on main thread for them after
9 Months Ago
Remove direct OpenXR bindings Pass debug callback eto Facepunch.XR, make a session
9 Months Ago
Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer
9 Months Ago
Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer
9 Months Ago
Build fix
9 Months Ago
fix nudging remove some global gizmoinstance refs
9 Months Ago
use active SceneOverlayWidget directly use a single toolmanager instance
9 Months Ago
Typo
9 Months Ago
Add "Reset to Default" menu option to ControlLabel
9 Months Ago
Add new dlls to release archive Move unittest razor/generator tests to compiler test Generator: additional files presented as text rather than paths Add additional tests Compiler builds a CodeArchive and then compiles from that
9 Months Ago
Fixed input rebinding not working when running a local game / in the editor
9 Months Ago
Make RenderSceneToPixmap non-blocking and fix annoying wasRendered assert
9 Months Ago
Mesh Editor: Alt right click another to apply selected face material to another face
9 Months Ago
Fixed GameInstance.TrapButtons not trapping when we don't have a menu
9 Months Ago
Update Facepunch.ActionGraph
9 Months Ago
Allow dropping a .action into the Action Graph editor https://files.facepunch.com/ziks/2024-05-16/sbox-dev_7kY8vTea7g.mp4 Fixed target type of AGs on the root of a prefab AG node double-click opens new tab in same window Can drag .action resources into Action properties https://files.facepunch.com/ziks/2024-05-16/sbox-dev_rSLRXcZtPU.mp4
9 Months Ago
Update .gitignore Remove "Open in Code Editor" from launcher project rows
9 Months Ago
Adding CompilerOutput, to consolidate the output of a compile Ignore xml files in game/
9 Months Ago
Add map drag drop for easier map setup https://files.facepunch.com/layla/1b1611b1/sbox-dev_AFyG42ycDa.mp4
9 Months Ago
Work-in-progress replacement for VR hands
9 Months Ago
Allocate initial texture data for textures created with no data provided so they don't use uninitialized data
9 Months Ago
Update fpxr + bindings
9 Months Ago
Disable rendering of scene object before deleting it, usually good practice because delete is a frame behind
9 Months Ago
Add MeshComponent.HideInGame, usually for clips or triggers
9 Months Ago
EnumControlWidget supports multi edit https://files.facepunch.com/layla/1b1511b1/sbox-dev_eZLBW8jHHL.mp4
9 Months Ago
move save/restore viewport cookies to addon space no reason to copy+set camera transform anymore
9 Months Ago
Changing primitive type of mesh now works with multiple selection
9 Months Ago
Wrong docs
9 Months Ago
Use enum for now
9 Months Ago
openxr_loader lib Add Facepunch.XR native library Initial bindings to Facepunch.XR
9 Months Ago
Support multiple scene mesh export to vmdl https://files.facepunch.com/layla/1b1511b1/sbox-dev_KtN4e3locJ.png
9 Months Ago
Only enable motion if we're the owner (or we don't network bodies)
9 Months Ago
move viewport/instance gizmo settings to EditorCookie from ProjectCookie
9 Months Ago
Initial experiment with networked Model Physics
9 Months Ago
save/restore sceneview layout