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20,865 Commits over 1,522 Days - 0.57cph!

11 Months Ago
Delete PropagateNetworkMode
11 Months Ago
IsNetworkAuthority always true until I remove this
11 Months Ago
Delete animnetvarbinding
11 Months Ago
Start removing networking from animgraph (BindNetworkedVars, BindNetworkVariables, BindNetworkedParameters)
11 Months Ago
Use TextAreaAttribute for TextRenderer
11 Months Ago
Preview window
11 Months Ago
Terrain.RayIntersects transforms ray into local space Move brush list out of component editor, popup menu on brush preview Terrain: transform local normal by terrain world transform Editor tools can use SkiaSharp
11 Months Ago
ActionGraph: Fixed nodes calling methods returning Task<T> Enable laughter detection on lipsync, add laughter score property Add Material.RepresentativeTexture, some tools want to know the main color texture of a material Get rid of this, I hate it actually, should have a better way Codegen Engine assemblies (#1438) Remove unused codegen units Update CodeGen.Targets Don't report shutdown exceptions (proper) New native sentry dsn so we don't get entity branch errors Fix CodeGen attributes missing in CodeGen Updated DecalRenderer to use MakeDirty Fix decals being recreated every frame, scale properly with transform, light origin is projection point Use MakeDirty in a bunch of places, now we can Remove CreateWrappedMethod bs. Have VoiceComponent use [Broadcast] now. Remove manual RPC stuff from GameObject.Network. Set map physics shapes collider to map collider component so they get collision events Fix collider overriding shape surface with default surface when model has already set it PhysicsShape.SurfaceMaterial updates the cached surface so it doesn't get into a situation where native and managed surface is out of sync Play impact sound from the impact surface, not the shape surface (they can be different on meshes!) Initialize native physics shape material to default so there's always a valid surface Initialize material.. but properly this time Fix BoxCollider not positioning properly Fix BoxCollider not positioning correctly Fix Sphere Collider fuck up Fix GameObject.Clone not setting parent Merge branch 'master' into stylesheet-stringtable
11 Months Ago
.scss and .prefab both valid small network files
11 Months Ago
Control mode
11 Months Ago
Align preview better
11 Months Ago
Open + GetDependants from rect
11 Months Ago
Fix GameObject.Clone not setting parent
11 Months Ago
Fix BoxCollider not positioning properly Fix BoxCollider not positioning correctly Fix Sphere Collider fuck up
11 Months Ago
Initialize material.. but properly this time
11 Months Ago
Fix collider overriding shape surface with default surface when model has already set it PhysicsShape.SurfaceMaterial updates the cached surface so it doesn't get into a situation where native and managed surface is out of sync Play impact sound from the impact surface, not the shape surface (they can be different on meshes!) Initialize native physics shape material to default so there's always a valid surface
11 Months Ago
Set map physics shapes collider to map collider component so they get collision events
11 Months Ago
Clean up Active material panel Short cuts for grid better focusing context menu preview plane sized to material size
11 Months Ago
Do grid and material in a less stupid way
11 Months Ago
Remove CreateWrappedMethod bs. Have VoiceComponent use [Broadcast] now. Remove manual RPC stuff from GameObject.Network.
