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22,418 Commits over 1,614 Days - 0.58cph!

10 Months Ago
Fix warning
10 Months Ago
Package versions api EditorUtility.DownloadAsync creates the folder, if it doesn't exist LibraryManager can downloads and load the library
10 Months Ago
Time sliced shadows + shadow caching
10 Months Ago
VR: Hide menu when in-game
10 Months Ago
VR: Keep track of whether we want new poses or not VR: don't use explicit timing, causes issues w/ sync and latency
10 Months Ago
Re-use ActionGraphs when cloning / instantiating prefabs Fixes Facepunch/sbox-issues#5374
10 Months Ago
Fix old sky material ref in code
10 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects Use DisplayInfo.Hidden in node menu Fix scene reference gizmos
10 Months Ago
Delete these too (colorscript)
10 Months Ago
Removed materials/skyboxes that aren't ours
10 Months Ago
Use DisplayInfo.Hidden in node menu
10 Months Ago
Localization now lives in its own folder at the root of a project, instead of "Assets\.localization" - Publishing a project will pick up this folder automatically - All you should need to do is move your .localization folder to the root of your project, and rename it to "Localization" Move menu localization files
10 Months Ago
Update dev materials using correct shader
10 Months Ago
Remove/Replace Sounds that aren't ours
10 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects
10 Months Ago
Recompute texture axis when copying face data Edge connect allocates new face with data from source face
10 Months Ago
Edge connect https://files.facepunch.com/layla/1b2111b1/sbox-dev_47JzOMkyv3.mp4
10 Months Ago
Bridge edges will try to create a triangle face if the edges share a vertex
10 Months Ago
Add edge fill hole operation https://files.facepunch.com/layla/1b2111b1/sbox-dev_zcqRYk5ATA.mp4
10 Months Ago
Rework halfedge to be identical to the native version, this makes it easier to port all the other mesh operations Allow edges and vertices to be deleted
10 Months Ago
WIP
10 Months Ago
Citizen/animgraph: before applying shuffle additives, bias feet IK targets towards default pose the higher move_shuffle is
10 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead
10 Months Ago
Citizen/animgraph: reworked move_shuffle-related sequences & added a basic additive blendspace for them
10 Months Ago
Library manager, list available libraries
10 Months Ago
Skeleton LODs
10 Months Ago
Fix assembly loading, mount assemblies in their own filesystem on packages
10 Months Ago
Resolve circular dependency on base csproj
10 Months Ago
Remove ConsiderLight and LightEntry, they're bullshit now and overcomplicated, used to figure out which lights had priority but not needed anymore, data flow is leaner now
10 Months Ago
Initial standalone build wizard Standalone player exe Export into `data\`, copy everything we want Application.IsStandalone, don't try to load menu project if standalone Load from manifest, un-hardcode paths Fix paths, temporarily copy sbproj We should be able to get away with not copying these manually, asset system should handle dependencies Clean up, slightly improved wizard Don't hard-code these paths, do all setup inside StandaloneAppSystem Standalone wizard shows basic ETA Mount everything we need, gets us as far as at least loading scenes (even if they're missing all content) Load assembly, filesystem Copy base UI textures and fonts Move standalone-specific stuff into StandaloneGameInstance Use code resources from code manifests Only copy compiled code resources, don't copy tool DLLs Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster) Clean up, try to get as much of this standalone stuff as contained as possible Copy all core models too (mainly for box, sphere models) Wizard UX improvements Fix paths for new folder layout Change "build" naming to "export", makes more sense Wizard cleanup, share wizard code between publish/standalone Rebase fixes
10 Months Ago
Fix menu not loading 🙈🙈🙈🙈🙈
10 Months Ago
Make internal addons.. addons - because it matters now
10 Months Ago
Fix NRE in DockManager Make Project creation internal Add LibraryManagerDock Project constructor can't be internal, ya dummy Library publishing
10 Months Ago
Backport more shadowcache code from cs2, start adapting lightbinner for new layout
10 Months Ago
Fix node graph comment not saving position after resize
10 Months Ago
GameObjectControlWidget: allow opening prefabs in editor
10 Months Ago
New Hair + Space Suit LODs
10 Months Ago
Citizen: convert the remaining 'Walk2X' sequences to source the new WalkFast clips
10 Months Ago
Citizen/animgraph: added WalkFast_SE & WalkFast_SW + updated animgraph
10 Months Ago
Use interfaces instead of attributes Unused GameObject.PreRender Component.OnStart works on components that don't implement OnUpdate
10 Months Ago
Don't update scene view camera input if the editor window isn't active (sbox-issues/issues/5383)
10 Months Ago
Haptics NRE fix Clamp haptic motor values where appropriate, matching existing behaviour
10 Months Ago
Basic controller haptics (#1498) Allows for controller haptics based on haptic events. ```cs public static void TriggerHaptics( HapticEffect pattern, float lengthScale = 1.0f, float frequencyScale = 1.0f, float amplitudeScale = 1.0f ) ``` e.g. ```cs Input.TriggerHaptics( HapticEffect.HardImpact ); ```
10 Months Ago
Shadergraph: Add OneMinus node
10 Months Ago
Haptic effect support for VR
10 Months Ago
Squash history, update for SDL Docs, cleanup Apply LengthScale Update haptics per-controller Scoped haptics support Vibrations -> Haptics, wrap patterns inside an event to simplify API e.g. ```cs Input.TriggerHaptics( HapticEffect.HardImpact ); ``` Docs update
10 Months Ago
Shadergraph: float2 and float3 can specify ranges
10 Months Ago
Codegen applies attributes if OnUpdate, OnFixedUpdate or OnPreRender are implemented Only call OnUpdate, OnFixedUpdate, OnPreRender on components that implement them. Also call them flat instead of recursing every GO 3 times
10 Months Ago
Fix hlsl antlr grammar 🙄 Fixes Facepunch/sbox-issues#5382
10 Months Ago
Stop sound handle when stopping or disposing music player