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22,418 Commits over 1,614 Days - 0.58cph!

9 Months Ago
Recompile decal shader, lighting was fucked (https://files.facepunch.com/devultj/1b1011b1/mhPZ645aj0.jpg)
9 Months Ago
Shadergraph: Add world space to tangent space to TransformNormal node
9 Months Ago
Add Mesh.UvDensity, needs to be calculated for texture streaming Calculate uv density for scene meshes
9 Months Ago
Shadergraph: Add tint color to render options https://files.facepunch.com/layla/1b1011b1/sbox-dev_ELn53pVfKS.png
9 Months Ago
Shadergraph: Add Tint node to grab the tint of the sceneobject
10 Months Ago
audio, spacing and styling tweaks
10 Months Ago
sidebar styling, shrunk a few fonts & spacings
10 Months Ago
Add game jam view, use Page component
10 Months Ago
Page Header, Button styles and Game Category buttons
10 Months Ago
add support for multiple scene views, orthographic scene views, and configurable grid axis add keybind to cycle camera plane around selection refactor bits into SceneEditorViewport, re/store gizmo settings alongside viewport cookie
10 Months Ago
Page Header restyling game category styling
10 Months Ago
Create Vulkan graphics binding for OpenXR, pass to session Declare OpenXR graphics requirements for render devices Temp - environment variables for openxr validation layers Properly init XrGraphicsRequirementsVulkanKHR Fetch required extensions
10 Months Ago
Page component can power a page
10 Months Ago
Changed play button bind back to F5
10 Months Ago
Page component with header and hero nested
10 Months Ago
Rate limit leaderboard queries
10 Months Ago
Start cleaning up menu bar
10 Months Ago
OpenXR handle management tweaks (need to work on this a bit) Treat handles as pointers
10 Months Ago
Add GameObjectFlags.ProceduralBone Serialize GameObjectFlags, but selectively read them SkinnedModelRenderer sets bones directly, reads back procedural bones Make procedural bones a different color. allow toggling in inspector Download bones on main thread Try to avoid TransformChanged() getting called for each bone on animation When setting bind pose, also reset the animhelper Add SkinnedModelRenderer,ClearParameters Fix one frame without procedurals
10 Months Ago
Obtain system ID, create session Instance properties, destroy instance on shutdown, spin up debug messenger thru XR_EXT_debug_utils
10 Months Ago
Remove AmbientLightSH from lightbinner, Directional Light doesn't control ambient color anymore, this is a visually breaking change, I'll see to put a better replacement to existing things Set skybox as global cubemap Be able to sample cubemaps from any resolution, use diffuse cubemap as diffuse indirect illumination if no GI in scene
10 Months Ago
PageHero component, settings page design
10 Months Ago
EnumControlWidget: Use Title instead of Name in PaintControl
10 Months Ago
Move pixel.raytrace.ssr.hlsl to ScreenSpaceTrace and make it a class, move crap from it to be all shared More adjustments for screenspace shadowing, fix valid hit test always returning true
10 Months Ago
Fixes to restore some old and intended behavior, additional documentation
10 Months Ago
game-tile component css page header styles, social bar, game tile use textentry for chat party group & side nav tweaks
10 Months Ago
README: Link to docs, remove old docs, unrequired prerequisite
10 Months Ago
Add GameTransform.DisableProxy(), to disable the proxy in a scope. Create TransformProxyComponent, which allows components to override the transform of a GameObject in a non destructive way. Fix NRE in Component.Scene, Component.Transform
10 Months Ago
header, game list and sidebar changes
10 Months Ago
Fixed blendable shader error (restore ComputeBlendWeight method), push new compiled shader
10 Months Ago
Add Rotation.FromToRotation (fixes sbox-issues/issues/5243)
10 Months Ago
This shiz is confusing - try this
10 Months Ago
Instance creation
10 Months Ago
Genre component and game-list component columns, column grid system
10 Months Ago
Attempt to make gradients match their web counterparts a little more This isn't perfect and we should really investigate the root cause for this: sbox-issues/issues/5477
10 Months Ago
Add BallJoint component
10 Months Ago
Stub out everything VR-related, remove calls to SteamVR functions Initial bindings, init API, fetch & spew extensions
10 Months Ago
Renamed "Normal" SceneCameraDebugMode to "Lit", expose Roughness vis mode
10 Months Ago
button component page header, home page tweaks
10 Months Ago
start bringing the new UI elements into new branch
10 Months Ago
vtf project unused TerrainMaterial resource: custom compiler that generates 2 packed vtex_c from input images
10 Months Ago
Add more game tests Revert "Delete GameManager (has been replaced by Game for ages now)" This reverts commit 2f830e304e4c35781aacfe7577fb52ef02a84a7f. Add more game tests Add noblockaudio, player to default tag selection
10 Months Ago
Shadergraph: Named branch nodes are attributes
10 Months Ago
Fix loading old polygon mesh when texture origin wasn't per face
10 Months Ago
Test
10 Months Ago
Fix face texture origin not loading
10 Months Ago
Add group headers to face inspector https://files.facepunch.com/layla/1b0411b1/sbox-dev_Ve40zCM84l.mp4
10 Months Ago
Texture uv scale buttons
10 Months Ago
Rework planar mapping so each face has their own texture transform Add face align (grid, face, view) Add face uv shift (based on grid spacing)
10 Months Ago
A few more obvious ones