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22,417 Commits over 1,614 Days - 0.58cph!

10 Months Ago
We should be able to get away with not copying these manually, asset system should handle it We need a few files from core, though Clean up, slightly improved wizard
10 Months Ago
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
10 Months Ago
Fix concave shapes not combining friction and restitution
10 Months Ago
Move culled lights list for shadow culling to lightbinner rather than shadowcache, lightbinners are guaranteed to be per view (first order, first served though), this lets multiview work for culled lights https://i.imgur.com/JwxhgOJ.png
10 Months Ago
Fix paths, temporarily copy sbproj
10 Months Ago
Load from manifest, un-hardcode paths
10 Months Ago
Initial standalone build wizard Standalone player exe Export into `data\` Copy all the stuff we want from core, base, citizen, bin Application.IsStandalone, don't try to load menu project if standalone
10 Months Ago
Move ActionGraphExtensions to its own file First pass at multiple ActionGraph tabs per editor window
10 Months Ago
code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change)
10 Months Ago
Editor and UnitTest folders should be in the root of the project
10 Months Ago
ActionGraph: Fixed dragging out a signal reroute node
10 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists
10 Months Ago
ActionGraph: clear properties panel when selected node is deleted
10 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics
10 Months Ago
Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide
10 Months Ago
Fix crash when drag-dropping .sbproj into launcher
10 Months Ago
Restore backward compat LerpTo
10 Months Ago
Use Time.Now
10 Months Ago
Some extra docs + let's call it Query to match the other class
10 Months Ago
Some cleanup
10 Months Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject Combination of fixed update interpolator and networked interpolation buffer. Working nicely
10 Months Ago
Combination of fixed update interpolator and networked interpolation buffer. Working nicely
10 Months Ago
Expose game controller count to public API
10 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
10 Months Ago
Fix shadergraph render option popup not constrained to screen
10 Months Ago
Cone intersection for tiled light culling Bloat cones a wee bit, still do sphere culling for point lights
10 Months Ago
enum support for VFX HLSL We dropped DX11 support so we can support it without a worry microsoft/DirectXShaderCompiler/wiki/Language-Versions#hlsl-2017 r_gpu_shadow_culling cvar, parallelize static light visibility tests
10 Months Ago
Better metrics
10 Months Ago
Tattoo and Makeup Variations Makeup has colour selector options available. + small fixes to hair cap material files.
10 Months Ago
Update stereo-related camera properties explicitly, rather than bundling in with UpdateSceneCamera
10 Months Ago
Editor scene camera ignores VR settings, only blit for stereo cameras - prevents weird ghostly stereo blit
10 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
10 Months Ago
Don't stop shadow animations/transitions when building final style sbox-issues/issues/5122, sbox-issues/issues/4679 Clean up UI lerp functions
10 Months Ago
Render stats analytics, so we can work out whether our optimizations are working
10 Months Ago
Stats properly count shadowed lights again, add shadow map count too Expose scenesystem stats to c# Main stats we want
10 Months Ago
Put edge smoothing data in a new data stream to avoid old data not being able to load
10 Months Ago
Use buttons for edge smoothing like hammer, enum doesn't have multi edit support yet
10 Months Ago
Add smoothing angle to mesh component Edges can be hard, soft or default, smoothing angles are used for default
10 Months Ago
Smooth vertex normals based on edge smoothing
10 Months Ago
Fix CreateEditorFor throwing for array on some types, should be using EditorTypeLibrary
10 Months Ago
Simple edge bridge, connect a face from two open edges of the same mesh https://files.facepunch.com/layla/1b1111b1/sbox-dev_zqhIWcX3As.mp4
10 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
10 Months Ago
Internal geometry helpers for #1508 * Line2D * Vector2.Remap(oldRange, newRange, clamp) * Line.Clip(plane) * SceneCamera.ToScreen(line) DrawText / DrawQuad / Gizmo.ScreenText overloads accepting an angle Make Gizmo.Input.CursorPosition relative to view widget Refactor ActionGraphDebugger
10 Months Ago
Add overloads accepting CancellationTokens to delay tasks Facepunch/sbox-issues#5131 Action Graph editor tweaks to streamline CancellationTokens Facepunch/sbox-issues#5131
10 Months Ago
Extra performance stats
10 Months Ago
sc_show_rejected_lights
10 Months Ago
Fix pivot point getting reset on edge extrude
10 Months Ago
Only select "full" edges, not each half edge
10 Months Ago
Add edge data for soft normals
10 Months Ago
Select all mesh vertices with double click