11 Months Ago
Use MakeDirty in a bunch of places, now we can
11 Months Ago
Fix decals being recreated every frame, scale properly with transform, light origin is projection point
11 Months Ago
Fix CodeGen attributes missing in CodeGen Updated DecalRenderer to use MakeDirty
11 Months Ago
Remove unused using statement
11 Months Ago
Remove unused method
11 Months Ago
Active Material window Material Reference > Active Material Scaling preview better Center better
11 Months Ago
Grid toggle + size, Preview Temp properties
11 Months Ago
New native sentry dsn so we don't get entity branch errors
11 Months Ago
Don't report shutdown exceptions (proper)
11 Months Ago
Remove unused codegen units Update CodeGen.Targets
11 Months Ago
Codegen Engine assemblies (#1438)
11 Months Ago
Tweak, generated files go in obj/.generated - which is better because a lot of the time find already ignores obj folder
11 Months Ago
Add CodeGen.Targets Added CodeGen project Codegen processes whole project, copies to .generated Don't compile CodeGen.exe into root Fix warnings in generated code
11 Months Ago
Apply factor to zoom
11 Months Ago
Focus point zooming
11 Months Ago
Translate view based on zoom factor
11 Months Ago
Renames + new rect view
11 Months Ago
Layout and some functionality
11 Months Ago
11 Months Ago
Get rid of this, I hate it actually, should have a better way
11 Months Ago
Add Material.RepresentativeTexture, some tools want to know the main color texture of a material
11 Months Ago
Enable laughter detection on lipsync, add laughter score property
11 Months Ago
ActionGraph: Fixed nodes calling methods returning Task<T>
11 Months Ago
When calling network broadcasting, can specify minimum connection state Connection.DisplayName, SteamId is via ConnectionInfo Reduce network debug output Remove ConnectionInfo on disconnect Update DecalRenderer SceneObject when Size / Material is changed programmatically Add regex validator to FloatControlWidget, making sure we cover whole, fractional numbers, and numbers with exponential notation Output member expansion https://files.facepunch.com/ziks/1b1211b1/sbox-dev_83NHqCSy23.png Add Connection.GetUserData Add ClothingContainer.Apply( SkinnedModelRenderer ) Can call SetBodyGroups on ModelRenderer before it's enabled Fix null strings thinking they're not strings New Hair - Long Dreadlocks + LODs for Fisherman Jumpsuit Fixed most common exceptions Re-add DXT compute staging texture for platforms that don't support block texel views (dx11) Only run DXT compute on platforms with full support WIP GetGameComponentNodeDefinition Fix filtering available nodes by context type Implement GetGameComponentNodeDefinition.BuildExpression https://files.facepunch.com/ziks/1b1211b1/sbox-dev_eARGP4qKRz.png SceneSunLight -> SceneDirectionalLight - consistent with component and native name Terrain: Brush strength/invert to compute shader Revert "Imply console apps want rendersystemempty, maybe revisit this in the future if we want them to do any kind of GPU compute" This reverts commit e9ddbb31c58de3596aeecacae6f1b77d45c2c338. CI or whatever should opt out of this, Hammer running resourcecompiler and probably other stuff needs a valid one. Null check model in AssetVideo Check for null in GetRepresentativeTextureSize (speculative fix) Handle stack overflows in a different thread Fix typo in GetGameObjectNodeDefinition name Fixed bugs with direct variable inputs Fix steam lobbies not networking MapComponentMapLoader: prop_static is never in entity lump SceneMapLoader: don't create disabled lights MapComponentMapLoader: Static prop_physics are static Remove Thread_DrawDrawList mutex, seems to cause some issues on testing, working on a proper solution for it anyway Try to enforce a single voice recorder Reduce network debug Extra logging when out of order connect Fixed dropping connection only a PlugIn with a const value / variable Fixed phantom connections when using plug context menu Don't stomp sceneobject flags if passed an invalid override material Fixes glass etc. sbox-issues/issues/4461 Fixed RandomNodes.Int return type Try to avoid reporting errors on shutdown - because there's a billion of them Fixed implementation of RandomNodes.Int Add wireframe button to scene toolbar Fixed creating ActionGraphs from the asset browser Citizen/animgraph: added face_override enum parameter (currently valid options, starting from 0, are: no_override, smile, frown, surprise, sad, angry) Citizen/animgraph: attacking/firing does not force a non-overridable angry face anymore Merge branch 'master' into stylesheet-stringtable
11 Months Ago
Citizen/animgraph: attacking/firing does not force a non-overridable angry face anymore
11 Months Ago
Citizen/animgraph: added face_override enum parameter (currently valid options, starting from 0, are: no_override, smile, frown, surprise, sad, angry)
11 Months Ago
Fixed creating ActionGraphs from the asset browser
11 Months Ago
Add wireframe button to scene toolbar
11 Months Ago
Fixed implementation of RandomNodes.Int
11 Months Ago
Try to avoid reporting errors on shutdown - because there's a billion of them